Wars of Eagles and Empires is a rule set of division-level Napoleonic engagements. The rules are based on the popular Wars of Ozz system. The Double Random Activation(TM) system and the Reaction Test mechanic give the rules a bit of an old-school feel with new, streamlined mechanics.
This booklet is a supplement for the Mexican-American War. It includes a brief history of... [click here for more]
Cards With The Right Moves
Feel the impact of every blow with Fight to Survive: Combat Cards. If you're looking to train up your game of the table-top RPG Fight to Survive: Role-playing Martial Arts Meets Heart, this deck of Combat Cards has all the right moves! This deck includes:
30 Move cards—enough for two fighters... [click here for more]
Accusation is a card game for 2-4 players that plays in about 20-30 minutes in which players take on the roles of countries engaged in world events. Players use their country’s assets: military, intelligence, economy, diplomacy, and research to influence the outcome of world events and gain victory points to achieve world domination." It features a high degree of interaction primarily via... [click here for more]
People talk about a global conspiracy, about the powers that own the world, but they don’t seem to grasp just how big the world is. How remote parts of the world are. And this isn’t just like, people living in the mountains. We’re talking about places like, Idaho. And Nebraska. There’s a lot of nothing going on over there, and do you think the conspiracies that run the world... [click here for more]
The Supernatural Fox
Kitsune-Ken (Fox Fist) is a traditional Japanese hand-gesture game that originated in China. Often played by Samurai, as a drinking game, and Geisha for entertainment, in Kitsune-Ken, a Supernatural Fox (Kitsune) defeats the Village Head (shōya), who defeats the hunter (ryōshi), who defeats the fox.
Fox Becomes Paper
Eventually, Kitsune-Ken made it’s way to Europe and... [click here for more]
Poisoned Chalice is a card game for 2 to 6 players. In it, you are competing nobles at a banquet table. As talk passes around the table you are adding wine (cards) to a shared chalice (common pile). When the chalice is full, the player holding it drinks (wins the trick).
However, as well as wine you can choose to add poison. Not too much (adding up to exactly 31) has no effect, but too much (adding... [click here for more]