This is a supplementary deck of tarot-sized cards containing the members of the Squad for play. It requires a copy of carry. a game about war. to use.carry is a game focused on the experience of being a soldier in the Vietnam war. Inspired by the films Platoon and Full Metal Jacket and the novel The Things They Carried, carry is designed to provide a serious... [click here for more]
Haunted is a card game of haunted house ghost stories. Not the kind told around the campfire for cheap thrills. No, this game is one where you are drawn into a house of your own creation, built from the bricks of your past and mortar of your secrets. Will you get out? Discover the answer? Go mad?All of the above?
4-page DRM-free PDF
For any number of players
Takes... [click here for more]
This supplement for the World Wide Wrestling Roleplaying Game contains individual cards containing every Role and Gimmick Move that have been officially released for the game through August of 2016.
Easily track what you can do in the ring, randomize custom movesets or simply have them on hand as a resource for your roster to browse new Moves to take as their wresters advance! The Role Cards, in... [click here for more]
This is a deck of pre-printed Scenario Cards for A Grandiose Disaster, and requires that game to play. Check it out here.
A Grandiose Disaster is a Live Action Roleplaying Game where you play out your own character-centric disaster/horror movie! Using a set of structured scenarios, anywhere from 6 to 12 players play archetypical characters run through the wringer of the disaster. Who will... [click here for more]
Fate's Fickle Winds is a two-player fiction game. One player takes on the role of the Good, and the other of the Wicked. The Good and the Wicked use the Winds of Magic to struggle for, and gain control over, parts of an ancient Prophecy. Whoever gains control of the Prophecy wins the game, and can set the fate of the word in their image.
The game rules are available via the View Rulebook link above.... [click here for more]