Publisher: White Wolf
Date Added: 04/02/2017 10:19:21
What a fantastic deck! I collect tarot decks, and this is now one of my favorites: great artwork and interesting takes on the traditional Rider-Waite illustrations (some fairly similar but with modern-day elements, and some quite different) .The companion guide book (PDF) has excellent ideas for ways to use the cards in-game - ideas that can easily be adapted to systems other than Mage: the Awakening.
The BEST spell cards for D&D 5e! I only wish I could purchase every spell, but there are restrictions via the open gaming license. The detail of these spell cards are amazing, from content to the cutout. You will not be disappointed.
**I**magine yourself at high seas, and you need a mahjong tile-set. You won´t get it. But you may get out some cards and use those instead. Even better, when sitting anywhere in the world and you desperately need a set for a playtest or review you´re going to make and NOBODY in the neighborhood or anywhere close has one, and buying a real one is too expensive (looking at you amazon with your 20+ bucks mahjong sets!) then this is a great alternative.
Seriously. Simple to make, good cutting margins and still a good look. We enjoyed using them and I´d definitely enjoy using or buying this again =)...
So I had already purchased the original Backstory Cards, which seemed pricey but were pretty decent in play. Since I'm currently running a space opera game using Uncharted Worlds, I thought I'd try these.
There are fifteen new cards, a two-page PDF. For a $5.00 price point, I'd have thought there'd be more meat. The cards themselves are OK, but not that amazing or creative. This is a $1.99 product at best. I see now that they've marked down the price on the physical deck + PDF to $5.00, which might still be high, but does me no good. As it is, I feel ripped off. Caveat emptor.
My recommendation is to skip this one and any other Backstory Card supplements at this price point....
Although the horror deck feels really specialized when you first look at it., it does give results for exactly those moments you need a little randomization: when the PCs enter dark alleys or empty rooms, when they are confronting something but aren't sure what it is. When the plot stalls and they aren't sure what to do next. In those specific moments, the deck really shines. In the not-so-horror moments, the deck provides some weird results so its best not to use it. The trick I found though is that you don't really need the deck during most of those moments anyway. Keep drawing cards so the PCs don't notice any pattern to your drawing, but learn when you need to use the results and when you don't, because this deck isn't generically useful... it seems specialized to help for particular situations that are usually kind of dull without it. This deck helps you take those moments that are usually skipped and glossed over and make those moments interesting... those moments that real...
I'm always a fan of cards as record-keeping in games as they make the game flow much smoother and tend to support players to be more prepared (and the DM to construct material on the fly). These cards are excellent, providing all of the spell information you need for your 5e game. I'll not only encourage my players to purchase a set to have at the table (and construct custom decks to represent their spellbooks or equivalent) but also as a tactile treasure when they lay hands on a captured spellbook. There is an extra sense of achievement for the player when you hand them a small stack of cards to rummage through after defeating an enemy mage and these are perfect for the job.
An accompanying product that I'd buy in an instant would be collections of monsters on these sorts of cards (like the old 'Monster Sets' from first edition), perhaps as themed decks (ie 'Dungeon Monsters', 'Aquatic Monsters', High-Level Threat Monsters'). I could imagine combining some monster cards with a fe...
Great Product! I use this in my Dungeon Crawl Classics Game. DCC uses a die chain mechanic which can move the die roll up or down a scale of dice sizes/types. All of the necesary dice are on the cards which makes it very easy to resolve a roll, in addition the deck takes up less space behind the GM screen. This is particularly helpful at convention games. I highly recomend this product.
Must buy for solo games.Great purchase.Text and graphical elements are really nice.
Since i purchased all 6 pdf decks and use them on my ipad it would be great if they all were illustrated with the decks vertically rather than horizontally as i use my tablet in portrait orientation (demon,scifi,base are all vertical whereas horror,sail,steampunk are horizontal).
I would gladly buy different genre themed decks if they are produced.
After using sites like rpgsolo and the Mythic gmemulator for GMless play with my brother I found myself stumbling onto these, with the hopes of using them on Roll20 via the deck system, thanks to Larcenous Designs Nathan Rockwood's very helpful support post-purchase, i've been able to do just that; It's worked great.
The sheer amount of content each card can produce is huge, and I personally find it much easier and quicker to create an event or reaction using these than other systems.
The runes are my favourite part, they really make it easy to come up with things quickly and avoid the game pace coming to a crawl (Something I found happened with gmemulator when you had an event or detail randomised and just drew a blank on how to interpret it)
GMA gets around this problem with a number of additional ways of clarifying or adding detail to events. It is exceedingly easy to quickly piece together everything from a world ending threat, the motivations of a villain or even just the tr...