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Only usable by a ready unlocked vampire other than the acting minion. [vic] Only usable if an ally you control is blocked, before block resolution. Instead of resolving the block, unlock the acting minion, and this vampire and the blocking minion lock and enter combat (the action is still blocked). [VIC] As above, but usable if a vampire you control is blocked.... [click here for more] |
Black Chantry Productions |
$0.35
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Only usable during the polling step of a political action before votes and ballots are cast. [pre] [REACTION] This vampire gets +2 votes. [mel] [ACTION MODIFIER][REACTION] This vampire gets +2 votes. [MEL] [ACTION MODIFIER][REACTION] As [mel] above, and vampires casting votes or ballots in agreement with this vampire gain 1 blood. Vampires casting votes or ballots in opposition to this vampire burn... [click here for more] |
Black Chantry Productions |
$0.41
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[ser] (D) Steal a retainer controlled by another vampire. [SER] (D) Steal an ally controlled by another Methuselah.... [click here for more] |
Black Chantry Productions |
$0.35
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[qui] (D) Burn an equipment or location on a minion controlled by your predator or prey. [QUI] (D) Bleed at +2 bleed.... [click here for more] |
Black Chantry Productions |
$0.40
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+1 stealth action. [for] Rescue up to two vampires from torpor. Vampires can ignore the normal prey, predator or target restrictions for blocking this action. [obe] Put this card on this vampire. During your unlock phase, this vampire can gain 1 blood. Vampires can burn this card as a (D) action. [OBE] As [obe] above, but this vampire can gain 2 blood.... [click here for more] |
Black Chantry Productions |
$0.35
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Requires an Anarch. Only usable as the action is announced. If this action is blocked, apply the following effect before block resolution: [dem] Lock a younger non-blocking vampire controlled by the blocking minion's controller. [tha] Move 2 blood from a non-blocking vampire controlled by the blocking minion's controller to this vampire. [vic] Damage from this vampire's hand strikes is aggravated... [click here for more] |
Black Chantry Productions |
$0.35
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Only usable during a recruit ally action. [vic] Put this card on the ally and lock the ally after action resolution if this action is successful. Actions requiring Dominate [dom] or Presence [pre] have no effect on the attached ally. The attached ally gets -1 bleed and cannot maneuver. [VIC] As above, but the ally is not locked.... [click here for more] |
Black Chantry Productions |
$0.35
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While in play, this equipment card represents a location and does not count as equipment. This vampire gets +1 bleed. They can burn this card before range is determined to end combat. A vampire can have only one Living Manse.... [click here for more] |
Black Chantry Productions |
$0.35
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[vic] Strike: burn the opposing ally or burn 3 blood from the opposing younger vampire. If the opposing vampire has no blood after strike resolution, combat ends. [VIC] Only usable before range is determined in combat with a younger vampire. This vampire cannot strike this round. As their initial strike next round, this vampire can strike: diablerize the opposing younger vampire.... [click here for more] |
Black Chantry Productions |
$0.35
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[mel] Allocate 4 points among one or more Methuselahs. Successful referendum means each Methuselah burns 1 pool for each point allocated. [MEL] As above, and choose a Methuselah. Successful referendum means the chosen Methuselah gains 1 pool. ... [click here for more] |
Black Chantry Productions |
$0.41
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+1 stealth action. [nec] (D) Remove a vampire in any Methuselah's ash heap from the game and put this card in play under the control of that Methuselah. During this acting vampire's unlock phase, this acting vampire's controller can look at the hand of this Methuselah. Any minion can burn this card as a +1 stealth action. [NEC] As above, but during any unlock phase.... [click here for more] |
Black Chantry Productions |
$0.35
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Unique location. Hunting ground. During your unlock phase, a ready vampire you control can gain 1 blood. A vampire can gain blood from only one hunting ground each turn.... [click here for more] |
Black Chantry Productions |
$0.35
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Unique mortal with 2 life. 1 strength, 0 bleed. Leonardo can add 1 blood to a ready vampire as a +1 stealth action.... [click here for more] |
Black Chantry Productions |
$0.35
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Requires a Sabbat vampire. Successful referendum means this card is put in play. Each non-titled Pander gets 1 vote (this is not a title). Sabbat vampires can call a referendum to burn this card as a +1 stealth political action.... [click here for more] |
Black Chantry Productions |
$0.35
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Requires an Anarch. Do not replace until after combat. Strike: hand strike or use a melee weapon strike. [for] This strike is at +1 damage, with 1 optional maneuver. [pot] This strike is at +2 damage. [vic] This strike is at +1 damage, with 1 optional press. If another round of combat occurs, that round is at close range (skip the determine range step for that round).... [click here for more] |
Black Chantry Productions |
$0.35
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Unique. Put this card in play. Lock to give a Ravnos with capacity 5 or more you control +1 intercept.... [click here for more] |
