This is a Suppoment to Combat PatrolTM: WWII. You need EITHER Set A, Set B, or the Starter Set to play this game.
Combat PatrolTM is an exciting set of skirmish rules that allows players to focus on the game instead of the rules. The South Pacific supplement includes optional rules that enable players to better represent the unique conditions found in the South Pacific during WWII. These... [click here for more]
Set A of the cards (4 Action Decks and one Activation Deck) for $32. The Basic rules are a free PDF download. The PDF of the Advanced Rules is an additional $5 purchase. Make sure you click the correct radio buttons when you order.
Combat PatrolTM is an exciting set of skirmish rules that allows players to focus on the game instead of the rules.
Combat PatrolTM is a unique... [click here for more]
Set A of the cards (4 Action Decks and one Activation Deck) for $32. The Basic rules are a free PDF download. The PDF of the Advanced Rules is an additional $5 purchase. Make sure you click the correct radio buttons when you order.
Combat PatrolTM is an exciting set of skirmish rules that allows players to focus on the game instead of the rules.
Combat PatrolTM is a unique... [click here for more]
Combat PatrolTM is an exciting set of skirmish rules that allows players to focus on the game instead of the rules.
Combat PatrolTM is a unique card-based minatures game. The unique Double Random ActivationTM mechanism provides a leap-ahead method for activating units that provides the friction and drama of card-based systems with none of the drawbacks.
More importantly, Combat PatrolTM uses... [click here for more]
Feudal PatrolTM is an exciting set of skirmish rules that allows players to focus on the game instead of the rules.
Feudal PatrolTM is a unique card-based minatures game. The unique Double Random ActivationTM mechanism provides a leap-ahead method for activating units that provides the friction and drama of card-based systems with none of the drawbacks.
More importantly, Feudal PatrolTM uses... [click here for more]
Blood and Swashwas designed as a quick set of rules for conducting barroom fights in the age of pirates, three musketeers, etc. Throughout the development of Blood and Swash, I tried to keep the emphasis on simplicity. There is no scale. The rules were designed to work with the new, exciting ranges of 25/28mm figures on the market. A tavern that is approximately one foot... [click here for more]