Maybe Scythe is overpowered (considering he gets the same bonus that Killa does, but without any need for the wounds), but having a stronger dungeon doesn't always mean winning the game, so I think he is a good addition to the deck. Once your Boss deck is over 20 cards or so, I like having variety, so it doesn't really matter to me if he has a similar effect to another boss. If you're going for lots of bosses, grab this one, too!
Although this kickstarter card was seemingly replaced with the more versitile (and slightly stronger) "The Princess", my group actually plays both. When we get near the end of the game and Epic Heroes are around, we like to be able to draw some extra spells and add some excitement to the end game. If you have The Princess, you don't NEED Pixel Lincoln, but I'd highly recommend that you have him and play both!
As far as the epic hybrid heroes go, this one is definately strong. That's not necessarily bad. What is good is this hero has a treasure combination (cleric and fighter) that is NOT in the set of treasures used by the epic heroes on Boss Monster 2, which means adding him doesn't unbalance the game (though you should also add an epic hybrid hero with mage & theif treasures to fully balance the deck).
He's fun enough, but not over the top awesome.
This is a fun, but tricky, boss to play as. I definately recommend you only include it if you allow your players to pick more than one boss and then choose one of them. E.g. My group draws 3 bosses and then chooses one to play as. That makes sure that players who are not ready to totally alter their play strategy based on their boss have the option to not choose him.
The text box on this card could use a lot of work, as it has typos. The treasure types listed also don't match the actual names of the treasures. I was excited to try this boss out (he's fine as far as bosses go), but my excitement lead me to overlook these issues. The card "TBD" is better written (and has the same effect as the intended one here), so I'd recommend that, instead.
Good, original boss with great art work! His level up skill is definately useful, but not overpowered (unless you can get spells every turn, but if you can, you should be winning anyway). Definately one of the better fan-made bosses out there!
A decent boss, as far as the kickstarter ones are concerned. He does give you an edge on your opponent, but for some reason he's not as fun to use as Jarrin (even though he has a better effect). If you're just looking to make your Boss deck more diverse, this is an easy choice.
So I bought this set of cards to patch my copy of the 2nd printing of PACG RoR. This patches the base set and adventure decks 1-6. The cards arrived in about a week. From what I see the order is placed then sent off to the printer so a week is pretty good. The cards seem to be very similar if not the same card stock as the base set cards. The deck I received and the base set cards match in size. Couple of things I wanted to mention and why I didn’t give 5 stars 1. All the cards are cut off center. Not a big deal but as a collector it would be nice to have them cut on center or at least close to it. 2. I purchased a deck box and when it arrived it was broken. Even though it was only a buck it would have been cool to have one of the stackable deck boxes I saw in the video. Again not a deal breaker. All in all I will continue to purchase my errata decks here as I make my way through each PACG box set. I will hold off on purchasing the deck boxes as the small manila envelope (bubble wrap l...
My group plays with two copies of this card in our custom Spell deck. It is often pivital in someone's play for the victory as it can be used offensively (to stop another player from getting some souls) or defensively (to save yourself the potential wounds). We also like that you have to use it before the hero enters a dungeon, so you can't wait until someone wasted all their great spells trying to kill it before it is stopped. It is not too overpowered in that it is just for the turn, but I'm rarely disappointed to draw this card! At the same time, I'm never upset when someone else uses it, as it isn't that powerful (certainly no more powerful than cards like "Fear" or "Pity!")....
My group loves this card. It seems like it would be a disadvantage to give a room away every turn (as one of your opponents actually ends up wtih an extra card each turn) but being able to look at two and ditch a room you don't want (or that is less helpful) balaences out the drawbacks. This fits well with any of the versions and varients of the game!
These are very useful for a non-serious campaign, even then though, I advise that you only give these to those you tust not to use them entirely for party advantage. For example, I gave them to my silliest player and he has both aided and hurt the party many times through his use of these(they still don't know he has them though)
I find these Whimsies to be very useful in developing stories. I have not used them during play as perhaps intended, but select a few in advance for use at slow points of an evenings gaming, being too lazy to print them and create cards.
I am confident they would be useful as pulled cards during play too.