Gordian Knot are a set of Ancient tabletop wargame rules for use with stands of figures, with each stand representing a unit. Using stands means they are suited for use with any scale of wargames figures (6mm - 28mm).
The rules include an example battle narrative to illustrate how the rules work, and as well as the usual mechanisms include a scenario or missions generator, an army selection... [click here for more]
Napoleonic GAME OF WAR wargame rules are the second in the series following on from our 18th century set: They are also designed for 25mm or 28mm scale figures, with 16-24 figures per infantry battalion, 4-6 figures per cavalry squadron, and artillery units of one model cannon and up to 4 gunners. They are intended to be in the ‘old school’ stream of wargaming popularised by... [click here for more]
Welcome to the world of the Duke of Marlborough, Louis XIV, Charles XII and Peter the Great! None Shall Pass! is a set of wargame rules which recreate the glory and atmosphere of early Eighteenth Century battles, hopefully without the accompanying blood and tears. The tactics of the period make it as fascinating as chess, with a much greater number of variations. This time in history is easy... [click here for more]
This is the updated rules set for the play by email (PBEM) game REGIME CHANGE II. It can also be played by mail (PBM).
As a player you take part as a character, perhaps commanding a spaceship and on the the run from the Terran Solar Federation, or possibly as an officer of the new regime, a space pirate, a smuggler, or freedom fighter. Perhaps you have to survive in the ruins of a desolated city... [click here for more]
A CLEAR + PRESENT DANGERWargame rules for space battles with model spaceships!
Designed for tabletop battles, these rules feature a scenario generator to stop games just becoming mindless slogging matches, and an action-based games system allowing a wide variety of actions to be attempted during play without getting bogged down in complexity!
The system has a simple means of representing... [click here for more]
HMG is a set of World War One wargame rules for use with any scale of figure (6mm, 15mm, 20mm, 28mm ...) with infantry companies of between 4 and 8 figures used and use a ‘I go - You go’ sequence of play.
The pdf rules have a hyperlinked contents page to take you quickly to the page you need!
Infantry... [click here for more]
Vive le Roi! is a set of fast play 18th century grand tactical wargame rules bringing out the differences in drill and the like throughout the century. The first half of the rules are the game mechanisms, with details on basing units and creating a wargames army in the second half (since during play it is useful to have the rules at the front!).
Each infantry battalion, cavalry squadron,... [click here for more]