I am extremely disappointed that I wasted $5 for this product. It's a solid idea, but it desperately needs refinement.
One issue was the omission of dice values for outcomes (p. 61), and the absence of an "If not" instruction (p. 133) but I hardly got farther than that due to the most glaring and game breaking problem: walking in circles.
Any time you "Go back out into the wasteland" you are told to go to page 28 which gives you die values for four locations - supermarket, small house, skyscraper, and military compound. Already visited one of those locations? I kept rolling.
I kept rolling, and after leaving the supermarket, you are told to turn to page 115 where you find a gas station; told to turn to page 74 where you find the same two broken down vehicles. If you fail to repair them (one REQUIRES a toolbox you may or may not have - I never did), you are forced to page 133 where you either die (I'm assuming, it's not stated) or lose 2 heatlth, and if you survive, you find an old house where you sleep and recover 1 health.
When you exit this house, guess what? It's BACK to page 74 - the gas station you JUST came from. Fail the repair the vehicles, and it's back to page 133 where you either die or find the same old house. This back and forth either continues until you die or succeed in repairing the vehicles - which is IMPOSSIBLE if you don't have a high value in the mechanics skill.
Why even have the opportunity to fail to repair the vehicles? Or the opportunity to find the house if you just get stuck in this loop?
This is where I stopped playing. It's obvious this needed more playtesting and a few more pages of options (which is a feat itself considering the PDF is 224 pages long). I might go back and just pretend to succeed in repairing the vehicle, but where's the fun in that?
It sounded like a good time, and I was excited to sit down on my day off and roll through the wasteland, but I wasted money on this product. Hopefully I'm saving someone else from doing the same.