Brother Two (along with Brother One) do a good job completing the "pairs of treasure" epic heroes (along with those in Boss Monster 2). Brother Two is just a fun card, making whomever is going to lure him really think about their first, third, and last rooms in their dungeon (if it is that large). If you're just starting to expand your Epic Hero deck, I'd gra Brother One and Brother Two right away!
Brother One (along with Brother Two) do a good job completing the "pairs of treasure" epic heroes (along with those in Boss Monster 2). Brother One does a great job shutting down gimic dungeons, many of which run on Theif Treasure rooms, so I really like him as a hero. If you're just starting to expand your Epic Hero deck, I'd gra Brother One and Brother Two right away!
I'm always looking for good heroes to spice up the game. Unfortunately, even though he is lured in an interesting way, the Accountant didn't really add anything new. (He is a little better with his companion card, the Loyal Rat Terrier, but not by enough to make him exciting.)
New to the Black Hack family of games, I bought this as my first choice. The Anime/Manga type of game is covered well in other books, but most often with a bewildering array of options and choices for both gms and other players. The Anime Hack avoids this trap rather nicely by boiling down the tropes and ideas just as the game engine is boiled down by the rule set the author used. D20 roll-under is not a new concept, but it is nice to see it handled effectively and clearly written as well. I particularly like the classes used for this game, and I am not disapointed that one of those posted on Facebook got me to buy the book. I even found myself dreaming up scenarios for the game that made me write them down before being able to sleep.
To sum up my review: Buy it. Plan it. Play it....
A beautiful piece of work. And it's completely free! Grab it!
Note: While the tile size is a perfect inch (2.54 cm) in the digital file, the maps are provided as borderless pdf pages. Standard printers will add small whitespace around them, slightly reducing the final tile size.
A nice Black Hat setting book, it really gives off what I would expect for a cliche anime vibe (and that's a good thing in my opinion).
That being said, it could still use some polishing here and there. For example, there is an error in the Monster Collector class. The first special feature is a duplicate of the Mecha Jockey's special feature, meaning the first special feature of the Monster Collector does not currently exist.
Fair cop: I'm friends with the author. I am not financially involved at all.
The Forgotten brings out the best in players. The best players will be at their finest. Due to the connections between players, everyone is involved together and everyone cares. The connections are done Fiasco style, with relationships to your right and left. This creates an intense network.
I've had the pleasure of playing this game twice. The first time with Drew, the second time I facilitated it. Its that easy to pickup. It has tremendous replay value.
The Forgotten uses music to add to the ambiance, and as the game master. No person needs to facilitate, and everyone can play. The music can be set to as long as you want, such that the game can take 2, 3 or 5 hours depending on preference. By virtue of being a larp, The Forgotten forges strong emotions.
This is a best of breed work, using a lot of current work in the larp space to make a very accessible and fantastic game....
Quick game, about 10 minutes for 5 players. This is a very nice PNP because there are not many cards to print, yet there is fair amount of strategy. There is a lot of screwing your neighbor, but since each game is so quick, you can't wait to play again and give it right back. For $0, this was a GREAT deal. My kids of 8, 10, and 12 all really like the game! I am very pleased with this game. I think this would make for a nice resaurant game. Note: This is my own honest opinion.
I've been following this game since day 1, the creators are aBSolute fantasy game junkies! The game is easy for beginner gamers to learn but juicy enough to keep experienced players entertained. A must buy for just 5 bucks!
5e spells are plagued with unwieldly descriptions that are way too verbose to deal with mid-game. Enter **SpellCards 5e**, which expertly rectifies that problem. The real reason you want to buy this product is because of the condensed mechanics; all the important information is presented exactly where it needs to be, and all the stuff you don't care about is eschewed. The fact that it's packaged in a nice double-sided card format is just icing on the cake.
Although I think the idea here is cleaver (and I can see how great it would be to put the Clocktower below a Bomb Boy Factory) in practice this is usually a wasted effect. There need to be both "when you build" rooms in the discard pile and a place to put them in your opponent's dungeon where they might show up.
It's not bad for just a fun card, but I'd rarely choose to use him instead of the other bosses we have.