Title |
Publisher |
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CONTENTS:
CARD 24 – MINIMAL (MODERN AGE) GIMP
1. UTILIZATION LICENSE.txt
2. Card 24 – Instruction Manual (Illustrated).pdf
3. Card 24 (Modern Age) Front.xcf
4. Card 24 (Modern Age) Rear.xcf
[Gradients]
5. Card-24_Gradient-01.ggr
[Icons]
6-8. Icon 01.xcf, Icon 02.xcf, Icon 03.xcf
9-12. icon00.png,... [click here for more] |
Unknown Depths |
FREE
|

CONTENTS:
CARD 24 – MINIMAL (MODERN AGE) PHOTOSHOP
1. UTILIZATION LICENSE.txt
2. Card 24 – Instruction Manual (Minimal).pdf
3. Card 24 (Modern Age) Front.psd
4. Card 24 (Modern Age) Rear.psd
5. Card 24 (Modern Age) Minimal.xlsx
6. Card 24 (Modern Age) Minimal.txt
[Icons]
7-9. Icon 01.psd, Icon 02.psd, Icon 03.psd
10-16. icon... [click here for more] |
Unknown Depths |
$6.00
|
 Conversational EQ Level I: Emotion Skills is the first deck in the Conversational EQ series. This deck is focused on developing 4 key EQ conversation skills—Feel & Think, Ask Permission, Open Questions, and Deep Breath.
Within this first deck there are multiple games—from beginner to advanced levels. These games are designed to train your brain for emotional intelligence... [click here for more] |
YouEQ Global Inc |
$27.00
|
 Conversational EQ Level II: Collaborative Empathy is the second deck in the Conversational EQ series. This deck is focused on developing the skill of EQ Empathy.
Within this deck there are multiple games—ranging from beginner to advanced levels.
These games are designed to train your brain for emotional intelligence (EQ skills). Playing these games for a few minutes several times... [click here for more] |
YouEQ Global Inc |
$37.00
|
 Conversational EQ Level III: Collaborative Communication is the third deck in the Conversational EQ series. This deck is focused on developing the skills to move conversations from conflict into collaborative change.
Within this deck there are multiple games—ranging from beginner to advanced levels. These games are designed to train your brain for advance communication skills.... [click here for more] |
YouEQ Global Inc |
$27.00
|
 Conversational EQ Level IV: Trigger Technique is the fourth deck in the Conversational EQ series. This deck is focused on moving through emotional blocks that are hindering your progress in some area of life. It moves you through the vibratory frequency of emotions from "contracting emotions" to "expanding emotions"—leveling up your experience of life.
Within this fourth deck... [click here for more] |
YouEQ Global Inc |
$27.00
|
 Standard poker deck featuring 52 photographs of the famous Chincoteague ponies of Virginia.
... [click here for more] |
Jennie's Music Room Books |
$14.59
|
 Standard poker deck featuring 52 photographs of the famous Chincoteague ponies of Virginia.
... [click here for more] |
Jennie's Music Room Books |
$14.59
|
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Gordian Knot Games LLC. |
Pay What You Want
|
 Corners: Print and Play
This is the basic and simple deck to start playing Corners- a puzzling, matching, shedding card game.
If you enjoy the game, consider the premium printed card decks: Corners: Deco or Corners: Nouveau
Corners: How To Play
All players are dealt six cards face down from a shuffled deck. One card is placed face... [click here for more] |
Karma Pirate Games |
FREE
|
 In this box, you will find a poker deck of 52 cards, plus 2 jokers, specifically designed for tracking initiative in any roleplaying game, although it works especially well with the Savage Worlds system.
Unlike a standard deck of cards, this deck is themed to lend atmosphere to your roleplaying game. The numerical value of the card (from 0 to 10), used for Initiative, is featured prominently. Ties... [click here for more] |
Chromatic Experience Studios |
$5.49
|
 In this box, you will find a poker deck of 52 cards, plus 2 jokers, specifically designed for tracking initiative in any roleplaying game, although it works especially well with the Savage Worlds system.
Unlike a standard deck of cards, this deck is themed to lend atmosphere to your roleplaying game. The numerical value of the card (from 0 to 10), used for Initiative, is featured prominently. Ties... [click here for more] |
Chromatic Experience Studios |
$5.49
|
 In this box, you will find a poker deck of 52 cards, plus 2 jokers, specifically designed for tracking initiative in any roleplaying game, although it works especially well with the Savage Worlds system.
