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[ser] Put this card in play. If your prey gets the Edge anew, you can add 1 counter to this card. If the number of counters on this card equals or exceeds the amount of blood on a vampire controlled by your prey during your master phase, you can burn this card to steal that vampire. A Methuselah can have only one Form of Corruption. [SER] As above, and your prey burns 1 pool after you burn this card.... [click here for more] |
Black Chantry Productions |
$0.35
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[ser] [ACTION MODIFIER] +1 stealth. [SER] [COMBAT] Maneuver.... [click here for more] |
Black Chantry Productions |
$0.35
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Unique location. Lock to give any Ravnos +1 stealth.... [click here for more] |
Black Chantry Productions |
$0.35
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Requires an Anarch. [for] Reduce a bleed against you by 2. [nec] +1 intercept. [obt] Only usable after a vampire successfully bleeds you. The acting vampire burns 2 blood.... [click here for more] |
Black Chantry Productions |
$0.35
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+1 stealth action. A Methuselah can have only one Frozen Object. [ser] (D) Look at any Methuselah's hand and discard all equipment cards from it. [tem] Put this card on this vampire. If this vampire blocks a directed action, you can burn this card to inflict 2 unpreventable environmental damage on the acting minion before block resolution. [TEM] Put this card in play. You can burn this card after... [click here for more] |
Black Chantry Productions |
$0.35
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Unique. Put this card in play. Each Gangrel you control gets +1 strength. Any non-Ravnos minion can burn this card as a (D) action.... [click here for more] |
Black Chantry Productions |
$0.35
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+1 stealth action. Requires an Anarch. [nec] This Anarch unlocks. Move a card from your ash heap to your hand. [pre] This Anarch unlocks and gets +1 stealth until the end of the turn. [vic] This Anarch unlocks and gets +1 strength until your unlock phase.... [click here for more] |
Black Chantry Productions |
$0.35
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+1 stealth action. Requires an Anarch. [nec] This Anarch unlocks. Move a card from your ash heap to your hand. [pre] This Anarch unlocks and gets +1 stealth until the end of the turn. [vic] This Anarch unlocks and gets +1 strength until your unlock phase.... [click here for more] |
Black Chantry Productions |
$0.35
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Ghoul with 2 life. 1 strength, 0 bleed. This ally can strike: 1R damage. This ally can play cards requiring basic Potence [pot] as a 2-capacity vampire.... [click here for more] |
Black Chantry Productions |
$0.35
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Unique ghoul with 2 life. 1 strength, 0 bleed. The Ghouls get an optional maneuver each combat and can strike for 1R damage. The Ghouls may take a +1 stealth (D) action to remove 1 blood from any ready vampire and gain a container counter. Any ready Assamite may take a +1 stealth action to burn X container counters on the Ghouls and gain X blood from the blood bank. ... [click here for more] |
Black Chantry Productions |
$0.35
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[obf] [ACTION MODIFIER] +1 stealth. [obe] [ACTION MODIFIER][REACTION] Only usable if this vampire is about to enter combat with an ally. Lock that ally and end the action. (Do not lock this vampire if they are blocking.) [OBE] [ACTION MODIFIER] +1 stealth.... [click here for more] |
Black Chantry Productions |
$0.35
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Successful referendum means this card is put in play and each Giovanni can choose to become Camarilla. As any Giovanni enters play, they can choose to become Camarilla.... [click here for more] |
Black Chantry Productions |
$0.35
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Unique mortal with 1 life. This vampire gets +1 stealth during actions requiring Necromancy [nec].... [click here for more] |
Black Chantry Productions |
$0.35
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Only usable if a minion is bleeding you. [aus][obe] You can look at the acting minion's controller's hand. [AUS][OBE] As above, and the bleed amount is reduced by 1 for each action modifier card in their hand.... [click here for more] |
Black Chantry Productions |
$0.35
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Unique. Put this card in play. During your unlock phase, you can burn the top card of your library to move 1 blood from a ready locked vampire to a ready Giovanni. If the card you burned is a master card, burn this card as well. Burn this card if another Methuselah controls a werewolf.... [click here for more] |
Black Chantry Productions |
$0.35
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Unique location. During your master phase, you can move 1 counter from your pool to this card. Lock and burn X counters from this card during your influence phase to steal a vampire controlled by your prey with capacity less than X. Any vampire can burn this card as a (D) action.... [click here for more] |
Black Chantry Productions |
$0.35
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Grapple. Only usable at close range. [ser] Strike: hand strike, with 1 optional press, only usable to continue combat. [SER] As above, and if another round of combat occurs, that round is at close range (skip the determine range step for that round) and strikes that are not hand strikes cannot be used that round (by either combatant).... [click here for more] |
Black Chantry Productions |
$0.35
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+1 stealth action. [nec] Move a non-unique non-location equipment card from another Methuselah's ash heap to this minion and put 3 pathos counters on that equipment. During your unlock phase, burn 1 pathos counter from that equipment. Remove the equipment from the game if it has no pathos counters. [NEC] As above, but the equipment can be unique.... [click here for more] |
