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Beast of Gévaudan - Hardcover Full Colour BOOK OF THE BEAST - Proceeds go to Doctors Without Borders

Beast of Gévaudan - Hardcover Full Colour BOOK OF THE BEAST - Proceeds go to Doctors Without Borders

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Hardcover, Standard Color Book (5.827" x 8.268" (A5))
$9.99

THIS IS FOR PRINTING THE BOOK OF THE BEAST IN HARDCOVER COLOUR VERSION  FOR THE PnP VERSION OF THE BEAST OF GÉVAUDAN

ALL PROFITS WILL GO TO DOCTORS WITHOUT BORDERS

If you do not have the PnP version, it can be purchased here:

https://www.drivethrucards.com/product/389877/Beast-of-Gevaudan-Print-and-Play-Version

IF YOU WISH TO PURCHASE A FULL-COLOUR COMPLETE DECK FOR THE GAME, PLEASE FOLLOW THIS LINK:

https://www.drivethrucards.com/product/389895/Beast-of-Gevaudan--Complete-Card-Deck-for-Printing-POKER-SIZE?view_as_pub=1


However, for those interested in reading about the Beast of Gévaudan, it is still a nice summary of the historical legends and theories of what the menace may actually have been!

Beast of Gévaudan 

The Board Game of Influence, Mystery & Terror

In Beast of Gévaudan, players take on the role of hunters, competing to become the most famous, and ultimately hold the greatest influence over Gévaudan. There are many dangers in the wilds of Gévaudan and players will find themselves facing a variety of different threats, whilst attempting to win through:

  • Serving the interests of one of the Four Estates and Secret Patrons
  • Battling to sway the public opinion of what the Beast is
  • Inflicting and avoiding intrigues
  • Acquiring special weapons, hounds, and horses before their rivals do
  • Exploring the dangers and wonders of the land
  • Investigating the nature of the Beast to face it at the climax of the game
  • The true nature of the Beast is not known until the Final Confrontation unless players seek out its identity

The player with the most Influence Tokens (IT) at the end of the game is the winner. Influence Tokens are earned, acquired, lost, and spent throughout the game. Influence is the currency of the realm, and one must ensure it is not squandered.

The Nature of the Beast is randomly set at the start of the game and revealed at the climax. Discovering the Beast’s identity allows changes in strategy crucial to winning. Players are also assigned a secret Loyalty; promoting the interests of that party may reap huge rewards at the end of the game.

The game mechanics also emulate the psychological effects that Hunters develop after surviving a horrible hunt or suffering in a devastating intrigue. Reactions of Horror and Terror impair a Hunter’s abilities. In the 18th century, one of the only healthy ways to cope with trauma was having an animal companion, such as a loyal Hound or a trusty steed.

Each player takes on the role of a hunter. Each hunter has a unique Ability and special Forte.  The current hunters include: An upstart Heir, a Veteran of the Seven Years War, a wily Forester, a deductive Naturalist, a mysterious Zealot, and an Agent Provocateur.  Each hunter also starts with two Allies who also have unique skills and abilities.  Over time, adding animal companions such as a faithful hound or trusty steed, and perhaps trading Allies results in the creation of a richly diverse Hunting Party.

No Two Games will be the Same!

Between 24 different possible Beasts to battle, 24 Secret Loyalty Agendas, 6 Asymmetrical Hunters, 12 unique Allies, and numerous options to make use of Encounters and launch Intrigues… the replay value of the Beast of Gévaudan is one of its greatest features!

 

PRINT-ON-DEMAND: You have the option of using DriveThru’s Print-On-Demand (POD) service to purchase a physical, printed copy of the complete set of cards for the game (108 Poker sized cards), as well as a Hardback "Book of the Beast" directly from their POD partners.

LINKS

Historical research was not spared for content or style!

Part of the vision for the Beast of Gévaudan is to create a product that pays tribute to the style and form of 18th-century board games. Imagine if this game was actually from the 18th century, found by the antiquarians at Hounds & Jackals, who have updated and restored it to a blend of the modern and the historic. A massive amount of time has been spent researching the history of the Beast and insuring as much accuracy as possible could be used to develop the essence and rules of the game. So too has been the consideration of the final forms of the components.

The game is designed as entertainment that includes the goal of helping educate/raise awareness of the issues surrounding psychological trauma. Although playing the Beast of Gévaudan can be entertaining, the topic of psychological trauma is a serious matter, and the game never makes light of the subject. In fact, it is the use of the game that allows learning about psychological trauma to be more subtle, nuanced, and appreciated due to the subject not being overtly forced on participants. Experiential learning is the process of learning through reflection on doing. The learning is active versus passive. People construct their own understanding of the world by experiencing things and reflecting on those experiences. When encountering something new, the person must reconcile it with their previous constructs, maybe changing what they believe. Hence why experiential learning is a powerful method to address stigma and dispel the myths surrounding mental health issues. Although this game has the intention to also teach and educate regarding the mental health issues related to psychological trauma, it is in no way intended to replicate exactly the experience of people with trauma and stress-related disorders. The elements within the game are more of an emulation/simulation to help people empathize and understand these conditions, dispel myths, and battle the stigma surrounding them. The game includes images from the 18th century depicting the Beast and the world at that time; no modern graphic violence, nudity, or profanity is contained in this game. It has been designed for youth and older audiences. The game mechanics were all developed from adhering to the theme history of the Beast of Gévaudan, as well as contributing to showcasing aspects of psychological trauma. The material in the “BEHIND THE BEAST” booklet is for optional use, intended for players to reflect on their experiences of gameplay, and through such reflection, be able to emphasize and understand more about those who deal with psychological trauma. The game is intended for the general public or education and mental health awareness and is not intended to be used as a therapeutic modality. It may be that some people who play the game, after reflection, have had undiagnosed psychological trauma issues of their own, or realize a friend or family does. It is hoped that anyone affected this way would seek out appropriate health care providers to assess and provide support if that is the case. Included at the end of the "BEHIND THE BEAST" Booklet is a list of resources for those who wish to find out more about these conditions or wish to seek help.

Hounds & Jackals was launched to explore the use of tabletop board games to:

  • Raise Awareness of Mental Health issues in society
  • Meld modern and historical elements into gameplay to promote reflection on the human condition
  • Engage the imagination through immersive themes and settings
  • Address the age of the Digital Reckoning by providing engaging social experiences Off-Screen (although due to COVID-19, we did engage in making the tabletop simulation version as well!)

Of course, first and foremost, any Hounds & Jackals game must provide an innovative and entertaining experience for players! The above goals would always be incorporated to promote subtle learning and reflection while having fun! Attention to detail is a core value of any Hounds & Jackals product. This is in reference to content as well as style. Due to Hounds & Jackals being a very tiny independent game producer (i.e. currently really a 1-person operation!), most games will be of the “one-off” nature

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Product Information
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Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
This title was added to our catalog on March 25, 2022.
Publisher
Hounds and Jackals Games and Magic