Love this deck. It gets my creative juices flowing just interacting with them.
My only issue is that they aren't Bicycle "Dura Flex" plastic cards, so they don't withstand the shuffling that they encourage. I imagine sleeves could mitigate that but I've never used sleeves and don't know how much they compromise the fun to be had, or which sleeves would fit the best, etc.
It's been a while since I really played magic. Back when I played I do't recall there being Planeswalkers. I don't see myself getting back into the game after reading this first volume either. With that being said I do see myslef intrigued by the world of Magic: The Gathering. The art here is nice and crisp. Each of the different planes has it's own feel and they pop off the page. Innistrad espically was beutifully colored. Many kudos to Martin Coccolo for the art and J. Edwin Stevens for the colors.
For plot it's okay. Dak Fayden is a Planeswalker and he has stolen an item and this has caused many people to be less than happy with him about it. Avoiding spoliers I will say that the pacing could have been a bit better, at times the action was overly rushed and I had to force myself to slow down and actually take in what was happening. Parts of the plot also are basic in their exection. So, while elements of the story were formulaic in their execution it was an enjoyable read.
OK. I bought this on a whim because I needed a fun activity for a Halloween party I was hosting. We lit some candles, turned down the lights, and gave it a shot.
Our group enjoyed it. It's a bit of a werewolf/mafia-style elimination game using physical cues to eliminate people. After our first game we tried the advanced rules with different roles to add some variety. The game was definitely better that way.
The rules were pretty clear. The pdf layout was functional. The only thing needed to play the game is a standard deck of cards (but the pdf has cards you can cut out if you don't have access to playing cards).
I did see one prominent typo in the text. And I wish the author would supplement the rules with a family-friendly option. Call it Wink Gotcha or something...
But still, I can recommend Wink Murder if you are looking for a fun party game for a larger group. Works great on a stormy night!...
Publisher: Jay Treat
Date Added: 10/27/2017 18:00:13
This is my absolute favorite LARP - ever. Each role gives players both fictional authority and metagame responsibilities, which means that GM powers are distributed among all of the players. It also means you have to work twice as hard, switching between playing your character and shaping the game for the other players. Equally great for both veteran LARPers and first-timers, this game is thought-provoking, exciting, and all-around delightful. I always have a blast playing this game, but more importantly, I learn something new about myself, every time!...
Product was very promptly shipped and arrived within three days. As noted in other reviews, the colors of the replacement cards are very close to the original. (They seem just a tad more saturated, but it is well within the margin of acceptability, and you will not notice the difference when playing.) The surrounding black border is slightly uneven. The cards are the same size and weight of the cards that came with the game.
I bought the second edition, so there were very few updates I needed to make to rulebook due to errata from the FAQ. I highly recommend purchasing the complete errata card set and am having a fantastic time playing this game, which would have been dimiished if I had to manually correct the cards....
Although this is the GMA deck that I use the least (only because horror is a genre that i don't play often), it works for inspiration and GM Emulation jsut as good as the other decks that I own. Getting ready to run a Call of Cthulhu game soon, and can't wait to use them. Great product.
Good artwork on the cards, the face cards are the best. All the cards (except deuces) have a rune block, which is similar to anadventure deck. There are no rules for it, but you can make up house rules, or ignore it entirely.
Like many card decks when new, this one is stiff. You will need to shuffle and flex them a bit to loosen the deck a bit.