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Imperium Chronicles Combat Card Game - Starter Pack

Imperium Chronicles Combat Card Game - Starter Pack

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The Imperium Chronicles Combat Card Game is an easy-to-understand, fast-paced game between two players. During each game, players alternate between being the Attacker and the Defender, the winner of each round getting one point. The first player to reach ten points, wins the game. 

Note: You only need to buy ONE deck for BOTH players to play! A single deck includes everything you need for two players! 

Unit Cards

The attacker & defender both play one Unit Card each round.Unit Card

1. Tier. The tier determines how many of this card can be in a player’s deck (i.e., Tier I = 1 card, Tier II = 2 cards, Tier III = 3 cards).

2. Attack Value. The attack value is used by the attacker for that round. If this value plus any attack modifiers is equal to or greater than the defender’s total defense value, the attacker wins the round.

3. Defense Value. The defense value is used by the defender for that round. If this value plus any defense modifiers is greater than the attacker’s total attack value, the defender wins the round.

4. Attack & Damage Type. The attack types (Melee or Ranged) and damage types (Blunt, Pierce, Slash, Energy, Kinetic, or Explosive) are used with modifiers (see Modifier Cards).

5. Unit Name & Faction. Each unit has a unique name and belongs to a particular faction (Feran, Neutral, or Warlock Industries). Lieutenant and Boss cards have a higher tier and greater attack/defense values than regular (Minion) units.

Modifier Cards

Attack and Defense Modifier Cards are used to increase the attack and defense values during a round. Multiple Modifier Cards can be used each round.

Attack Modifier. These cards will increase the attack value. They must be used with the same damage type listed on the card.

Defense Modifier. These cards increase the defense value versus the type of attack or damage type of the attack.

Round Sequence

Step 1. The “Attacker” card is placed in front of the player who is the attacker for that round.

Step 2. The attacker puts down a Unit Card (attack value is used).

Step 3. The defender puts down a Unit Card (defense value is used).

Step 4. The attacker puts down an Attack Modifier Card, or passes (i.e., doesn't put down mod card).

Step 5. The defender puts down a Defense Modifier Card, or passes (i.e., doesn't put down mod card).

Steps 4 & 5 are repeated until both players have passed.

Step 6. If the attacker’s total attack value is equal to or higher than the defender’s total defense value, the attacker wins the round.

Step 7. If the defender’s total defense value is greater than the attacker’s total attack value, the defender wins.

Step 8. Whoever wins the round (attacker or defender) gets one point.

Step 9. All cards that were played (laid down) are discarded to each player’s respective discard pile.

Step 10. At the start of the next round, the previous defender becomes the attacker and the previous attacker becomes the defender.

Card Samples

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Customer avatar
Martin G November 05, 2017 4:54 pm UTC
Are there more "complete" rules available for this game? I have questions about things like hand size, draw limits, etc. If both players just get "all their cards and have at it" that is fine, but there are usually starting hand sizes and limits to how many cards that can be drawn in games like this. Thanks.
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Product Information
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Original electronic
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File Last Updated:
May 25, 2016
This title was added to our catalog on January 30, 2016.