When you play for A, B and C, and your players choose 7
Concept Cards - Epic Locations details 56 high fantasy rural regions and urban structures, so that when your players decide to take off down a side street, or get lost in the wilderness, you can easily find an interesting location for them to visit.
They're also useful for mapping out areas before sessions, and planning future encounters.... [click here for more]
When you play for A, B and C, and your players choose 7
Concept Cards - Rural Locations details 55 surprising urban regions and structures, so that when your players decide to take off down a side street, or duck into the nearest building, you can easily find an interesting location for them to visit.
They're also useful for mapping out areas before sessions, and planning future encounters.... [click here for more]
When you play for A, B and C, and your players choose 7
Concept Cards - Urban Locations details 55 surprising urban regions and structures, so that when your players decide to take off down a side street, or duck into the nearest building, you can easily find an interesting location for them to visit.
They're also useful for mapping out cities before sessions, even including a solitaire... [click here for more]
Sci-Fi Locations is a deck of 56 unique and interesting Locations ready to slot into any sci-fi RPG or story.
Each location details 5 aspect in a concise manner - the structure and appearance, the value and purpose, the inhabitants and the dangers of the location.
If you prefer your locations a little more random, by taking each of the 5 aspects from a different card, using either a D56 or a printed... [click here for more]