Black Chantry Productions |
$0.35
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[vic] Strike: strength+1 ranged damage. If this striking minion takes 4 or more damage this combat, they go to torpor. [VIC] As above, with 1 optional press, only usable to continue combat, and once each round this combat, this vampire can strike, ranged: steal 2 blood or life (becoming blood). ... [click here for more] |
Black Chantry Productions |
$0.35
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Requires an infernal vampire. Only usable during the polling step of a political action. Force a younger vampire to abstain (this can cancel their votes and ballots). ... [click here for more] |
Black Chantry Productions |
$0.41
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+1 stealth action. [ser] (D) Burn a retainer or a non-unique equipment. [tem] (D) Burn an ally, retainer or non-unique equipment. [TEM] Move a non-unique equipment card from any Methuselah's ash heap to this vampire. If the equipment card comes from your ash heap, pay half the cost rounded down, otherwise pay no cost.... [click here for more] |
Black Chantry Productions |
$0.35
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Unique location. Lock during your unlock phase to remove a ready minion you control from the game and gain X pool, where X is their capacity or cost.... [click here for more] |
Black Chantry Productions |
$0.35
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+1 stealth action. Put the Diary in play, or add 1 counter to one in play. After a unique minion in play is burned, add 1 counter. While this card has 7 or more counters, Giovanni get superior Necromancy [NEC] and can put a minion from any ash heap in play as a +1 stealth action to represent a wraith ally with 2 life, 0 strength, 1 bleed and +1 stealth. ... [click here for more] |
Black Chantry Productions |
$0.35
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+1 stealth action. Move 2 blood from the blood bank to a younger Assamite in your uncontrolled region.... [click here for more] |
Black Chantry Productions |
$0.40
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Only usable if this Assamite has been chosen for a contract on the opposing minion. Strike: hand strike at +3 damage. ... [click here for more] |
Black Chantry Productions |
$0.40
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+1 stealth action. Unique. Not usable if any non-mandatory actions have been performed this turn. Put this card on this Assamite and unlock them. This Assamite gets +1 bleed. If your prey is ousted, you gain an additional 4 pool. Burn this card during your unlock phase. ... [click here for more] |
Black Chantry Productions |
$0.40
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Unique master. Put this card in play. Each Assamite gets +1 stealth when bleeding. Any minion may burn this card as a (D) action; Tremere get +1 stealth when attempting that action. ... [click here for more] |
Black Chantry Productions |
$0.40
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Requires an Anarch. More than one Discipline can be used to play this card. (D) Bleed. [cel] This vampire gains 1 blood. [nec] The bleed is with +1 bleed. [obf] If this action is successful, you can burn an ally controlled by your prey whose cost is not greater than the bleed amount.... [click here for more] |
Black Chantry Productions |
$0.35
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Unique. This Sabbat vampire can draw 5 cards as an action (discard down afterward). This infernal minion can add 3 blood to a vampire in your uncontrolled region as a +1 stealth action. An opposing minion can strike: steal this equipment. ... [click here for more] |
Black Chantry Productions |
$0.41
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Unique. This Ravnos can add 2 blood to a younger Ravnos in your uncontrolled region as a +1 stealth action that costs 1 blood. Cards requiring Chimerstry [chi] cost this Ravnos 1 fewer blood.... [click here for more] |
Black Chantry Productions |
$0.35
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Unique melee weapon. Strength+1 aggravated damage each strike.... [click here for more] |
Black Chantry Productions |
$0.40
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Unique. Add 1 counter to this card after this Salubri performs a successful action. Burn these counters if this card is moved. You can remove this ready Salubri from the game to move these counters to your pool, except during an action.... [click here for more] |
Black Chantry Productions |
$0.35
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Unique. Put this card in play. You can lock this card and burn 1 pool to have an action directed at a Pander you control fail. During your master phase, choose a Pander; once this turn, the chosen Pander can enter combat with a minion as a (D) action. Sabbat vampires can burn this card as a (D) action.... [click here for more] |
Black Chantry Productions |
$0.35
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Only usable in combat with an ally or younger vampire. [ser] Strike: dodge, with 1 optional press, only usable to end combat. [SER] Cancel the opposing minion's strike card as it is played, and its cost is not paid (the minion chooses another strike). A vampire can play only one The Jones at superior each round.... [click here for more] |
Black Chantry Productions |
$0.35
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+1 stealth action. [nec] (D) Lock a ready minion. [NEC] As above, and burn 1 blood or life from the target minion.... [click here for more] |
Black Chantry Productions |
$0.35
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Successful referendum means this card is put in play and each Follower of Set can choose to become Camarilla. As any Follower of Set enters play, they can choose to become Camarilla.... [click here for more] |
Black Chantry Productions |
$0.35
