RPGs involve a lot of improvisation. Because of this, sometimes things can go in unplanned directions.
People are complicated things. Sometimes they have something that they're not happy dealing with, even in a fictional context.
These two factors can sometimes combine to cause what should be a fun activity to turn into something decidedly unfun. Maybe things go too far, and the game gets derailed.... [click here for more]
The Arrow Counter Cards are card-shaped markers that allow you to keep track of your character's ammunition supply easily and without erasing. Less paperwork and more fun!
Using the cards is straightforward: each player takes as many cards as they have arrows, darts and crossbow bolts for their character. When it comes to combat, a card must be discarded for each shot fired. If... [click here for more]
Haggle - Sid Sackon's Classic Negotiation Party Game
Haggle is a 1963 negotiation, trading party game from renowned designer Sid Sackson. A group of players have a number of color cards and two rule cards (usually out of 15 rules) that explain how scoring works, and must haggle to get information and trade for cards that they'll then turn in to a game moderator before a predetermined end point. Based... [click here for more]
These cards are printed on a standard sized poker deck. They serve as a full set of randomized dungeon geomorphic tiles that come in handy with world and map generation. Also they come equipped with a full polyhedral set of dice printed just above the geomorphic image so the cards can act as a completely randomized dice roll to help maximize space for small gaming tables and are perfect for those... [click here for more]