Soft Core pits friends against each other on teams, looking to take each other out, with either points or drinks. As you play through lightning fast rounds, you will use the cards in your hand to tell a story based on the rounds genre card. After a few rounds the team with the highest score wins, but don't think the game will go that smoothly!
Soft Core is a collaborative drinking game played with... [click here for more]
About the Cards
Turn Tracker cards are an easy way to track who has (and who hasn’t) taken a turn in your game. These are useful for any RPG system!How To Use
Each player gets a Ready for Action!/Done card and places it with Ready for Action! face up. Opponents get assigned either Big Bad, Bad Guys... [click here for more]
About the Origin Cards
Designed for the With Great Power role-playing game, this deck can spark ideas for your own superheroes and supervillains with any role-playing game! The cards are helpful, but not necessary to play With Great Power. The game book itself contains everything you need. The cards contain story prompts, and 54 origin questions like:
“Your powers came... [click here for more]
They say that a picture is worth a thousand words...
The Deck of Tales is a set of 120 card faces (not counting the instructions) that provide images as inspiration for story telling. Roleplayers, solo gamers, and authors can take advantage of 360 pictures, 240 unique combinations of symbols, and more!
Those numbers may sound relatively small, but consider this: Relying solely on the primary pictures,... [click here for more]
Venture Into a World Of Super Powers—One Card At a Time
This deck of cards includes each of the powers and power themes from the Fate Core super-power rules (first presented in Venture City) on its own card for you to reference in play. Each card includes the power's basic effect, enhancements, improved special effects, power synergies, and collateral damage effects. Just check off the boxes... [click here for more]