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Pixel Loot - Overland Travel
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https://watermark.drivethrucards.com/pdf_previews/198951-sample.pdf

Pixel Loot - Overland Travel

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Update! As of August 2017, this deck now includes the 14-card expansion available originally on our Patreon, and a custom tuck box to fit the whole deck, at no extra cost!

As the dungeon master, when your adventuring group leaves town and begins trekking to the next objective (whether it's another town or a distant dungeon), it can sometimes be difficult to come up with new ideas for what happens during the journey. As a result, so many DMs just skip through travel sequences, cutting "straight to the action," but missing out on some great opportunities for world-building and character development. A good campaign should give players highs, lows, and everything in between, and should allow them much more than just combat as a means to express their characters.

Overland Travel card sample

That's where we come in! In the expanded 54-card Pixel Loot - Overland Travel deck, each card has a number of variables and ideas to help you generate events on the fly. In the first text box (with the sun graphic) you have a plot hook for something to happen during daylight hours. In the second text box (with the moon graphic) you have a plot hook for something to happen during the night, while your characters are camping out (sometimes directly related to the daylight plot hook). Whether you use the day or night hook, the other one can easily be saved for later to bring closure to a minor diversion, or encourage further investigation.

These plot hooks are meant to be non-combat opportunities for character development and setting enrichment, but many can certainly lead to a hostile encounter if you have one prepared. They can be mundane distractions, unsolvable mysteries, or just the opening of the rabbit hole. How far you take these hooks is up to you!

hook boxes

Below the day and night travel hooks, you'll find an "hours" block, and a "random thought" block. The hours block is a random number between 3 and 18 (like rolling 3d6). You can use this to figure how many quiet hours pass between drawing cards while traveling, or how many hours a particular event or effect lasts. The random thought block contains a random musing that may help get your creative juices flowing, or give your players something to talk about while you get the next encounter ready. Some are silly, some are serious, and most relate to travel, roads, inns, and camping out, keeping with the theme of the Overland Travel deck.


random thoughts

Along the bottom of each card is a row of four icons that help you build interesting and diverse NPCs on the fly. This can be an easy way to remind yourself to use a variety of different races and classes for your roadside encounters (because diversity is awesome), and keep your players from getting bored with the same old NPCs all the time. You would draw four cards, and put together the icons along the bottom in the following way:

  • 1st icon: Gender (5 varieties)
  • 2nd icon: Race (12 varieties)
  • 3rd icon: Class (12 varieties)
  • 4th icon: Attitude (10 varieties)

You can use the icon key included in the Print-and-Play to interpret the symbols, or just make up your own meanings!

npc icons

All Pixel Loot cards share a retro pixel art visual theme. To take a look at more sets in the series, use one of the links below:

 
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Bram D October 24, 2018 10:19 am UTC
PURCHASER
Icon Key isn't included?
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Richard F January 05, 2018 2:32 am UTC
PURCHASER
The print-and-play pdf only has 40 cards in it.
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File Last Updated:
December 29, 2016
Cet article a été ajouté à notre menu sur February 01, 2017.