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It's Not My Fault! (A Fate Accelerated Character & Situation Generator) $5.00
Average Rating:4.8 / 5
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It\'s Not My Fault! (A Fate Accelerated Character & Situation Generator)
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It's Not My Fault! (A Fate Accelerated Character & Situation Generator)
Publisher: Evil Hat Productions, LLC
by Jim B. [Verified Purchaser]
Date Added: 03/31/2018 09:45:52

As a character creation system, it's brilliant. There are 20 ways to combine 6 approaches taken 3 at a time (without repetition and order doesn't matter). That makes a convenient deck size. The system ensures that all approaches are in the 0-3 range, that there'll be variety in the approaches, and that each character has 3 aspects and 3 stunts. Doling out cards ensures that we'll have a mix of character types.

The character system also strikes a good middle ground between other potential methods for creating one-shot characters. It's less time-consuming and less daunting than having players make up characters from scratch. It gives players some say in their characters instead of handing them pre-made characters.

I've started making custom character decks for various settings. I can fit the necessary information into a business card size. I can make a custom deck with two sheets of business card printer stock.

The situation generator has some decent variety, but not all cards are suitable for all audiences. I take some cards out ahead of time, depending on who'll be playing. For example, I knew that a certain father/daughter pair of players wouldn't want to see the "Currently naked" card come up.

I added some goal cards. Some players said they were at a loss about what to do or they had trouble recognizing when the game was over. A goal card gave them something they could focus on and run with, without feeling railroaded. It helped keep the action crisp and created a recognizable ending.



Rating:
[4 of 5 Stars!]
It's Not My Fault! (A Fate Accelerated Character & Situation Generator)
Publisher: Evil Hat Productions, LLC
by Aaron G. [Verified Purchaser]
Date Added: 12/07/2015 15:42:13

I'm a huge fan of oracles and random generators like this. Add on to the top of it some easy to understand FAE Aspects, Stunts, and Approaches all on one card, and you get a fantastic little deck that packs a big punch.

I plan to use this deck to introduce some traditional gamers to Fate. It should go fantastically.



Rating:
[5 of 5 Stars!]
It's Not My Fault! (A Fate Accelerated Character & Situation Generator)
Publisher: Evil Hat Productions, LLC
by Scott A. [Verified Purchaser]
Date Added: 12/07/2015 14:31:12

We love this quick and easy game. This will be a mainstay for local game days and Games on Demand at conventions. I hope more comes out soon.



Rating:
[5 of 5 Stars!]
It's Not My Fault! (A Fate Accelerated Character & Situation Generator)
Publisher: Evil Hat Productions, LLC
by Benjamin C. [Verified Purchaser]
Date Added: 12/06/2015 12:28:27

Running this with 2 first time fate players and one experienced player, this proved to be a great introduction to the fate system. Getting people to stop laughing held things up more than learning the system. Picking familiar "classes" generated stats for them, and providing a thematic stunt for each gave them interesting toys to play with, but avoiding option paralysis of having things wide open. Picking up the rest of the mechanics from there was fairly simple, particularly since it uses the 6 fate accelerated approaches. I think in our game every approach got used but careful, but that one's omission was mostly just a side effect of teleporting naked into an arena just as the beasts were released. Only one person had a 3 in anything, most people had several 2s and stunts that made them better, so there wasn't much issue of spamming one aspect. Except for the con-man's compulsive clever lying, but again, that was unique to the situation and really helped make the scene dramatic.

Aside from the aid in helping new players, this also offered a good experience to explore and RP a new character quickly, not having a large backstory to try and remain consistent with. My players commented on how enjoyable it was to try and fit full character exploration into just an hour or two. After one session, everyone involved asked me to bring it to fill in time before or after existing campaigns.

Game ran about 2 hours, although I think it was a little slower due to getting new players up to speed with the system and getting use to how open ended decision making is in fate.



Rating:
[5 of 5 Stars!]
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