Sometime between 2004 and 2005 we discovered a piece of software by the name of Fantasy Grounds. This software aimed to re-create in the digital domain, the experience of a pen'n'paper role-playing game environment – complete with bouncing dice.
Obviously being avid gamers we jumped at the software and embraced it with gusto!
As we delved into the possibilities of Fantasy Grounds (and those possibilities are quite large via the ability to program plugins for the program itself), we discovered that the software makes extensive use of user created artwork. Both for the playing surface (maps) and player tokens.
This opened the door to creating ready-made artwork for use with Fantasy Grounds. Enabling players to import our artwork as tokens and maps for use in their role-playing sessions. Thus we started to compile 3D rendered artwork of stand-alone characters for use as player tokens. Each token represents a single character or object in the game world, rendered from a Birdseye view in a variety of different poses.
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