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Escape Code

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The main thing about the Cold War, amongst all the paranoia and the uncertainty and the information currency was just how many situations were just full of the misinformed stumbling backwards over one another. The true story of this era of human history is how we fluked into not ruining everything, and hopefully, can fluke into it again.

Here’s our story: A spy wants to return to base, to ‘come in from the cold.’ They have notified their contact; they have checked the radio station that gives them the keys and codes they can use to signal to their contact. But, the message has been intercepted, in parts, by multiple conflicting agencies.

The Agents have to catch the Spy, or the Contact, with a bullet. Problem is, if they catch one another, they’ve got a biiig problem.

Escape Code is a social deduction game for groups of five or more players. It comes with 52 cards in a nice tuckbox, with a cold-war teletext aesthetic, and takes ten minutes to play.

  • Social Deduction memory game!
  • Less ‘x must be lying if’ thinking and more listening to conversations
  • Expands upwards and grows in complexity

To play Escape Code, you need some space players can place some cards for easy reference, close enough that when people have their eyes closed, nobody’s entirely sure who has been handling or manipulating cards. You will need to be able to communicate consistently with players in a common language.

Players don’t need to hold cards but they do need to remember a small number of words (no more than 4, most no more than 1). 

What’s more, players are going to need to be talking about things to play the game, in a scenario. Be mindful of subjects that distress or bother other players. The game is no excuse to hurt people.

And always: Remember to respect the players and their needs.

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Product Information
Author(s)
Artist(s)
Cards
52
Publisher Stock #
ESCODE-CORE
Format
Original electronic Click for more information
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
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Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
This title was added to our catalog on November 01, 2017.