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Black Chantry Productions
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Library - Selective Silence - Combat

Library - Selective Silence - Combat


Only usable on the first round of combat. [qui] Maneuver. [QUI] Only usable before range is determined. This vampire burns 1 blood to set the range for this round. Skip the determine range step this round. ...   [click here for more]
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Library - Serpentis - Master

Library - Serpentis - Master


Discipline. Put this card on a vampire. This vampire gets +1 level of Serpentis [ser] and +1 capacity. Cannot be put on a vampire with superior Serpentis [SER]....   [click here for more]
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Library - Set's Call - Reaction

Library - Set's Call - Reaction


[ser] Only usable if this vampire blocks an employ retainer action, before block resolution. This action is successful (and the cost is paid), but this vampire steals the retainer and combat does not occur. [SER] Only usable if this vampire blocks a recruit ally action, before block resolution. This action is successful (and the cost is paid), but this vampire steals the ally and combat does not occur....   [click here for more]
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Library - Set's Curse - Action

Library - Set's Curse - Action


+1 stealth action. [ser] (D) Burn an ally or retainer controlled by any Methuselah to put this card in play; it becomes an animal ally with 3 life, 2 strength and 0 bleed. This ally cannot play action cards and cannot have or use equipment or retainers. [SER] As above, but burn a vampire with capacity 2 or less to put this card in play....   [click here for more]
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Library - Shade - Retainer

Library - Shade - Retainer


Demon with 2 life. [obt] Shade inflicts 1 damage on the opposing minion each round of combat during normal strike resolution at close range. [OBT] As above, but Shade has 3 life....   [click here for more]
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Library - Shadow Body - Combat

Library - Shadow Body - Combat


[obt] Strike: combat ends. [OBT] As above, and if this vampire was blocked while performing a non-bleed non-political action, the action continues as if unblocked....   [click here for more]
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Library - Shadow Parasite - Combat

Library - Shadow Parasite - Combat


Only usable at long range. [obt] Strike: 3R damage. [OBT] Strike: 4R damage....   [click here for more]
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Library - Shadow Play - Action Modifier

Library - Shadow Play - Action Modifier


[obt] +1 stealth. [OBT] +2 stealth....   [click here for more]
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Library - Shadow Step - Combat

Library - Shadow Step - Combat


[obt] Maneuver. [OBT] Only usable before range is determined. Burn 2 blood to set the range for this round....   [click here for more]
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Library - Shadow Strike - Combat

Library - Shadow Strike - Combat


[obt] Strike: strength ranged damage, with 1 optional maneuver. [OBT] As above, with 1 optional press....   [click here for more]
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Library - Shadow Twin - Action

Library - Shadow Twin - Action


+1 stealth action. [obt] (D) Inflict 1 unpreventable damage on any minion or retainer. [OBT] As above, and put this card on the target minion; you still control this card. The attached minion gets -1 stealth. Burn this card during your unlock phase....   [click here for more]
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Library - Shadowed Eyes - Action

Library - Shadowed Eyes - Action


+1 stealth action. [aus][obt] (D) Put this card on an ally or younger vampire. The attached minion gets -2 intercept and cannot perform directed actions or use ranged strikes. Any minion can burn this card as a +1 stealth action. [AUS][OBT] As above, and the action to burn this card costs 1 additional blood or life....   [click here for more]
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Library - Shambling Hordes - Ally

Library - Shambling Hordes - Ally


Zombie with 3 life. 0 strength, 0 bleed. [nec] After this ally enters play, remove an ally or vampire in your ash heap from the game or burn this ally. This ally gets +1 strength for each life it has. This ally can enter combat with a minion as a (D) action. It cannot gain life (instead, any life it would gain goes to the blood bank). [NEC] As above, but this ally has 4 life....   [click here for more]
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Library - Shape Mastery - Combat_Reaction

Library - Shape Mastery - Combat_Reaction


[pro] [COMBAT] Cancel a combat card requiring Obtenebration [obt], Protean [pro] or Vicissitude [vic] as it is played, and its cost is not paid. The opposing minion cannot play that card again this action. [PRO] [REACTION] As above, but cancel an action modifier card requiring any of those Disciplines....   [click here for more]
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Library - Shell Break - Action

Library - Shell Break - Action


(D) Put this card on a ready unique non-wraith non-zombie minion who does not already have a Shell Break. If the attached minion is about to be burned, move this card to this acting Giovanni; it becomes a wraith retainer with 2 life who is immune to non-aggravated damage and whose employer gets +1 bleed and +1 intercept....   [click here for more]
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Library - Shroud Mastery - Action Modifier

Library - Shroud Mastery - Action Modifier


[nec] Only usable by a ready vampire other than the acting wraith. The acting wraith gets +1 stealth. [NEC] Only usable as an action to recruit or employ a wraith is announced. Unlock this vampire after action resolution if this action is successful....   [click here for more]
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Library - Shroud of Absence - Action Modifier

