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Contrapposto is a storytelling game about planning an art heist, designed to be played discreetly in an actual art museum.

3-5 players take on the roles of a team of amateur thieves hired to obtain a work of art. All players work together to identify which piece of art they’re after and plan how to steal it while balancing the team’s odd assortment of skills & hangups.

In about an hour and a half, the team will case the joint, plan their caper & try to convince each other that this will work.

And if the group can tolerate each other long enough to complete their scheme, it just might!

Contrapposto is part improv comedy and part exercise in teamwork, with a healthy respect for art & museums thrown in. Don't worry: no actual laws should be broken while playing! It's largely a fun way to visit an art museum with a group of friends.

The phases of the game are:

Introductions - We’ll draw cards that assign us aspects our characters. Then we'll go around the circle, introducing ourselves in character.

Casing the Joint - We’ll draw one shared card describing the work of art we’re meant to steal. Then we’ll move through the museum, debating which piece that card refers to.

Planning - We’ll come up with a nice, logical, easy-does-it, can’t-go-wrong plan to steal the art.

Rehearsal - When it comes to executing a heist smoothly, you can’t just wing it. We’ll need to discretely rehearse the plan without rousing any suspicion.

You in? - After the rehearsal, we’ll have a chance to vote out any Rats in the crew and try to convince each other that this will work

Aftermath - We’ll all play a Followthrough card to show what we do on the day of the heist. If we haven’t been betrayed, we’ll tally up our scores to see if we got away with it!





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Discussions (7)
Customer avatar
Vladimir T July 25, 2016 10:19 am UTC
Bought this game. Tested in Moscow State Museum of Finest Arts. This game is AMAZING! But it realy need more cards or sets. At least more Secret sets! After a second game everybody know a typical Rat behavior. Or maybe it need another Rat mechanic for replayability...
Customer avatar
Vladimir T July 13, 2016 11:32 am UTC
What is the difference between V1 and V3 ?
Customer avatar
Krs E July 08, 2016 12:38 pm UTC
Hi, why V1 digital do not have "Followthrough" cards, and what is your recommendation to print de v3. V3 is better? Thanks,
Customer avatar
Brandon A May 18, 2016 10:41 pm UTC
Hi, I was given this as a gift back in October and am wondering if there is a difference between this version and the version I have.
Customer avatar
Laurent L October 19, 2015 9:52 pm UTC
Sound really original but i dont understand the rules...ok to look for the right thing to take away, but after you make a scenario for your action? You cannot play it really so how could you test it? You are creating the storytelling just in the middle of the museum??? Dont see the cards working also???
Customer avatar
Andrew L October 19, 2015 10:30 pm UTC
Hi Laurent,

The game takes you all the way through the planning and up to a rehearsal of the plan in the space, with actions mimed in the way that dancers 'mark' a rehearsal without fully executing each step.

Then to resolve whether the heist succeeds on the actual day of the plan, players add up the points they've earned throughout the game (for things like using your character's skill in the plan and staying true to the weird behavioral quirks you've been assigned), and at the end of the game, those points are tallied up to help you complete the story and determine whether or not you've accomplished your mission.
Customer avatar
Selene T October 19, 2015 9:04 pm UTC
Will the title card of the printed version include the typo 'discretely' like in the thumbnail or the correct 'discreetly' like in your description?
Customer avatar
Andrew L October 19, 2015 9:17 pm UTC
Ha, I had just submitted the updated thumbnail & deck with that corrected. Good catch though.
Customer avatar
Benjamin B October 19, 2015 7:58 pm UTC
Contrapposto is a game about planning an art heist, DESIGNED TO BE PLAYED DISCREETLY IN AN ACTUAL ART MUSEUM.

That sounds like a remarkably bad idea. :P
Customer avatar
Andrew L October 19, 2015 8:18 pm UTC
How so?

The groups we've played with have found it lots of fun, and the museums where we've played so far have had no problems with it (once we've told them what we're up to after the game).

Rule #1 is that if your behavior prompts a museum employee to correct your behavior or ask what you're up to, your plot has been discovered, and you all lose the game. So the game reinforces the importance of not ruining other museum attendees' experiences.

Of course that requires you play with people who can handle themselves responsibly, but those are the people with whom we think it's fun to play this kind of game anyway!
Customer avatar
Pierre S October 22, 2015 8:33 pm UTC
It seems workable, as players are all quietly talking and pass some playing-cards around, that is all.
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File Size:
96.55 MB
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File Last Updated:
October 19, 2015
This title was added to our catalog on May 16, 2016.