Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative.
Through the lens of game studies and narratology--traditional storytelling concepts applied to the gaming world--this book explores the synergy... [click here for more]
The incredible true story behind the global gaming phenomenon.
Generation Decks tells the story of the mould-breaking fantasy card game, Magic: The Gathering. The brainchild of misfit maths genius Richard Garfield, Magic combines complex gameplay with collectability. When it came out in 1993 it transformed the lives of quiet braniacs who had longed for a way to connect and compete. It made millionaires... [click here for more]
Some board games—like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday—have popularity spanning generations. But over time, updates to games have created significantly different messages about personal identity and evolving social values. Games offer representations of gender, sexuality, race, ethnicity, religion, age, ability... [click here for more]
A look at the famous Tarot cards.
In this overview of the mystical cards, a brief history of the cards is accompanied by an original full page illustration by 22 different comic book artists for the Major Arcana. Also included is a summary of the Minor Arcana and an introduction to card spreading.
A great primer to the Tarot cards with unique interpretations of the enchanted cards... [click here for more]
Madame Portentia didn’t know what she was getting into when she dug through the refuse in the fabled Kelp-Master’s Stinking Shack on the shore of the island.
Driven to desperation by a lack of decent recyclable rubbish with which to supplement her income as the island’s one and only fortune teller, she dared to unlock the creaky wooden box she uncovered in the tumbledown shack.... [click here for more]
The revolution in tabletop gaming revealed and reviewed, in this entertaining and informative look at over 40 years of award-winning games.
The annual Spiel des Jahres (Game of the Year) Awards are like the Oscars of the tabletop. Acclaimed British author and games expert James Wallis investigates the winners and losers of each year’s contest to track the incredible explosion in... [click here for more]
This biographical dictionary is the first of its kind to document artists' contributions to one of the most popular and far-reaching of contemporary teenage social pastimes of the last quarter of the 20th century; that of role-playing games and collectible card games.
The book presents full information on 150 artists, both painters and cartographers, whose influence and illustrative contributions... [click here for more]