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This game is SIMPLE TO LEARN. The instructions fit fully on two cards which come packaged with the game. Based on my couple of runs through the tower [Rest in Peace, Eriulf. And cheers to your vengeance, Aldis!] the difficulty is just the right amount of challenging, where some sections may feel easy (such as if you get a Room and an Event which hold flavor text and no challenges back-to-back), and some may feel hard (such as if you get a few DEX challenges in a row on a low-DEX character), but none feel unfair. I will say, I'm a little afraid to try the Hard Mode or the Bigger Tower modes of gameplay, but now that I've played it a bit, I'm already itching to come back and try the tower again.
This game is QUICK! I've played some Solo Journalling Roleplaying Games, which take a lot of time because that's how handwriting works, but I loved that I could sit down with this game at my kitchen table and flip, read, and roll for around half an hour.
This game is EV...
Rating: [5 of 5 Stars!] |
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This book has two parts, and therefore, uses.
The first part is that it is a guidebook used to interpret the deck of the same name, along with providing dire warnings about it's use. the inclusion of the artwork found on the cards is a nice addition, but for the full experience, one should buy the cards as well. (I disclaim any and all liability for using the deck for divination- if the book's warnings don't stop you, It's unlikely that I will be able to either.)
The second part is the story behind the redicovery of the 'Lost' Arcana cards, and the fate of the Archivist that was tasked with finding and recovering them. This story is a brooding, horror tale as told in letters, and it is equal to or better than that of Lovecraft.
If you are a fan of horror in the lovecraftian vein, Strange Oddities and Curiousities, then you should purchase this book (and the deck.)...
Rating: [5 of 5 Stars!] |
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