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Falling: Real Time Card Game

Falling: Real Time Card Game




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Everyone is falling. And fighting. The object of the game is to hit the ground last.

It's not much of a goal, but it's all you could think of on the way down.

FALLING was the first real time card game from James Ernest, way back in 1998. It's a frenetic card game with an average play time of 90 seconds.

One player deals while the other players fall. There are no turns; everyone is playing at once. Players can play cards on each other, called "riders," that change how the dealer will deal to them. A "Hit" means "give me more cards." A "Skip" means "don't give me anything." And so on. Those Skips are really handy at the bottom of the deck, when the dealer starts handing out the Ground cards. Because when you get a Ground card, you're out.

FALLING was nominated for an Origins award for best traditional card game of 1998, and was listed in the GAMES 100 for the same year. Try FALLING today!

 
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Product Information
Copper seller
Author(s)
Artist(s)
Cards
54
File Size:
0.82 MB
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

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Original electronic format
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File Last Updated:
February 05, 2013
This title was added to our catalog on February 12, 2013.