RPGs involve a lot of improvisation. Because of this, sometimes things can go in unplanned directions.
People are complicated things. Sometimes they have something that they're not happy dealing with, even in a fictional context.
These two factors can sometimes combine to cause what should be a fun activity to turn into something decidedly unfun. Maybe things go too far, and the game gets derailed.... [click here for more]
Haggle - Sid Sackon's Classic Negotiation Party Game
Haggle is a 1963 negotiation, trading party game from renowned designer Sid Sackson. A group of players have a number of color cards and two rule cards (usually out of 15 rules) that explain how scoring works, and must haggle to get information and trade for cards that they'll then turn in to a game moderator before a predetermined end point. Based... [click here for more]