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King of Clubs




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The Story

The air in the city is electric as the hottest nightclubs host evenings of intense dance competitions. You're the manager of the best new dancers on the scene, ready to show off your team's sweet-sweet moves. Winning at a nightclub will earn your team prestige for the night, most prestige wins a point. Win five nights of dancing to be crowned the King of Clubs... but to earn your points, you have to dance!

Details

2 or 4 Players - 15 Minutes - Ages 12 and up

Printed on Premium Card Stock, oh yeah!

Contents

  • 9 Nightclub Cards
  • 20 Dancer Cards 
  • 20 Moves Cards
  • 4 Disco Ball Point Cards
  • 1 Lead Dancer Card
  • 1 Rule Summary

Gameplay

King of Clubs is a fast paced battle of wits for 2 or 4 players. Each player has an identical set of cards to play with; bluffing, deception and reading your opponents play style are keys to victory. The gameplay is simple, but the strategy is deceptively deep.

Players each have a team of five dancers, skill levels 1-5.

Each evening (round), four random Nightclubs are holding dance competitions, each worth a number of prestige points. Nightclubs of the same value are paired up to form a Couples Dance.

Players secretly select which Dancers compete at each Nightclub, sending two Dancers to each Couples Dance, keeping one as a Backup Dancer. In increasing order of prestige, Dancers are revealed.

Starting with the Lead Dancer, players may then take turns performing sequences of Moves to modify their Dancer's skill level. Players can chain together more moves in a sequence until they pass. (This only happens during the second round and beyond)

The Dancer with the highest skill earns prestige from that Nightclub. 

The Dancers at the next highest value club are revealed next (and so on) until all Dancers are revealed The player who earned the most prestige in the round earns one Disco Ball point. Players then draw Moves based on which Dancer was kept as their Backup Dancer, and another night of competition begins.


Adapt, bluff and predict your opponent's moves to win during the following rounds.


The first player to earn five points wins the game... but remember, to earn your point, you have to dance!


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 Recent History







Product Information
Author(s)
Artist(s)
Cards
55
Publisher Stock #
KC01
Format
Original electronic Click for more information
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

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For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
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Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
December 19, 2013
This title was added to our catalog on January 03, 2014.