The Deck of Fate is here! If dice aren't your thing but you still like randomness aplenty, the Deck of Fate can stand in for the dice in any Fate or Fudge based RPG.
WHAT'S IN HERE?
The Deck of Fate is actually three decks in one! You can combine them together if it suits your play goals, or use them separately for a variety of purposes. In this package you'll find:
A... [click here for more]
This is identical to our other Deck of Fate, only the card-backs are red instead of blue. Perfect for folks who want to blend two Decks of Fate together but still be able to tell them apart. Or just if you like red!
The Deck of Fate is here! If dice aren't your thing but you still like randomness aplenty, the Deck of Fate can stand in for the dice in any Fate or Fudge... [click here for more]
Do you want to hack your Deck of Fate with custom cards you design? Do you want to have a few extra card backs to use as Fate Point counters? This "Deck of Blanks" contains ten cards with the standard Deck of Fate card back on one side and blank opposite side so you can customize your Deck of Fate however you wish! ... [click here for more]
This is an accessory supplement to It's Not My Fault! This 30-card deck contains:
10 Fate system rules reference cards for handing out around the table (same as the reference card found in the Deck of Fate).
20 double-sided character record cards for recording your It's Not My Fault characters on, if you want!
Fair warning: The coating on these cards makes... [click here for more]
Add new strategic options and speed up the start of gameplay with this mini-expansion for Zeppelin Attack! With Meddling Fools you'll have a different opportunity each turn to bend the rules of the game, reveal a hidden ally, and strike at your enemies.
The Meddling Fools deck sits alongside the others, with its top card turned up and offering a different option... [click here for more]
In Zeppelin Conquest, you play either Rocket Red or Princess Cyclone as they vie for control of various cities of interest around the globe, from New York to Atlantis, Cairo to Guadalajara.
Through a sequence of rounds where forces are deployed in secret, then revealed, players score points for how effectively they conquer their targets through zeppelins, jetpack-wearing goons/martian... [click here for more]