Black Chantry Productions |
$0.35
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Ghoul with 1 life. 1 strength, 0 bleed. If a card played or controlled by another Methuselah would burn a location you control, you can instead burn Guardian Ghoul.... [click here for more] |
Black Chantry Productions |
$0.35
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Retainer with 1 life. [pro][ser] The employer can prevent 1 damage each combat. Hatch the Viper inflicts 1 damage on the opposing minion each round of combat during normal strike resolution at close range. [PRO][SER] As above, but it inflicts 2 damage.... [click here for more] |
Black Chantry Productions |
$0.35
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+1 stealth action. [nec] Put this card on a location you control. You can burn this card to have an action directed at the attached location fail. A location can have only one Haunt. [NEC] (D) Burn a location that does not require Giovanni to play.... [click here for more] |
Black Chantry Productions |
$0.35
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Unique. Put this card on a Tzimisce. If this Tzimisce blocks, they can play combat cards during the resulting combat as if they had the superior level of all their Disciplines.... [click here for more] |
Black Chantry Productions |
$0.35
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+1 stealth action. [cel] Unlock a younger vampire you control. [obe] Add up to 2 life to an ally, not to exceed their starting life. [OBE] Rescue a vampire from torpor, and add 1 blood to the rescued vampire.... [click here for more] |
Black Chantry Productions |
$0.35
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[ser] Put this card on this vampire. This vampire treats aggravated damage as normal damage. Any minion can burn this card as a (D) action. [SER] As above, and this vampire can prevent 1 damage each combat.... [click here for more] |
Black Chantry Productions |
$0.35
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Only usable during a bleed action. [aus][chi] +1 bleed (limited). If an ally or younger vampire is currently attempting to block this action, that attempt fails and the blocking minion cannot attempt to block this action again. [AUS][CHI] As above, but with +2 bleed (limited).... [click here for more] |
Black Chantry Productions |
$0.35
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Only usable by a ready unlocked vampire not involved in the combat. [nec] Prevent 1 damage to an ally in combat. [obe] Only usable if an ally would be burned in combat. Instead, add 1 life to that ally if they have no life, and they cannot enter (or be involved in) combat, perform actions, or block this turn; end combat. [OBE] As [obe] above, but add 2 life if they have no life, not to exceed their... [click here for more] |
Black Chantry Productions |
$0.35
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Only usable by a ready unlocked vampire not involved in the combat. [nec] Prevent 1 damage to an ally in combat. [obe] Only usable if an ally would be burned in combat. Instead, add 1 life to that ally if they have no life, and they cannot enter (or be involved in) combat, perform actions, or block this turn; end combat. [OBE] As [obe] above, but add 2 life if they have no life, not to exceed their... [click here for more] |
Black Chantry Productions |
$0.35
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Requires an Anarch. Only one Hell-for-Leather can be played at a given Discipline each combat. [ani] Strike: dodge, with 1 additional strike (limited). [cel] Additional strike that does not count against the limit. [obt] Only usable if this Anarch is ready and the opposing minion is not. The opposing minion's controller burns 2 pool.... [click here for more] |
Black Chantry Productions |
$0.35
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Ally with 3 life. 1 strength, 0 bleed. Hexaped can give a Methuselah 1 link counter and remove itself from the game as a +1 stealth (D) action. During bleed actions against the Methuselah with that link counter, the Tremere antitribu who recruited this Hexaped gets +1 bleed and +1 stealth.... [click here for more] |
Black Chantry Productions |
$0.35
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Choose any Follower of Set. Successful referendum means this card is put on the chosen vampire. This vampire gets +1 vote. If a vampire blocks this vampire, the blocking vampire burns 1 blood before block resolution.... [click here for more] |
Black Chantry Productions |
$0.35
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Only usable before range is determined. [vic] This vampire gets +1 strength this combat. [VIC] As above, and this vampire can prevent 1 damage each round.... [click here for more] |
Black Chantry Productions |
$0.35
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Only usable before range is determined. [chi] Equip this vampire with the first weapon you find in your library (working down from the top; shuffle afterward; if the requirements are not met, it is burned). This weapon does not contest any card in play. Do not pay the cost for this weapon. At the end of this combat, burn the weapon if it is still in play. [CHI] As above, but shuffle the equipment into... [click here for more] |
Black Chantry Productions |
$0.35
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[chi] The acting minion gets -1 stealth until the end of the turn. [CHI] Reduce a bleed against any Methuselah by 1.... [click here for more] |
Black Chantry Productions |
$0.35
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[ser] Only usable if the opposing minion's strike inflicts aggravated damage on this vampire. This vampire treats all aggravated damage from that strike as normal damage. [dai] Prevent all aggravated damage from the opposing minion's strike. [DAI] Burn 1 blood to be immune to aggravated damage this round.... [click here for more] |
