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 System 7 is a LARP CCG where Players choose 7 cards each game that define their Character.
System 7 is made of 4 products; System 7 Rulebook (Free), The Shards, The Magic Items and the NPCs. To provide the greatest control over prints, these are sold as three separate files. For best results 5 copies of the Shards are recomended and 2 copies of the Magic Items plus either 1 or 6... [click here for more] |
Charke Publishing |
Pay What You Want
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 System 7 LARP Grab 7 Cards and Go Play!
System 7 LARP is a set of Cards that allows you create and run games for Boffer and Parlor LARP and can also be used for Tabletop games especially if you would like to do some kingdom building indoors at a table after a day of LARP outside. This is the Core Set: NPC This Product contains 100 different Crew Cards.
Core Set
There are... [click here for more] |
Charke Publishing |
$24.15
|

System 7 LARP
Grab 7 Cards and Go Play!
System 7 LARP is a set of Cards that allows you create and run games for Boffer and Parlor LARP and can also be used for Tabletop games especially if you would like to do some kingdom building indoors at a table after a day of LARP outside. This is the Core Set: Players This Product contains 100 different Player Cards... [click here for more] |
Charke Publishing |
$24.15
|
 System 7 LARP
Core Set: Utility
6 Cards
There are 6 Cards in the game that a LARP club needs a lot of copies of; The Character Card, Ghost Card, Rules Card, Mana Potion, Style Point and Proto-Shard.
Every Character needs a Character Card. Every Player should get a Ghost and Rules Card. Mana Potions are useful to... [click here for more] |
Charke Publishing |
$1.81
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Chronomancer: Time Travel for Everyone is the definitive source for time travel in the d20/OGL system. At 330 pages, it contains 115 new spells, 88 new psionic powers, 29 new classes and prestige classes including their epic progression, 22 new feats and one new attitude. There is over a dozens forms of time and ways to time travel. Every class can find some way to participate... [click here for more] |
Charke Publishing |
$19.95 $11.97
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This is an adventure designed to kill a group of four 1st to 3rd level characters, challenge a group of 4th to 7th level characters or bore a group of 21st to 29th level characters.
Mystery abounds in this adventure expansion for the Broken: The Memory of Solaris. Warned away, the Players are bound to explore the Crystal Castle, a large keep locked in an island of ice with a massive... [click here for more] |
Charke Publishing |
$1.00
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When the planet of Solaris was destroyed, a massive sewer and hotwater heating system survived, ejected intact, and left floating in void. Its inhabitants survived with it, those who serviced the systems, the gnomes above, managing the heating, and the goblins below, managing the waste. Now living together they have struggle for sixty long years to survive in space using steam technology to provide... [click here for more] |
Charke Publishing |
$5.95 $3.57
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Charke Publishing is proud to present the 6th book for Broken - Broken: The White Ghost.
It's 60 years since the destruction of Solaris and the survivors are enjoying a Christmas of sorts. Don't expect Saint Nick or reindeer but instead stories of a giant eight legged horse ridden by Odin. This is, after all, a Norse tale. Survivors are visited by the most unlikely of angels,... [click here for more] |
Charke Publishing |
FREE
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 Being a good person isn’t easy. Fresh out of the monastery Crying Owl makes friends with a Spellscar, a wizard returned from hell, Kovon, a savage barbarian and Eliza, a criminal on the run. Determined to make them good people Crying Owl finds the world turning on him, criminals, law enforcement, and even the forces of hell. To survive he is going to need more than a staff and a pet bird, he’s... [click here for more] |
Charke Publishing |
$4.99
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“As our military protects the bloated, pampered masses that make up society, science, crawling ever forward, unlocks secrets that makes their living even more easier and gives us the weapons we need to maintain that status quo. The secrets of the genetic code have truly been unlocked and the gun is no longer the foremost weapon in our arsenal.
“We can’t... [click here for more] |
Charke Publishing |
$5.95 $3.57
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 Grab your great axe, it’s time to unleash your war cry! Charke Publishing is proud to release Second Look: Barbarians. Long the haven for your lonely d12s, Second Look: Barbarians brings new prestige classes, feats and rules for this under-utilized class. Defy the elements with the Nature Walker; Define autonomy with the Barefoot Barbarian; Delve into the mystic secrets of... [click here for more] |
Charke Publishing |
$5.95
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