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 Hottest Historical from Invincible Ink
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Cat And The Mouse

Cat And The Mouse


"How Good Are You, Inspector?~" In Cat And The Mouse, two players take up competing roles as either the impish, daring catburglar known as The Mouse, or the dogged inspector who has spent months on this case and refuses to let it go. Their elaborate dance of - well, their elaborate...   [click here for more]
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D-7ec7

D-7ec7


Drip... Drip... Drip... We don't talk about why it happened. That seems almost foolish by now. Just another ridiculous tech-bro capitalist dream, collapsed on its side and tumbling down into the ocean. But it was a state, it defined itself, and, at least until the prevailing needs of the world change, that sunken collection of buildings is still a foreign country, just... not...   [click here for more]
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Escape Code

Escape Code


The main thing about the Cold War, amongst all the paranoia and the uncertainty and the information currency was just how many situations were just full of the misinformed stumbling backwards over one another. The true story of this era of human history is how we fluked into not ruining everything, and hopefully, can fluke into it again.   Here’s our story: A spy wants...   [click here for more]
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Freight Expectations

Freight Expectations


There’s a pair of cities on a little looping shipping lane. Each city is ridiculous, and the goods they demand, to buy and sell, are equally ridiculous. But where ridiculous people spend money, there’s money to be made, and you have the ship and they have the goods.    In Freight Expectations, you’re in charge of a freighter, picking up shipping containers...   [click here for more]
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Good Cop, Bear Cop

Good Cop, Bear Cop


In this town, there are two types of cops; crooked cops, or bears. And bears aren’t allowed to be cops.      GOOD COP, BEAR COP, is a hidden-identity social deduction game where each player is a cop trying to do their job, except some of you are doing your job while also being bears. In GOOD COP, BEAR COP,...   [click here for more]
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Hook, Line and Sinker!

Hook, Line and Sinker!


There are times and places like these, all over. Rich people are the typical mark – people so rich they can carry enough cash that they won’t notice if it all goes missing. Casino openings. Art galleries. Presentations of important political parties. The events change, but the situation’s always the same.    When there’s money to be made, thieves come...   [click here for more]
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Jiāngjú

Jiāngjú


Jiangjú is a game of the standoff that comes at the end of a long story of high tension, betrayal, and violent crime, modelled after Hong Kong cinema of the 90s. The word translates in English, roughly, to Impasse. In Jiangjú, you and up to seven of your friends are sitting around the table, holding guns (your fingers) and trying to piece...   [click here for more]
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Murder Most Fowl

Murder Most Fowl


"Ah, inspector, are you here to ask about the accident?" "Not at all - you see, I believe this was no accident. This... was murder." In MURDER MOST FOWL you and up to three of your friends assume the role of British birders loose on a common on a lovely sunny day to try and construct the most prizeworthy book full of bird pictures,...   [click here for more]
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Nobeard's Treasure!

Nobeard's Treasure!


Avast! Are ye ready for some BOOK-KEEPING? The great and mysterious pirate Captain Nobeard has decided they want to call it quits and stop making hay on the high seas! On the windiest day of the season, they took their great treasure map, and tore it into sections, throwing them high in the sky – and you’re one of the people who caught a piece of it that shows X Marks...   [click here for more]
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Push-Pins

Push-Pins


People talk about a global conspiracy, about the powers that own the world, but they don’t seem to grasp just how big the world is. How remote parts of the world are. And this isn’t just like, people living in the mountains. We’re talking about places like, Idaho. And Nebraska. There’s a lot of nothing going on over there, and do you think the conspiracies that run the world...   [click here for more]
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The Botch Is Back

The Botch Is Back


"You'd think on a single ferry there's only room for so many crooks to be running the business." In The Botch Is Back, we return to the chaotic bluffing-lying-hurting playstyle of The Botch, but with a Canadian flair. The ferry between Seattle and Vancouver is a perfect place for white collar crimes to take...   [click here for more]
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The Botch: Diamond and Hurt Cards

The Botch: Diamond and Hurt Cards


Contained in this package is a little bundle of Cards to add to your set of The Botch. If you'd like to have some way to track Diamonds and Hurt that fits in with the aesthetic of the existing product, this here is the stack of cards for you. Note: This is Just Reminder Cards for The Botch....   [click here for more]
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The Roads to Springdell

The Roads to Springdell


Springdell is a gentle little town, a little down the road from here. Everyone who passes through here, it seems, is on the way to Springdell. A bit bigger than here, but not by much. Why, says a-plenty that Springdell’s the biggest town around, considering how it is. But you’ve been walking long – come, sit, and stay here at the tavern for a while. The Roads To Springdell...   [click here for more]
Invincible Ink  $15.00

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Winston's Archive

Winston's Archive


We're not sure who Winston is, but they left behind a great big pile of unsorted books. Thankfully, in this library, there are always archivists looking to sort things out, and someone's already gone through this big stack to label and mark some things, which is helpful, but now the library wants the books sorted, and you've got your own projects to manage! What's...   [click here for more]
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Yes Chef!

Yes Chef!


The customers don't know what they want! The chef doesn't know what to make! You don't know what's coming! Try and keep up! You’re trying to collect satisfied customers. You do this by matching a customer card in your hand with a foodstuff that’s been flipped up. Also: The game is real time. You can draw your cards as soon as you’ve played them. The only thing the...   [click here for more]
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You Can't Win

You Can't Win


After the heist, there’s always room for an argument – an argument about who gets the least, who gets the most, who gets enough. You Can’t Win is a player-versus-player trick-taking rule-making game. Each round, you’ll try and lay out a rule for the rest of the game, you’ll see if that rule sticks, then see if your final card is one of the few cards that...   [click here for more]
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