Library - Shroud of Absence - Action Modifier


[dom][obt] +1 stealth. [DOM][OBT] As above, and this vampire can strike: combat ends during the first round of the resulting combat if they are blocked....   [click here for more]
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Library - Shroud of Night - Action Modifier

Library - Shroud of Night - Action Modifier


[obt] +1 stealth, not usable during a bleed action. [OBT] +1 stealth....   [click here for more]
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Library - Shroudsight - Action Modifier

Library - Shroudsight - Action Modifier


Only usable as an action requiring Necromancy [nec] or Giovanni is announced. [nec] After action resolution (successful or not), you can move the action card used for this action from your ash heap to the top of your library. [NEC] As above, but you can move any card played during this action from your ash heap to the top of your library....   [click here for more]
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Library - Siphon - Action

Library - Siphon - Action


+1 stealth action. Requires a vampire. Only one Siphon can be played each turn. Choose one or more vampires in torpor, who must be younger if there are no Gehenna events in play. Steal 1 blood from each chosen vampire. If this acting vampire is Giovanni, you can also move one card from your ash heap to your hand for each blood stolen (discard down afterward)....   [click here for more]
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Library - Skin of the Adder - Combat

Library - Skin of the Adder - Combat


Only usable before range is determined. A vampire can play only one Skin of the Adder each combat. [ser] This vampire can prevent 1 damage each round. [SER] As above, and this vampire's hand strikes inflict +1 damage this combat....   [click here for more]
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Library - Smoke and Mirrors - Action Modifier

Library - Smoke and Mirrors - Action Modifier


Requires an Anarch. [chi] +1 stealth, with 1 optional maneuver during the resulting combat if this action is blocked. [obf] +2 stealth. Not usable during a bleed or political action. [obt] The blocking vampire gets -1 intercept....   [click here for more]
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Library - Songs of the Distant Vitae - Action

Library - Songs of the Distant Vitae - Action


+1 stealth action. [qui] (D) Choose a vampire who has committed diablerie since your last turn. That vampire goes to torpor and burns 2 blood. [QUI] (D) Bleed. This action gets +1 bleed when bleeding the controller of any vampire who successfully hunted since your last turn....   [click here for more]
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Library - Soul Feasting - Action

Library - Soul Feasting - Action


+1 stealth action. [nec] Hunt, or burn a wraith to hunt with +3 hunt (this is a (D) action if you do not control the wraith). [NEC] As above, with an additional +1 hunt....   [click here for more]
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Library - Soul Stealing - Action Modifier_Combat

Library - Soul Stealing - Action Modifier_Combat


Only usable if this vampire burns a vampire controlled by your prey. [nec] [ACTION MODIFIER] This vampire gains blood equal to half the burned vampire's capacity rounded down. [NEC] [COMBAT] As above, but usable in combat....   [click here for more]
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Library - Spectral Divination - Action Modifier_Reaction

Library - Spectral Divination - Action Modifier_Reaction


[nec] [ACTION MODIFIER] +1 stealth. [NEC] [REACTION] +1 intercept....   [click here for more]
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Library - Spell of Life - Action

Library - Spell of Life - Action


+1 stealth action. Only one Spell of Life can be played each turn. Put this card in play. You can burn five copies of this card in play to put up to five vampires from your uncontrolled region in play; each becomes a unique mummy ally with life equal to capacity, 2 strength and 1 bleed who can enter combat with a minion as a (D) action....   [click here for more]
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Library - Spiritual Intervention - Combat

Library - Spiritual Intervention - Combat


[nec] Strike: dodge. [NEC] Strike: combat ends....   [click here for more]
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Library - Spiritual Protector - Retainer

Library - Spiritual Protector - Retainer


Unique wraith with 1 life. Spiritual Protector is immune to non-aggravated damage. Minions blocking or blocked by the employer cannot use equipment during the resulting combat....   [click here for more]
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Library - Steely Tenacity - Action_Combat

Library - Steely Tenacity - Action_Combat


Requires an Anarch. Do not replace until after this action. If you would replace this card, instead you can take this card from your ash heap. [ani] [COMBAT] Strike: hand strike or use a melee weapon strike. This strike is at +1 damage, with 1 optional press. [dom] [ACTION] (D) Bleed with +1 bleed. [qui] [ACTION] +1 stealth action. (D) Enter combat with a minion....   [click here for more]
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Library - Stone Travel - Action Modifier

Library - Stone Travel - Action Modifier


[obt] Burn 1 blood to get +1 stealth. [myt] +1 stealth. [MYT] As [myt] above, and this vampire can choose to cancel the resulting combat if this action is blocked....   [click here for more]
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Library - Strike at the True Flesh - Combat

Library - Strike at the True Flesh - Combat


Only usable before resolution of a melee weapon's strike. [qui] Non-aggravated damage from this weapon's strikes cannot be prevented except by equipment or by other strikes this round. [QUI] As above, and this weapon's strikes inflict +1 damage this round. ...   [click here for more]
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Library - Succulent Vitae - Action Modifier

