Frenzy. Usable by a werewolf ally. Only usable once each combat against a vampire with capacity below 6 or a non-monster minion, during the initial strike's resolution, if any damage from this minion's strike was successfully inflicted. Combat ends. Put this card in the opposing minion. They and take 1 unpreventable damage and cannot unlock as normal during their controller's... [click here for more]
Unique ghoul with 4 life. 3 strength, 1 bleed. Entity Special Operations Group. True Faith. Father O'Reilly may play and use cards requiring basic Potence [iG] as a vampire, and Conviction as if he were a imbued. He gets 1 optional maneuver each combat, only usable to get to close range. If he does damage in combat with a monster he gains 1... [click here for more]
Put 2 counters in this card. After each round of players turns remove one counter of this card. Burn this card when there are no counter left on it.
Any vampire can enter combat as a [iZ] action with another vampire from a sect other than his own (consider followers of Mithras as a sect).
During the first round of combat all vampires gain a press only usable to continue the combat. A community... [click here for more]
Master: archetype. Put this card on a ready vampire you control. Once each turn when combat involving this vampire ends and the opposing minion is not ready, this vampire may burn a blood to unlock. A vampire may have only one archetype. A community created card built with the DriveThruCards card creator.
www.drivethrucards.com/builder/vampire... [click here for more]
Usable by a werewolf ally. Only usable as a non-werewolf monster leaves the ready region during a combat against this minion. Put this card on this minion and gain 2 pool from the blood bank. This minion can lock this card to prevent 2 damage each combat during an action, even if there is any effect that makes that damage unpreventable. Lock this card to unlock this minion during... [click here for more]
No vampires are more worthy of being called monsters than Clan Tzimisce. They master the art of sculpting flesh and bone into deadly weaponry, and they are the depraved spiritual leaders of the Sabbat sect. One thing is certain: No strangers are welcome in the Den of Fiends.
Your strategy relies on strong defensive capabilities – you control your enemies by thwarting their actions and maiming... [click here for more]
SPANISH Language
No vampires are more worthy of being called monsters than Clan Tzimisce. They master the art of sculpting flesh and bone into deadly weaponry, and they are the depraved spiritual leaders of the Sabbat sect. One thing is certain: No strangers are welcome in the Den of Fiends.
Your strategy relies on strong defensive capabilities – you control your enemies by thwarting their... [click here for more]