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The Complete Psionics Handbook (5e)

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A simple, straightforward, playable psionics framework for 5th Edition using the Player's Handbook and Dungeon Master's Guide. This includes the Mystic (Psionicist or Psion), the Psychic Warrior (Immortal), Soul Knife, Wild Talents, Psicrystals, Psychic Contests, a revised and optional power list usiing discipline structure from past editions and much more. The psionic classes use the Sorcerer, Eldritch Knight, Paladin, Arcane Trickster and Monk as class/subclass templates.

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Reviews (1)
Discussions (8)
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John S October 27, 2023 3:11 am UTC
CREATOR
7200 downloads. Plus check out my new Psionicist 2e conversion to 5e!
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John S June 19, 2020 7:39 pm UTC
CREATOR
5500 downloads.
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Dallas C July 14, 2019 2:51 am UTC
PURCHASER
Not only does this break the game, It is completely shattering as one of my players said while we read over it and had a chuckle. The exact quote is "Sledge hammer in a china shop, slow motion camera kind of shattering."

The rules beyond lvl 10 are completely unplayable. It is twice or more by 15 and 5-7x more powerful then any other class.

This has not been play tested obviously.
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John S July 20, 2019 6:58 pm UTC
CREATOR
Hi Dallas.

Thanks for the feedback. Could you be more specific about what in your opinion makes this subclass(es) overpowered? For the Mystic, its just a divine soul with some very minor modifications to certain class features. Most are taken verbatim from the appropriate level of other sorcerer subclasses. All spells are simply re-writing existing spells and the use of spell points is straight from the DMG.

Unless you think that the Divine Soul Sorcerer is overpowered or the Sorcerer in general, I find it hard to know exactly what you are referring to. The essential purpose of these classes was to provide options for players to play psionic characters within the existing framework of the game by simply renaming existing spells and class features so DMs would allow these classes at their tables.

Also, many of the options acknowledge that they would be overpowered such as combining spell points and sorcerer points.

In spite of this I would appreciate your feedback...See more
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John S April 26, 2019 8:20 pm UTC
CREATOR
Over 3000 downloads!
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John S December 01, 2018 4:16 am UTC
CREATOR
Here is an example character:

Juri is a NG Human (Variant, Int, Cha)
Psionicist (Sorcerer), level 1

Str 11(0), Dex 12(+1), Con 12 (+1), Int 19(+4), Wis 12(+1), Cha 14 (+2).

Psionic DC/ability (Int).
Feat: Wild Talents (Magic Initiate, Int).
Background: Acolyte

Personality: Misquotes from religious text often with cryptic meanings. This also serves as a 'beacon' for sect members.
Ideal: Aspiration. To become great and maintain the approval of his guru.
Bond: His guru
Flaw: Naiviety. Blind devotion to his guru.

Devotions (cantrips)
Friends, Guidance, Mindlink (Message), Mind Thrust (Vicious) mockery), Minor Telekinesis (Mage Hand), and Psychic Grasp (variant of Shocking Grasp, 1d6 psychic damage)

Sciences (Spells):
Ego Whip (Bane), Charm Person, Feather Fall, and Command.

Psionic Strength Points, PSPs, (Spell points): 4.

Equipment:
Dagger, religious...See more
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dwayne B August 25, 2018 4:16 pm UTC
I think to be honest that psionics should have paths under other classes to let those use the power with the abilities of said class. This being said a pure psionics class is also needed with paths under it but not like the mystic. Think like a wizard with schools. The Mind path (telepath, mediums, seerers, paths under it be devotions, the kinetic path, the cryo, pyro, etc as devotions under it. The devotion would just narrow the focus of the path, such as only fire damage for the pyro or abilities of foresight for the seer. this is just a rough idea and needs further refinement, but i hate the mystic having it all under the one class.
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Jon K May 28, 2018 3:57 pm UTC
PURCHASER
I mean this constructively, but it may sound mean because I'm using a strong word like "pointless". Psionics for D & D that don't consist primarily of UNIQUE powers is pointless, merely a reshuffling of the already existing magical spell lists. It adds nothing to the game, and provides no reason not to just play a magical caster.
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John S July 12, 2018 9:14 pm UTC
CREATOR
Thanks for the feedback Jon. I am curious which edition have you played most before 5e? For me it was 2nd and when I look at the powers there and to the extent I have reviewed the powers for 3/3.5rd and 4th edition it seems like most of the powers are repeats of spells from other classes. This appears especially true for most of the classic psionic powers, such mass fly, levitate, Polymorph, domination, suggestion, teleportation spells, clairvoyance spells etc. This becomes more so the case given that most people do not play above 12th level.

What unique powers were you looking for?

Thanks again.
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Customer avatar
Trevor S October 28, 2018 11:08 pm UTC
PURCHASER
Of course!

Why didn't the team just open the Psionics Handbook from 3.5 and update it to 5e rules?

Was that just, too difficult to do? You did it for the rest of the game system!
Customer avatar
John S January 09, 2018 5:16 pm UTC
CREATOR
What do any of you think of these classes?
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File Last Updated:
January 02, 2018
This title was added to our catalog on September 27, 2017.