JUGGERNAUT is card-based live-action roleplaying game about free will for 4-6 players from the creators of FIASCO and CAROLINA DEATH CRAWL.
It is July third, 1950. The Korean War is eight days old. National Security Council Report 68 is sitting on Harry Truman’s desk, a grim outline of the Cold War that is to enfold the world for the... [click here for more]
TONIGHT WE FLY
There was a night bomber regiment in World War Two composed entirely of women. Natural-born Soviet airwomen.
These 200 women and girls, flying outdated biplanes from open fields near the front lines, attacked the invading German forces every night for 1,100 consecutive nights. When they ran out of bombs they dropped... [click here for more]
CAROLINA DEATH CRAWL is a swampy Southern Gothic roleplaying card game for three or more players from the creators of FIASCO. At the height of the American Civil War, your characters have been abandoned deep behind Confederate lines. Can they fight their way through enemy territory and treacherous terrain back to safety? For all but one, the answer is “no!”,... [click here for more]
Goth Court is a live-action party game (based on Ghost Court) about eldritch justice in a small claims court that settles petty disputes between goths and norms. It is perfectly suited for a large group, but you can play with as few as six players.
Welcome to this most venerated court of law. We commend the keen sense of justice and duty that has called you to these hallowed... [click here for more]
NIGHT WITCHES - NACHTHEXEN CARDS
This high quality deck of cards is an excellent supplement for a game of Night Witches. Each deck includes a set of quick advancement cards with fictional prompts that make running a one-shot even easier. In addition there are portrait cards and medal cards, both of which can be used as visual props in play.
This is a full-color deck of 109... [click here for more]
WINTERHORN is a live action game for 3-8 players about how governments degrade and destroy activist groups. By playing law enforcement and intelligence operatives working diligently to demoralize and derail, you’ll learn about the techniques used in the real world in pursuit of these goals. By playing WINTERHORN you’ll have a chance to reflect on weak points in your own activism,... [click here for more]