Black Chantry Productions |
$0.35
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Only usable before range is determined. [chi] Combat ends. Move the bottom card from your crypt to your ready region. That minion does not contest any other minions or titles in play. That vampire gains blood equal to half their capacity rounded down. That vampire and the opposing minion enter combat. Remove that minion from the game at the end of combat (if they are still in play). [CHI] As above,... [click here for more] |
Black Chantry Productions |
$0.35
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Only usable before range is determined. A vampire can play only one Immense Size each combat. [vic] The opposing minion cannot play grapple cards (this includes cards named /Immortal Grapple/ and /Mighty Grapple/) this combat. [VIC] As above, with 1 optional press.... [click here for more] |
Black Chantry Productions |
$0.35
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Only usable before range is determined. A vampire can play only one Imposing Phantasm each combat. [chi] This vampire gets +1 strength this combat. After combat ends, if the opposing minion is ready, the opposing minion gains blood or life equal to the amount they lost to damage this combat. [CHI] As above, with 1 additional strike (limited) this round.... [click here for more] |
Black Chantry Productions |
$0.35
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Only usable during a bleed action. [aus][nec] +1 bleed (limited). [AUS][NEC] +1 bleed for every 10 cards in the ash heap of the target Methuselah (limited).... [click here for more] |
Black Chantry Productions |
$0.35
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Unique. Choose a Discipline, and put this card on a Tremere antitribu you control. This vampire can play cards requiring the chosen Discipline as if they had the superior level of the chosen Discipline.... [click here for more] |
Black Chantry Productions |
$0.35
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Only usable before range is determined. A vampire can play only one Inner Essence each combat. [vic] Once this combat, this vampire can reduce the cost of a combat card they play by 1 blood. [VIC] As above, and this vampire gains 1 blood.... [click here for more] |
Black Chantry Productions |
$0.35
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Successful referendum means this card is put in play and each Follower of Set can choose to become Camarilla. As any Follower of Set enters play, they can choose to become Camarilla.... [click here for more] |
Black Chantry Productions |
$0.35
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+1 stealth action. [nec] (D) Lock a ready minion. [NEC] As above, and burn 1 blood or life from the target minion.... [click here for more] |
Black Chantry Productions |
$0.35
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Only usable in combat with an ally or younger vampire. [ser] Strike: dodge, with 1 optional press, only usable to end combat. [SER] Cancel the opposing minion's strike card as it is played, and its cost is not paid (the minion chooses another strike). A vampire can play only one The Jones at superior each round.... [click here for more] |
Black Chantry Productions |
$0.35
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Unique. Put this card in play. You can lock this card and burn 1 pool to have an action directed at a Pander you control fail. During your master phase, choose a Pander; once this turn, the chosen Pander can enter combat with a minion as a (D) action. Sabbat vampires can burn this card as a (D) action.... [click here for more] |
Black Chantry Productions |
$0.35
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Unique. Add 1 counter to this card after this Salubri performs a successful action. Burn these counters if this card is moved. You can remove this ready Salubri from the game to move these counters to your pool, except during an action.... [click here for more] |
Black Chantry Productions |
$0.35
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Unique. This Ravnos can add 2 blood to a younger Ravnos in your uncontrolled region as a +1 stealth action that costs 1 blood. Cards requiring Chimerstry [chi] cost this Ravnos 1 fewer blood.... [click here for more] |
Black Chantry Productions |
$0.35
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Requires an Anarch. More than one Discipline can be used to play this card. (D) Bleed. [cel] This vampire gains 1 blood. [nec] The bleed is with +1 bleed. [obf] If this action is successful, you can burn an ally controlled by your prey whose cost is not greater than the bleed amount.... [click here for more] |
Black Chantry Productions |
$0.35
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+1 stealth action. Put the Diary in play, or add 1 counter to one in play. After a unique minion in play is burned, add 1 counter. While this card has 7 or more counters, Giovanni get superior Necromancy [NEC] and can put a minion from any ash heap in play as a +1 stealth action to represent a wraith ally with 2 life, 0 strength, 1 bleed and +1 stealth. ... [click here for more] |
Black Chantry Productions |
$0.35
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Unique location. Lock during your unlock phase to remove a ready minion you control from the game and gain X pool, where X is their capacity or cost.... [click here for more] |
Black Chantry Productions |
$0.35
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+1 stealth action. [ser] (D) Burn a retainer or a non-unique equipment. [tem] (D) Burn an ally, retainer or non-unique equipment. [TEM] Move a non-unique equipment card from any Methuselah's ash heap to this vampire. If the equipment card comes from your ash heap, pay half the cost rounded down, otherwise pay no cost.... [click here for more] |
Black Chantry Productions |
$0.35
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