Unlike a standard deck of cards, this deck is themed to lend atmosphere to your roleplaying game. The numerical value of the card (from 0 to 10), used for Initiative, is featured prominently. Ties... [click here for more] |
Chromatic Experience Studios |
$5.49
|
 In this box, you will find a poker deck of 52 cards, plus 2 jokers, specifically designed for tracking initiative in any roleplaying game, although it works especially well with the Savage Worlds system.
Unlike a standard deck of cards, this deck is themed to lend atmosphere to your roleplaying game. The numerical value of the card (from 0 to 10), used for Initiative, is featured prominently. Ties... [click here for more] |
Chromatic Experience Studios |
$5.49
|
 In this box, you will find a poker deck of 52 cards, plus 2 jokers, specifically designed for tracking initiative in any roleplaying game, although it works especially well with the Savage Worlds system.
Unlike a standard deck of cards, this deck is themed to lend atmosphere to your roleplaying game. The numerical value of the card (from 0 to 10), used for Initiative, is featured prominently. Ties... [click here for more] |
Chromatic Experience Studios |
$5.49
|
 In this box, you will find a poker deck of 52 cards, plus 2 jokers, specifically designed for tracking initiative in any roleplaying game, although it works especially well with the Savage Worlds system.
Unlike a standard deck of cards, this deck is themed to lend atmosphere to your roleplaying game. The numerical value of the card (from 0 to 10), used for Initiative, is featured prominently. Ties... [click here for more] |
Chromatic Experience Studios |
$5.49
|
 In this box, you will find a poker deck of 52 cards, plus 2 jokers, specifically designed for tracking initiative in any roleplaying game, although it works especially well with the Savage Worlds system.
Unlike a standard deck of cards, this deck is themed to lend atmosphere to your roleplaying game. The numerical value of the card (from 0 to 12), used for Initiative, is featured prominently. Ties... [click here for more] |
Chromatic Experience Studios |
$5.49
|
 In this box, you will find a poker deck of 52 cards, plus 2 jokers, specifically designed for tracking initiative in any roleplaying game, although it works especially well with the Savage Worlds system.
Unlike a standard deck of cards, this deck is themed to lend atmosphere to your roleplaying game. The numerical value of the card (from 0 to 12), used for Initiative, is featured prominently. Ties... [click here for more] |
Chromatic Experience Studios |
$5.49
|
 In this box, you will find a poker deck of 52 cards, plus 2 jokers, specifically designed for tracking initiative in any roleplaying game, although it works especially well with the Savage Worlds system.
Unlike a standard deck of cards, this deck is themed to lend atmosphere to your roleplaying game. The numerical value of the card (from 0 to 12), used for Initiative, is featured prominently. Ties... [click here for more] |
Chromatic Experience Studios |
$5.49
|
 In this box, you will find a poker deck of 52 cards, plus 2 jokers, specifically designed for tracking initiative in any roleplaying game, although it works especially well with the Savage Worlds system.
Unlike a standard deck of cards, this deck is themed to lend atmosphere to your roleplaying game. The numerical value of the card (from 0 to 12), used for Initiative, is featured prominently. Ties... [click here for more] |
Chromatic Experience Studios |
$5.49
|
 In this box, you will find a poker deck of 52 cards, plus 2 jokers, specifically designed for tracking initiative in any roleplaying game, although it works especially well with the Savage Worlds system.
Unlike a standard deck of cards, this deck is themed to lend atmosphere to your roleplaying game. The numerical value of the card (from 0 to 12), used for Initiative, is featured prominently. Ties... [click here for more] |
Chromatic Experience Studios |
$5.49
|
 In this box, you will find a poker deck of 52 cards, plus 2 jokers, specifically designed for tracking initiative in any roleplaying game, although it works especially well with the Savage Worlds system.
Unlike a standard deck of cards, this deck is themed to lend atmosphere to your roleplaying game. The numerical value of the card (from 0 to 12), used for Initiative, is featured prominently. Ties... [click here for more] |
Chromatic Experience Studios |
$5.49
|
 In this box, you will find a poker deck of 52 cards, plus 2 jokers, specifically designed for tracking initiative in any roleplaying game, although it works especially well with the Savage Worlds system.
Unlike a standard deck of cards, this deck is themed to lend atmosphere to your roleplaying game. The numerical value of the card (from 0 to 12), used for Initiative, is featured prominently. Ties... [click here for more] |
Chromatic Experience Studios |
$5.49
|
 Crown of Tines is based off of an occult card game for 3 to 8 players originally played in the salons of the French Court in the 17th century. The game experienced a brief revival in the mid-1800's thanks to renewed interest in the American Spiritualist community, but quickly faded away due to controversy surrounding it's origins. Now, the Triskelion Society is happy to restore and remaster... [click here for more] |
Crone RPG |
$10.00
|
 Seafoam poker deck ... [click here for more] |
Matt Burks |
FREE
|
 Are you struggling with the level of agile collaboration in your scrum teams in this "work-from-home" situation? Are you wondering how to enhance non-verbal communication across virtual meetings?
