RPGs involve a lot of improvisation. Because of this, sometimes things can go in unplanned directions.
People are complicated things. Sometimes they have something that they're not happy dealing with, even in a fictional context.
These two factors can sometimes combine to cause what should be a fun activity to turn into something decidedly unfun. Maybe things go too far, and the game gets derailed.... [click here for more]
I am very pleased to be able to present to you Sienna in the Stars, the debut game designed by Holly Stallard (aged 5 1⁄2).
Sienna in the Stars is an abstract game, which avoids 'take that' mechanics, so could probably be classified as a 'Eurogame'. While some might look at the dice-rolling involved as reducing the outcome to luck, I can assure... [click here for more]
Sigil is a two player, abstract board game, along the lines of Mancala, Nine-Mens-Morris or Fox and Geese.
In it, both players move the same pieces around the board in an attempt to leave their opponent unable to take a turn.
Included are the full (English) rules to play, plus if you don't trust your drawing skills, there's a page you can print... [click here for more]
Kerfuffle is a fast-paced game for two or more players.
In this simple, symbols-based game, you play cards with special actions.
Some will help you, some will stop your opponent.
To win, you need have either at least one copy of all five card types in play or all five copies of one card type.
None of the cards used in the game contain any words, which makes it language independent... [click here for more]