Pamela Colman Smith - “Pixie”
This deck is named for Pamela Colman Smith’s nickname of “Pixie.” She was an illustrator at the turn of the 20th century and created many beautiful works of art in her own charming style. She is best known for illustrating one of the most widely used Tarot decks created by Arthur Edward Waite and published in 1910 by Rider & Company,... [click here for more]
Life is Card is a deceptively simple social card game where everyone playing decides on a scenario and goal and then proceeds to attempt to complete it using six fundamental actions. A game can last from five minutes to an hour and is appropriate for most ages, personalities, space quadrants, and pirates.
The game can be played cooperatively using one person as the antagonist or, more commonly, competitively.... [click here for more]
Congratulations on your purchase of a lovable culture of JEB-D Brand Grey Goo Nanobots! These exciting little digitised reproducers are always an educational treat to watch in action!
Grey Goo is a board game playable with conventional D6es and a chess or checker board, where you and your opponent play a replicating colony of nanobots, seeking to control enough of the medium you're both... [click here for more]
Finally, playing cards designed for euro gamers. This is basically a 54-card deck (including 2 jokers) without the standard 'medieval' theme which can be a distraction when playing non-traditional card games. The design also incorporates a 'stealth dice' feature if you want to use the deck as a D6.
... [click here for more]
Free publication for a work-in-progress role playing game system.
Pay what you want!
Aleta system of role playing uses a style of game play where player's success depends on solving random dice combinations on drawn cards. More difficult challenges have more complicated die combinations. Players surmount these obstacles by obtaining skills to turn die faces or simply brute forcing challenges with... [click here for more]
Many cultures use creation stories to explain where humans and gods came from and why the world is the way it is. These examples of ancient stories highlight common themes in creation stories. This game can help teach about these stories, reinforce class lessons, and inspire creativity to think about how we understand the world. These stories exist in many versions and these cards are just a snapshot... [click here for more]