RPGs involve a lot of improvisation. Because of this, sometimes things can go in unplanned directions.
People are complicated things. Sometimes they have something that they're not happy dealing with, even in a fictional context.
These two factors can sometimes combine to cause what should be a fun activity to turn into something decidedly unfun. Maybe things go too far, and the game gets derailed.... [click here for more]
I am very pleased to be able to present to you Sienna in the Stars, the debut game designed by Holly Stallard (aged 5 1⁄2).
Sienna in the Stars is an abstract game, which avoids 'take that' mechanics, so could probably be classified as a 'Eurogame'. While some might look at the dice-rolling involved as reducing the outcome to luck, I can assure... [click here for more]