The Virtual Collaboration Deck is a deck of 9 double sided cards that could facilitate virtual meetings creating a easy communication protocol across all participants.
I don’t want to enter here in... [click here for more] |
Agile Game Factory |
Pay What You Want
|
 Daodhin's Deck of Marvelous Magic is a customizable deck of magic items, narration cards, and events that a DM can give to their players. The deck will be completely customizable with various expansions. ... [click here for more] |
Fifty Latches |
$10.00
|
 Día de Muertos es un juego de cartas basado en la fiesta mejicana del mismo nombre, el cual consiste en realizar más ofrendas que el resto de jugadores. Para este cometido, podremos contar con la ayuda de los alebrijes, que podrán tanto beneficiarnos como perjudicarnos. ... [click here for more] |
Midgard Ediciones |
FREE
|
 This unique Poker deck features richly illustrated portraits of dogs in 1940s American dress. Dogs Playing Poker are based on the artists dog friends from her family and the patients she saw while working for several years in a veterinary clinic. Now you can join man's best friend with spades (dog houses), clubs (trees), hearts (noses), and diamonds (dog paws) to play classic cards games like euchre,... [click here for more] |
Deosil Designs |
$17.00
|
 These cards are printed on a standard sized poker deck. They serve as a full set of randomized dungeon geomorphic tiles that come in handy with world and map generation. Also they come equipped with a full polyhedral set of dice printed just above the geomorphic image so the cards can act as a completely randomized dice roll to help maximize space for small gaming tables and are perfect for those... [click here for more] |
McNabb Games |
$5.00 $1.90
|
 Kriative Solutions Encoding Cards ... [click here for more] |
Kriative Solutions |
$5.00
|
 EQ2iQ Level 1: Normalize Emotions is the first deck in the EQ2iQ series. This series trains the brain for emotional awareness and management as it develops from 3 years old to 14 years old. This first level is ideally achieved by age 3-4—as they begin to become aware of emotions.
Level 1 focuses on normalizing emotions. It trains the user to make "I Feel" statements using 1st level emotional... [click here for more] |
YouEQ Global Inc |
$37.00
|
 EQ2iQ Level 2: Cognitive Control is the second deck in the EQ2iQ series. This series trains the brain for emotional awareness and management as it develops from 3 years old to 14 years old. This second level is ideally achieved by age 4-5—as they build awareness of emotions.
Level 2 focuses on cognitive control. It trains the user to identify non-verbal emotions using 2nd level emotional... [click here for more] |
YouEQ Global Inc |
$37.00
|
 EQ2iQ Level 3: Self Control is the third deck in the EQ2iQ series. This series trains the brain for emotional management as it develops from 3 years old to 14 years old. This third level is ideally achieved by age 6-7.
Level 3 focuses on demonstrating self control by changing behaviours. It trains the users to make "What & When Statements" using 3rd level emotional vocabulary. It focuses... [click here for more] |
YouEQ Global Inc |
$37.00
|
 EQ2iQ Level 4: Changing the Situation is the fourth deck in the EQ2iQ series. This series trains the brain for emotional management as it develops from 3 years old to 14 years old. This fourth level is ideally achieved by age 8-9.
Level 4 focuses on changing a situation through actions. It trains the users to discuss emotional context using 4th level emotional vocabulary. It focuses on making... [click here for more] |
YouEQ Global Inc |
$37.00
|
 EQ2iQ Level 5: Connecting Mood and Action is the fifth deck in the EQ2iQ series. This series trains the brain for emotional management as it develops from 3 years old to 14 years old. This fifth level is ideally achieved by age 10-11.
Level 5 focuses on their mood and how it impacts their actions. It trains the users to recognize emotions in narrative context using 5th level emotional vocabulary.... [click here for more] |
YouEQ Global Inc |
$37.00
|
 EQ2iQ Level 6: Strengths & Challenges is the sixth deck in the EQ2iQ series. This series trains the brain for emotional management as it develops from 3 years old to 14 years old. This sixth level is ideally achieved by age 12-13.
Level 6 focuses on managing strengths and challenges. It trains the users to use emotional visualization with 6th level emotional vocabulary. It helps the user... [click here for more] |
YouEQ Global Inc |
$37.00
|
 EQ2iQ Level 7: Reframe Self Talk is the seventh deck in the EQ2iQ series. This series trains the brain for emotional management as it develops from 3 years old to 14 years old. This seventh level is ideally achieved by ages 14 and up—preparing them for adulthood.
