Fortune/Misfortune is a game for 3-6 players with a twist.
Each Player tries to collect heirlooms to Complete their List, but also to hinder the other players from completing their List.
In this game, depending on how you draw you might get a good result or a Bad result, going as far as changing the entire board. ... [click here for more]
Many cultures use creation stories to explain where humans and gods came from and why the world is the way it is. These examples of ancient stories highlight common themes in creation stories. This game can help teach about these stories, reinforce class lessons, and inspire creativity to think about how we understand the world. These stories exist in many versions and these cards are just a snapshot... [click here for more]
Congratulations on your purchase of a lovable culture of JEB-D Brand Grey Goo Nanobots! These exciting little digitised reproducers are always an educational treat to watch in action!
Grey Goo is a board game playable with conventional D6es and a chess or checker board, where you and your opponent play a replicating colony of nanobots, seeking to control enough of the medium you're both... [click here for more]
Life is Card is a deceptively simple social card game where everyone playing decides on a scenario and goal and then proceeds to attempt to complete it using six fundamental actions. A game can last from five minutes to an hour and is appropriate for most ages, personalities, space quadrants, and pirates.
The game can be played cooperatively using one person as the antagonist or, more commonly, competitively.... [click here for more]
When Yahtzee Met Cribbage
If you're like me, your d12s don't get much love. One night as we were waiting on late players to turn up for roleplaying night, I started messing around with my d12s, and came up with a fun little pocket game perfect for such occasions. You will need four d12s that are similar in appearance, and one that is different from them. ... [click here for more]