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Paths & Perils
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Paths & Perils

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Paths & Perils is an aid for your Tabletop RPG games. It is meant to help the flustered GM quicken the process of a chase scene and is purposefully ambiguous in places so that it can be used with any system or genre you play. We’ve developed a simple ruleset that will let you chase down a pickpocket through a crowded bazaar, engage in a coach chase through dark misty woods, or rev hoverbikes through a city to get that encrypted data-pad back before the mutant thugs on your tail catch you. Paths & Perils has a strong backbone and can be played as is with the basic rules if speed and simplicity are the goal. Don’t think though, that you can’t add in elements from the RPG you are playing. Paths & Perils can be as simple or as spicy as you want.

Paths and Perils includes:

  • 54 cards
  • Rulebook
  • Flowchart for easy reference
  • Chase Track

The Path deck includes cards to layout the route you take during the chase:

Straight Arrow       Wild Arrow

The Peril deck includes event cards that can drastically alter the chase:

Crunch!!!       Second Wind

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File Size:
7.76 MB
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

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Original electronic format
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File Last Updated:
September 13, 2013
This title was added to our catalog on September 11, 2013.