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 Hottest Expansions, Historical, 12 and up
 
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Audatia: Liechtenauer Expansion Pack

Audatia: Liechtenauer Expansion Pack


One Liechtenauer Expansion Pack! In the late Fourteenth Century, the legendary master Johannes Liechtenauer wrote the mnemonic verses that would set the course of German swordsmanship for the next 200 years. Here, for the first time in history, his cryptic messages have been translated into a card game. This Expansion Pack allows any Duel Deck to instantly learn Master Liechtenauer's secret teachings....   [click here for more]
Growl Partnership Oy  $9.55

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Audatia: Armour Expansion Pack

Audatia: Armour Expansion Pack


One Audatia Armour Expansion Pack! With this Expansion Pack you can add armoured combat to your Duel Deck’s repertoire; make your Character less vulnerable to strikes, and give your Character the techniques to defeat an armoured opponent. You will also need two Audatia Duel Decks to play; and for a fair fight, your opponent needs an Armour Expansion Pack too! The rules of the expansion can...   [click here for more]
Growl Partnership Oy  $9.55

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San Quentin Kings: Folsom Blood Expansion

San Quentin Kings: Folsom Blood Expansion


In San Quentin Kings: Folsom Blood, an expansion to San Quentin Kings, players experience the history of Folsom State Prison. Folsom is California's second oldest prison after San Quentin, known for it's harsh conditions. In Folsom, gang leaders must now avoid injuring their members, deal with the political pull of the warden and lawyers, which may become a problem or could work in a leader's favor....   [click here for more]
Past Into Print  $8.99

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Combat Patrol South Pacific Action Decks

Combat Patrol South Pacific Action Decks


This is a Suppoment to Combat PatrolTM: WWII. You need EITHER Set A, Set B, or the Starter Set to play this game. Combat PatrolTM is an exciting set of skirmish rules that allows players to focus on the game instead of the rules. The South Pacific supplement includes optional rules that enable players to better represent the unique conditions found in the South Pacific during WWII. These...   [click here for more]
BuckSurdu.com  $11.50

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What Ho World: Going Places

What Ho World: Going Places


This expansion adds more breadth to What Ho, World!, letting your stories reach far-flung locations and adding support for a sixth player. Contents: The Adventurer character deck: a high-flying, globetrotting oddball, liable to disrupt the peaceful existence of the other characters with their tales, souvenirs and new companions from the furthest reaches of the globe. Five new Locations: visit...   [click here for more]
UFO Press  $1.30

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Hope Inhumanity - Martial Law Expansion

Hope Inhumanity - Martial Law Expansion


Martial Law is an expansion deck for Hope Inhumanity. You need the core Hope Inhumanity deck in order to play Martial Law. Civilization has mostly collapsed, at least in a specific country or region, if not the entire world. Remaining loyal military units have been deployed to enforce stability. Rebels, terrorists, bands of criminals, and foreign armies have all filled the power vacuum left by the...   [click here for more]
Lost Cause Games  $14.95

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The Botch Is Back

The Botch Is Back


"You'd think on a single ferry there's only room for so many crooks to be running the business." In The Botch Is Back, we return to the chaotic bluffing-lying-hurting playstyle of The Botch, but with a Canadian flair. The ferry between Seattle and Vancouver is a perfect place for white collar crimes to take...   [click here for more]
Invincible Ink  $5.00

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The Botch: Diamond and Hurt Cards

The Botch: Diamond and Hurt Cards


Contained in this package is a little bundle of Cards to add to your set of The Botch. If you'd like to have some way to track Diamonds and Hurt that fits in with the aesthetic of the existing product, this here is the stack of cards for you. Note: This is Just Reminder Cards for The Botch....   [click here for more]
Invincible Ink  $5.00

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Contagion Second Edition Calling Cards