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Only usable before range is determined. A vampire can play only one Inner Essence each combat. [vic] Once this combat, this vampire can reduce the cost of a combat card they play by 1 blood. [VIC] As above, and this vampire gains 1 blood.... [click here for more] |
Black Chantry Productions |
$0.35
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Unique demon with 2 life. 1 strength, 3 bleed. Requires an infernal vampire. [dai] Infernal Servitor can perform actions the turn it is recruited. Remove it from the game if you control no infernal vampires, or after it performs a successful action. [DAI] As above, and Infernal Servitor can play cards requiring basic Daimoinon [dai] and/or basic Obfuscate [obf] as a vampire. ... [click here for more] |
Black Chantry Productions |
$0.41
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Unique. Choose a Discipline, and put this card on a Tremere antitribu you control. This vampire can play cards requiring the chosen Discipline as if they had the superior level of the chosen Discipline.... [click here for more] |
Black Chantry Productions |
$0.35
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Unique. Put this card on a Red List Anarch vampire. This vampire is infernal, Bahari, and gets +2 votes. During this vampire's minion phase, their controller can unlock a ready Anarch they control. ... [click here for more] |
Black Chantry Productions |
$0.41
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Only usable during a bleed action. [aus][nec] +1 bleed (limited). [AUS][NEC] +1 bleed for every 10 cards in the ash heap of the target Methuselah (limited).... [click here for more] |
Black Chantry Productions |
$0.35
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Only usable before range is determined. A vampire can play only one Imposing Phantasm each combat. [chi] This vampire gets +1 strength this combat. After combat ends, if the opposing minion is ready, the opposing minion gains blood or life equal to the amount they lost to damage this combat. [CHI] As above, with 1 additional strike (limited) this round.... [click here for more] |
Black Chantry Productions |
$0.35
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Only usable before range is determined. A vampire can play only one Immense Size each combat. [vic] The opposing minion cannot play grapple cards (this includes cards named /Immortal Grapple/ and /Mighty Grapple/) this combat. [VIC] As above, with 1 optional press.... [click here for more] |
Black Chantry Productions |
$0.35
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Only usable before range is determined. [chi] Combat ends. Move the bottom card from your crypt to your ready region. That minion does not contest any other minions or titles in play. That vampire gains blood equal to half their capacity rounded down. That vampire and the opposing minion enter combat. Remove that minion from the game at the end of combat (if they are still in play). [CHI] As above,... [click here for more] |
Black Chantry Productions |
$0.35
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[ser] Only usable if the opposing minion's strike inflicts aggravated damage on this vampire. This vampire treats all aggravated damage from that strike as normal damage. [dai] Prevent all aggravated damage from the opposing minion's strike. [DAI] Burn 1 blood to be immune to aggravated damage this round.... [click here for more] |
Black Chantry Productions |
$0.35
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[ser] Only usable if the opposing minion's strike inflicts aggravated damage on this vampire. This vampire treats all aggravated damage from that strike as normal damage. [dai] Prevent all aggravated damage from the opposing minion's strike. [DAI] Burn 1 blood to be immune to aggravated damage this round. ... [click here for more] |
Black Chantry Productions |
$0.41
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[chi] The acting minion gets -1 stealth until the end of the turn. [CHI] Reduce a bleed against any Methuselah by 1.... [click here for more] |
Black Chantry Productions |
$0.35
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[dai] +1 stealth. [dai][obf] Cancel a reaction card requiring Auspex [aus] as it is played (cost must be paid). [DAI][OBF] As [dai][obf] above, and/or gain 1 pool after action resolution if this action is successful. ... [click here for more] |
Black Chantry Productions |
$0.41
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Only usable before range is determined. [chi] Equip this vampire with the first weapon you find in your library (working down from the top; shuffle afterward; if the requirements are not met, it is burned). This weapon does not contest any card in play. Do not pay the cost for this weapon. At the end of this combat, burn the weapon if it is still in play. [CHI] As above, but shuffle the equipment into... [click here for more] |
Black Chantry Productions |
$0.35
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Only usable before range is determined. [vic] This vampire gets +1 strength this combat. [VIC] As above, and this vampire can prevent 1 damage each round.... [click here for more] |
Black Chantry Productions |
$0.35
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Choose any Follower of Set. Successful referendum means this card is put on the chosen vampire. This vampire gets +1 vote. If a vampire blocks this vampire, the blocking vampire burns 1 blood before block resolution.... [click here for more] |
Black Chantry Productions |
$0.35
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Ally with 3 life. 1 strength, 0 bleed. Hexaped can give a Methuselah 1 link counter and remove itself from the game as a +1 stealth (D) action. During bleed actions against the Methuselah with that link counter, the Tremere antitribu who recruited this Hexaped gets +1 bleed and +1 stealth.... [click here for more] |
Black Chantry Productions |
$0.35
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