I'm always looking for good heroes to spice up the game. Unfortunately, even though he is lured in an interesting way, the Accountant didn't really add anything new. (He is a little better with his companion card, the Loyal Rat Terrier, but not by enough to make him exciting.)
A beautiful piece of work. And it's completely free! Grab it!
Note: While the tile size is a perfect inch (2.54 cm) in the digital file, the maps are provided as borderless pdf pages. Standard printers will add small whitespace around them, slightly reducing the final tile size.
Fair cop: I'm friends with the author. I am not financially involved at all.
The Forgotten brings out the best in players. The best players will be at their finest. Due to the connections between players, everyone is involved together and everyone cares. The connections are done Fiasco style, with relationships to your right and left. This creates an intense network.
I've had the pleasure of playing this game twice. The first time with Drew, the second time I facilitated it. Its that easy to pickup. It has tremendous replay value.
The Forgotten uses music to add to the ambiance, and as the game master. No person needs to facilitate, and everyone can play. The music can be set to as long as you want, such that the game can take 2, 3 or 5 hours depending on preference. By virtue of being a larp, The Forgotten forges strong emotions.
This is a best of breed work, using a lot of current work in the larp space to make a very accessible and fantastic game....
Quick game, about 10 minutes for 5 players. This is a very nice PNP because there are not many cards to print, yet there is fair amount of strategy. There is a lot of screwing your neighbor, but since each game is so quick, you can't wait to play again and give it right back. For $0, this was a GREAT deal. My kids of 8, 10, and 12 all really like the game! I am very pleased with this game. I think this would make for a nice resaurant game. Note: This is my own honest opinion.
I've been following this game since day 1, the creators are aBSolute fantasy game junkies! The game is easy for beginner gamers to learn but juicy enough to keep experienced players entertained. A must buy for just 5 bucks!
A thoroughly useful and versatile tool for expanding GMs' storylines, creating characters and storylines on the fly, and serving as a surrogate GM for either solo or group sessions. System agnostic, and mostly genre agnostic. So many items on each card that one or some combination will suggest a story, event, or character appropiate to any situation. Well worth the money. Every GM, and every gamer who ever thouhht they might like to try a solo adventure, should have a deck.
5e spells are plagued with unwieldly descriptions that are way too verbose to deal with mid-game. Enter **SpellCards 5e**, which expertly rectifies that problem. The real reason you want to buy this product is because of the condensed mechanics; all the important information is presented exactly where it needs to be, and all the stuff you don't care about is eschewed. The fact that it's packaged in a nice double-sided card format is just icing on the cake.
Although I think the idea here is cleaver (and I can see how great it would be to put the Clocktower below a Bomb Boy Factory) in practice this is usually a wasted effect. There need to be both "when you build" rooms in the discard pile and a place to put them in your opponent's dungeon where they might show up.
It's not bad for just a fun card, but I'd rarely choose to use him instead of the other bosses we have.