Contagion Second Edition Calling Cards


Contagion Second Edition is a roleplaying game of modern horror and urban fantasy that utilizes a highly modified version of the 3.5 OGL. Contagion Second Edition provides a self-contained game system, unique in approach and design. The updated, streamlined system is familiar enough that seasoned OGL players and Gamemasters...   [click here for more]
Aegis Studios  $1.00

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Crown of Tines - Custom Playing Deck

Crown of Tines - Custom Playing Deck


Crown of Tines is based off of an occult card game for 3 to 8 players originally played in the salons of the French Court in the 17th century. The game experienced a brief revival in the mid-1800's thanks to renewed interest in the American Spiritualist community, but quickly faded away due to controversy surrounding it's origins. Now, the Triskelion Society is happy to restore and remaster...   [click here for more]
Crone RPG  $10.00

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III Corps: The Somme 1916 v1.0 (A4)

III Corps: The Somme 1916 v1.0 (A4)


This two player card game covers the experience of the British III Corps on the first day of the Battle of the Somme, July 1st 1916. This, the third game in the Somme series, is an extension of X Corps and uses the same rules. Games typically take 45-60 minutes. There are no rules with this game and you will need a copy of X Corps to play the game. The game follows the course of...   [click here for more]
Vexillia  $6.99

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III Corps: The Somme 1916 v1.0 (US letter)

III Corps: The Somme 1916 v1.0 (US letter)


This two player card game covers the experience of the British III Corps on the first day of the Battle of the Somme, July 1st 1916. This, the third game in the Somme series, is an extension of X Corps and uses the same rules. Games typically take 45-60 minutes. There are no rules with this game and you will need a copy of X Corps to play the game. The game follows the course of...   [click here for more]
Vexillia  $6.99

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Land of Medievals Mounts & Armor

Land of Medievals Mounts & Armor


Land of Medievals Mounts & Armor Expansion Playtime: 60-120 min Players: 2-4 Recommended Age: 14+ 42 new cards (Poker size) 2 new card types 8 new mounts 5 new armor set 2 new creatures 2 new encounters Printed...   [click here for more]
Teamclockworks  $7.95

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XIII Corps: The Somme 1916 v1.0 (A4)

XIII Corps: The Somme 1916 v1.0 (A4)


This two player card game covers the experience of the British XIII Corps on the first day of the Battle of the Somme, July 1st 1916. This, the fifth game in the Somme series, is an extension of X Corps and uses the same rules. Games typically take 45-60 minutes. There are no rules with this game and you will need a copy of X Corps to play the game. The game follows the course...   [click here for more]
Vexillia  $6.99

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XIII Corps: The Somme 1916 v1.0 (US letter)

XIII Corps: The Somme 1916 v1.0 (US letter)


This two player card game covers the experience of the British XIII Corps on the first day of the Battle of the Somme, July 1st 1916. This, the fifth game in the Somme series, is an extension of X Corps and uses the same rules. Games typically take 45-60 minutes. There are no rules with this game and you will need a copy of X Corps to play the game. The game follows the course...   [click here for more]
Vexillia  $6.99

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XV Corps: The Somme 1916 v1.0 (A4)

XV Corps: The Somme 1916 v1.0 (A4)


This two player card game covers the experience of the British XV Corps on the first day of the Battle of the Somme, July 1st 1916. This, the fourth game in the Somme series, is an extension of X Corps and uses the same rules. Games typically take 45-60 minutes. There are no rules with this game and you will need a copy of X Corps to play the game. The game follows the course of...   [click here for more]
Vexillia  $6.99

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XV Corps: The Somme 1916 v1.0 (US letter)

XV Corps: The Somme 1916 v1.0 (US letter)


This two player card game covers the experience of the British XV Corps on the first day of the Battle of the Somme, July 1st 1916. This, the fourth game in the Somme series, is an extension of X Corps and uses the same rules. Games typically take 45-60 minutes. There are no rules with this game and you will need a copy of X Corps to play the game. The game follows the course of...   [click here for more]
Vexillia  $6.99

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