I have just run a GM less solo game with this set , it generated a nice story and even created some dead ends for the character to backtrack on . The game was an investigation type set in a lovecraftian setting , the cards produced a good number of clues , red herrings and surprises for me so i cannot see that this product is worth less than 5 stars
i used a piece of free mindmaping software to record the adventure everything else was done with the cards
i would like to propose that you create a more fantasy biased set
Just a quick note to say these are VERY cool. Better than I was expecting actually. Most 'geomorph' cards like this (and there are quite a few here) have pretty uninteresting pieces, but each card is unique and each card has a very interesting 'section'. It could be used to quickly create a dungeon or even combined with other geomorophic cards.
I like the fact that the card suits are here as well - at the very least they could be used with Savage Worlds.
I'm not sure why the dice are there. Useful I supposs, just not particularly 'neccessary'.
There are no instructions on how to use the deck...but really, it's pretty easy to figure out, though it would be interesting to see what the origionators idea on using them was.
The back of the cards are just plain dull but that's no big deal. Just a note that not even a 'brand identity' is here.
Very much the best card set for RPG's I've bought here - and I've bought a few!
I hope we can see more 'geomorphic' cards from ...
Just received this today and played a game immediately. I like the way it plays but only two things I would like changed first the print on the cards needs to be a bit larger. Second a better way to do pins needs to be reworked.
Used these to spark some creativity and challenges in a multi-DM event. It added some great twists and turns that DM's and Players had to work with. Might not be great for every game, but with some creativity and experience, it's a fun diversion.
The Zombie Lord is a great card. He dosn't end up affecting the game as much as you might think, but if he catches you unaware, you can definately end up losing because of him. His pulling every hero out of your scoring area really makes that turn interesting and gives your opponents a nice opportunity to mess with you. We love the Zombie Lord in our group, just make sure if you add him to your Epic Hero deck that you add powerful heroes with the other treasure types as well!
When I first played with the Trash Compactor, I loved it. A 3-damage trap room is great. The reference is funny. It was all good. But, the longer we used it, the more we realized it was just an average, or even slightly below-average room. I'm certainly not suggesting I'd rather draw the Bullet Builder or anything that drastic, but it's a card I'm rarely happy to have in my hand (so it isn't in our deck currently).
It's unfortunate this card has a typo on it, as I'm already not really a fan of it. It is nice that it has the mage and theif treasures on it, as that is one of the combinations that was not included in the Epic Hybrid Heroes in Boss Monster 2. She is a bit overpowered (especially compared to those), but if you're looking to round out your Epic Hero deck, she (and an Epic Hybrid Hero with both fighter and cleric treasure) are fine additions.
I love the Time Mage. As he keeps getting stronger every turn he doesn't wound a Boss, he is a great hero for late game. If he comes out early enough, the player with the most Mage treasure will really have to think about if they want to keep drawing him (and the other mages) or if they need to switch it up so they don't eventually take the two wounds. If you like your Epic Heroes to be strong, this is a great addition to your deck. Just make sure you add strong Epic Heroes of the other treasure types as well, otherwise everyone will just avoid Mage treasures or keep them low....
Getting that one spell card you might need later isn't a bad effect, but it's not a great effect either. As far as the kickstarter bosses go, he is pretty average. If you just want more bosses, this one is fine and seems balanced, I just wouldn't go out of my way to get him if you have other choices.
This boss can be quite unfair if your Boss deck only has bosses from the original Boss Monster as its level up is quite good (especially compaired to the one-shot effects of the other bosses). However, this boss isn't unbeatable or anything. If you want a few more bosses, this one is find to add, but not needed.
This card was obviously designed to be a tough hero. We have played several games with him and he definately can mess up your dungeon (though, there were a few games where he barely made a difference and two where he actually made a dungeon better by entering it). If you like your epic heroes to be strong, this is a good addition. Just make sure you add strong heroes for the other treasure types so everyone doesn't just avoid Theif treasure because of Shadow Boy!
Maybe Scythe is overpowered (considering he gets the same bonus that Killa does, but without any need for the wounds), but having a stronger dungeon doesn't always mean winning the game, so I think he is a good addition to the deck. Once your Boss deck is over 20 cards or so, I like having variety, so it doesn't really matter to me if he has a similar effect to another boss. If you're going for lots of bosses, grab this one, too!
Although this kickstarter card was seemingly replaced with the more versitile (and slightly stronger) "The Princess", my group actually plays both. When we get near the end of the game and Epic Heroes are around, we like to be able to draw some extra spells and add some excitement to the end game. If you have The Princess, you don't NEED Pixel Lincoln, but I'd highly recommend that you have him and play both!