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OBSCURE BATTLES 4 - SAND AND FLIES
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OBSCURE BATTLES 4 - SAND AND FLIES

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$8.99

"Sand And Flies". Volume 4 in the Obscure Battles series, the series take the player to the Mesopotamia Campaign in WW1.

The Mesopotamian campaign was a campaign in the Middle Eastern theatre of World War I fought between the Allies represented by the British Empire, against the Central Powers, mostly Ottoman Empire and a few German units.

A more difficult place to fight would be hard to find. Flies attacked the troops, soldiers froze during the winter nights and were overcome by heat during the summer. Dust turned to mud when the banks of the Tigris overflowed during the rainy season.

A war no side wanted but compelled to fight, the affair was mostly a see-saw string of battles both against each other and the elements. Senior commanders from both died from cholera during the campaign!

The Battle of Kut and the subsequent Siege of Kut changed the campaign dramatically. The surrender of an entire division was a shock for the British Army. Massively reinforced, the British managed to take Baghdad 2 years later after some very bloody battles but never advanced further.

The game has

* Over 100+  counters

* Battalion to Corps HQ sized units

* Aircraft, Gunboats, Armored Cars, Tribal and Line Infantry, Cavalry and riverine transport units

* Motor Transport Mode: Motorization was used extensively in the later stages and rules allow for "motorized" infantry units to advance faster.

* Seasonal flood dangers

* "Maude's road" and "Blockship Attacks"

* Out of Communication and Out of Supply rules that are very easy to track

* Solo Play Algorithm that lets players design a grand strategy and then implement it tactically.

The game comes with a 22-page rulebook with charts and 2 scenarios that come with rules for exploitation and flank attacks, special conditions for being Out of Supply and Out of Communication.


The complexity level is Simple  ( with optional special rules scales up to medium+detailed) )

The game introduces an "Order of The Day Marker" pull system to the OB mechanism that randomizes the fire and movement but simplifies the routine chores and allows much faster gameplay.

Players must collect and husband their precious RP points to mount and sustain offensives. Also - they can "purchase" Leaders to help their units.

We provided large !!! 0.8-inch counters at 256 DPI - can be scaled even more or down ( just apply the same scale adjustment to the map ). There is a 55 x 36-inch map formatted for home printers ( Letter and A4 provided ) - JUST PRINT AND PLAY !!! LITERALLY...( In case you want to spend time to mount the map etc - there is an extra chapter for how to DIY the game in very small baby steps )

 
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Discussions (2)
Customer avatar
Freman G April 13, 2020 3:21 pm UTC
PUBLISHER
Thank you ! We do try to playtest a lot and one thing we find is that the rules must be layered : easy core rules , optional rules to add realism and special rules to max out historical accuracy "to the last squad". This is such a game - you can play a fast one under 3 hours easy on core rules but add in the optional and specials it will require some thinking to reach Baghdad.
Customer avatar
Nicosian S April 13, 2020 11:00 am UTC
Typical Obscure Battles game - decent number of counters and those cascading optional rules :)
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File Last Updated:
April 30, 2020
This title was added to our catalog on April 13, 2020.