Level 7 focuses on reframing self talk. It trains the user to make "But I Statements" using 7th level emotional vocabulary. It... [click here for more] |
YouEQ Global Inc |
$37.00
|
 Eve poker decks feature stunning art on every card depicting different classes of ships. Each suit features ships from one of the four main Eve races.
Cards are printed on DriveThruCards' best quality cardstock, a 305gsm, blackcore stock made in France. Cards are printed and shipped from the US.
Price includes only the deck itself, we recommend that you add a deckbox to your purchase for an extra... [click here for more] |
CCP Games |
$10.00
|
 Add some flare to your game with this action deck (standard 54 card poker deck and box) of art from the Fae Nightmares book.
Only Face Cards have art from the Fae Nightmares line!
Play characters who are becoming something less human and more like the beings found in stories, the fae, monsters, gods, and everything in between.
Enter into a shadow war... [click here for more] |
Dark Smile Games |
$3.00
|
 Just a deck of ferret themed poker cards. Four suites, thirteen cards each and two (identical) jokers. Suits are Fuzzy Blankets, Plastic Eggs, Scoops and Kibble, but should be easy to read as traditional Hearts, Diamonds, Spades and Clubs. Back is not reversible (ferret tracks face up). ... [click here for more] |
Jessie Clark |
$7.11
|
 Everette Hartsoe's FMF: GUNS AND GIRLS pin-ups are a sexy, colorful mix of photography and digital paintings with a cool bad girl edge. Hartsoe has been creating memorable Bad Girl Art for more than 25 years. ... [click here for more] |
House of Hartsoe |
$26.59
|
 Fungus and Fruitbat is the weirdest card game ever invented to use a standard poker deck. It starts with a psychic round. Then you spore; then you spawn, then you flash, then you suffer the Clutch of Doom, then you play King of the Hill Elimination to see which creature will be the last left standing. ... [click here for more] |
Trollgodfather Press |
$777.77 $5.00
|

The world as we know it is a dark and sinister place. No-one knows what caused the world to change, but when the dark times came, it was only a matter of time before the old empires and nations fell. War, pestilence and rioting decimated the population; the sky was filled with volcanic ash for months. No sunlight reached the ground for months, killing the weaker plants, bringing a chill... [click here for more] |
Vulpinoid Studios |
$10.00
|
 A golf theme standard poker deck, 52 standard cards plus 2 jokers. Face cards and suits are changed to reflect golf theme. Deluxe edition has custom tuckbox. ... [click here for more] |
Blitz Jager Games |
$12.99 $9.99
|
Grimmworld Regency-Style Playing Cards
Use for task resolution in the Grimmworld dark fantasy RPG, or as a standalone deck of playing cards.
For our Regency-era dark fantasy RPG, Grimmworld, we wanted a deck of playing cards that resembled cards of the era, but with modern trim and coating for durability. We couldn't find a Regency-era replica deck on the market that wasn't merely... [click here for more] |
Deep7 |
$12.00
|
 Missives from a secret organisation have been received by adventurers across the realms. The Helping Hands as this group calls itself, have decided to provide magical aid to the heroes of the land.Made for the 5th edition of the world's most popular roleplaying game, the benefits granted to players by these cards will enhance your games and bring joy to characters and players alike. These cards can... [click here for more] |
Haigo Dungeoncrafts |
$4.99
|
 The 52 card regular playing deck from the world of Her Majesty's Airships! We took all the cool art, and then some and made a traditional playing card deck just for you! Affordable, beautiful and fun.. get your copy today! Looking for Her Majesty's Airships or other cool Hyperbaby Games. Check out our publisher site, or our website! ... [click here for more] |
Hyperbaby Games |
$15.00
|
 WE USE HERBS EVERYDAY FOR VARIOUS REASONS. WITH THESE FLASHCARDS YOU CAN QUICKLY AND EASILY LEARN THEIR MEDICINAL USES AND REFER BACK TO THE FLASHCARDS OVER AND OVER AGAIN! 54 CARDS IN A DECK THAT COME IN A PLASTIC SEE THROUGH CASE!
... [click here for more] |
The1Essence |
$16.00
|
 ☑️ 150 Questions to dig deeper than surface-level chat and create real offline connection.
THOUGHT PROVOKING AND EASY TO USE CONVERSATION CARDS for 1- 8 players of family, friends, partner or work colleagues wanting to have 'Real Life Conversations' rather than fluffy chit-chat.
YOU CHOOSE HOW YOU WANT TO PLAY. Play the A, B or C question cards together or individually depending on whether... [click here for more] |
How Game Are You? |
$23.99 $22.50
|