Library - Succulent Vitae - Action Modifier


Only usable if this vampire is about to successfully hunt. [qui] Put this card on this vampire. This vampire can burn this card to reduce the cost of a card requiring Quietus [qui] they play by 1 blood. [QUI] As above, and this vampire gets +1 hunt this action. ...   [click here for more]
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Library - Sudario Refraction - Action

Library - Sudario Refraction - Action


+1 stealth action. Choose three library cards in your ash heap by name. Move them to the top of your library, then discard 3 cards at random (draw afterward)....   [click here for more]
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Library - Summon Soul - Action

Library - Summon Soul - Action


+1 stealth action. [nec] This vampire gains 2 blood. [NEC] Remove this card from the game and shuffle up to two library cards from your ash heap into your library....   [click here for more]
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Library - Summon the Abyss - Action

Library - Summon the Abyss - Action


[obt] (D) Each ready vampire controlled by your prey burns 1 blood. [OBT] As above, and this is a +1 stealth action....   [click here for more]
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Library - Summon the Serpent - Action

Library - Summon the Serpent - Action


+1 stealth action. Search your crypt for a vampire with Serpentis [ser], reveal them, and move them to your uncontrolled region with 1 blood (shuffle afterward)....   [click here for more]
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Library - Swiss Cut - Master

Library - Swiss Cut - Master


Unique investment. Put this card in play with 2 blood. You can use a master phase action to move 1 blood from this card to your pool or to a ready Giovanni you control. After any Methuselah plays an investment card, add 1 blood to this card. Burn this card if it has no blood....   [click here for more]
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Library - Tainted Vitae - Reaction

Library - Tainted Vitae - Reaction


Only usable if a vampire controlled by your predator is about to successfully hunt. The hunting vampire gets +2 hunt this action and put this card on them; you still control this card. The attached vampire must burn 1 additional blood to announce a bleed action (if it is not canceled as played) against you....   [click here for more]
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Library - Tajdid - Master

Library - Tajdid - Master


Master. For the remainder of the game, the Blood Curse no longer prevents Assamites from committing diablerie. Only one Tajdid can be played in a game....   [click here for more]
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Library - Taste of Death - Combat

Library - Taste of Death - Combat


[qui] Strike: 1R aggravated damage. Only usable at long range. [QUI] Strike: 2R aggravated damage. Only usable at long range....   [click here for more]
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Library - Temptation - Action

Library - Temptation - Action


[ser] (D) Put this card on a ready vampire; you still control this card. During your master phase, you can add 1 counter to this card. During your minion phase, if the number of counters on this card equals or exceeds the amount of blood on the attached vampire, you can burn the counters to unlock and take control of them until the end of the turn. [SER] As above, and this card comes into play with...   [click here for more]
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Library - Tenebrous Form - Action Modifier

Library - Tenebrous Form - Action Modifier


[obt] +1 stealth. [OBT] As above, and minions without Obtenebration [obt] must burn 1 blood to attempt to block (allies cannot burn blood)....   [click here for more]
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Library - Thin Blood - Combat

Library - Thin Blood - Combat


[qui] Only usable at close range before strikes are chosen. The opposing vampire burns 1 blood. A vampire may play only one Thin Blood each round of combat. [QUI] As above, but the opposing vampire burns 2 blood....   [click here for more]
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Library - Thrones Crumble - Action

Library - Thrones Crumble - Action


[ser] (D) Burn 2 blood from a ready titled vampire. [SER] As above, and lock the target vampire....   [click here for more]
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Library - Tongue of the Serpent - Combat

Library - Tongue of the Serpent - Combat


[ser] Strike: steal 1 blood or life (becoming blood). [SER] Strike: steal 2 blood or life (becoming blood)....   [click here for more]
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Library - Torment the Soul - Combat

Library - Torment the Soul - Combat


Not usable during the first round of combat. [nec] Strike: 1R damage. [NEC] Strike: 1R aggravated damage....   [click here for more]
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Library - Tower of London - Master

Library - Tower of London - Master


Unique location. Lock after resolution of a successful action requiring Necromancy [nec] to gain 1 pool....   [click here for more]
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Library - Transfusion - Action Modifier

Library - Transfusion - Action Modifier


[nec] Only usable after resolution of a successful action. Add 1 blood to a ready vampire. [thn] As [nec] above, but add 1 life to a ghoul or 1 blood to a ready vampire. [THN] Only usable after combat if this vampire is still ready and successfully inflicted any damage on the opposing minion during that combat. Put 1 transfusion counter on the opposing minion. If the opposing minion has 3 of your...   [click here for more]
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Library - Treaty of Laibach - Master

Library - Treaty of Laibach - Master


Unique. Requires both Follower of Set and Tremere. Put this card in play. Each Follower of Set is considered to have a level of Thaumaturgy [tha] equal to their level of Serpentis [ser]. Each Tremere is considered to have a level of Serpentis equal to theirs level of Thaumaturgy....   [click here for more]
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