At night, you dream. Your dreams are not idle imaginings, but visits to a persistent world of wonders and dangers both personal and alien. Will you find power there? Will you find freedom? Or will you slowly slip into Entanglement, and be trapped there forever?
Play to find out!
Dreampunk is a tabletop roleplaying game for 2–6 players comprised of two parts: a rulebook and a deck of surreal art... [click here for more]
The solo tools on this GM screen were developed by me, to play a John Carter of Mars game. The rules are very similar to the 2d20 system and uses either a d6 or Challenge die if you have one.
This product comprises four different elements.
1. Instruction Leaflet. This is a brief, four-page description of the different solo rules and tables presented on the GM Screen panels.
2. Home Print PDF. This... [click here for more]
The solo tools on this GM screen were developed by me, to play a John Carter of Mars game. The solo rules are very similar to the 2d20 system and uses either a d6 or Challenge die if you have one.
This product comprises four different elements.
1. Instruction Leaflet. This is a brief, four-page description of the different solo rules and tables presented on the GM Screen panels.
2. Home Print PDF.... [click here for more]
Wild Flowers is a 54-card inspiration deck designed to help with narrative and story. It provides a cast of iconic characters, both allies and antagonists, emotional connections, and historical moments. Themes and characters are drawn from Garden of the Giants but knowledge of the setting are not required to use this deck. ... [click here for more]