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Grave Error
by Cameron [Verified Purchaser] Date Added: 01/12/2025 03:35:09

Fun adventure that is good for a one shot. My players had some memorable encounters in this dungeon.



Rating:
[4 of 5 Stars!]
Grave Error
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Easier RPG Publishing [DriveThruRPG Edition 2025]
by Christopher L. [Verified Purchaser] Date Added: 12/29/2024 23:17:12

Indispensable to those looking to use DTRPG (specifically) as well as other platforms for RPG publishing. Down-to-earth, practical advice you can use with illustrated examples and step-by-step procedures walking you through everything you need to know on the front-end. Thank you for writing this!



Rating:
[5 of 5 Stars!]
Easier RPG Publishing [DriveThruRPG Edition 2025]
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A Lonely Death (in space)
by Michael [Verified Purchaser] Date Added: 09/04/2024 15:03:46

If you have trouble with soloing a system or want to give soloing DIS a try.... This PDF will 100% help you get past the "What do I do now" effect after rolling up a character. The author provides very logical advice and outlines great hand-holding examples for various situations.

The instructions are very clear and easy to implement. Do yourself a favor and spend $5 on this. It's well worth it.



Rating:
[5 of 5 Stars!]
A Lonely Death (in space)
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Old School Solo
by Torsten [Verified Purchaser] Date Added: 08/22/2024 11:44:58

This Review is represesantative for other SOLO - Title by Peter-Rudin Burgess.

I own several of them, bought them in a bundle through Humble, and I have to say he churns out good stuff at a high rate. For everyone who is a forever DM and wants to playtest his own ideas before nudging the players into a story that might suddenly seem not so involving as one though, his solo rules are a must have. For everyone with an itching for Adventure, and maybe irregular meetings with his "gang", this will scratch it - your itch that is. For everyone bound at home due to sickness, or other lives tragedies - here you go.

Yes the books are short, but for a person interested in solo games they can make a difference, offering a perspective into each Setting, System and providing good advices.

It's not a fully fledged EM emulator in the sense of Mythical, or others, but it gives you a good start.

Even more complicated systems can easily be learned with his simple rulesets and suggestions. Of course, I take the journalist approach, which means I note down what my characters, or group of characters encounter, and of course, this can get bothersome. But also it is a resource, which wouldn't exist if theses little zines wouldn't exist.

Keep on with your work, I am looking up regulary here, just to look if there was another game added that I have, and I have interest to solo - one good example is the "Gumshoe"-System, especially "Trail of Cthulhu", although there is a one on one system - I would rather have a fully solo option.



Rating:
[4 of 5 Stars!]
Old School Solo
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The Ethurin Hold - A Worlds Without Number Compatible Adventure
by Dillard [Verified Purchaser] Date Added: 08/20/2024 18:34:15

Debating 2 or 3 stars. Very generic. WWN leaves DMs with a wide range of possibilities for adventuring. This is a system made for sandboxes. That means that adventures are limited only by the player's imaginations. The two creature types prevalent in this story seem to be unimaginative in the way they are presented. Maybe this is the author allowing the DM the choice to use the encounters how they like, but there are no suggestions, or tactics offered. Many of the big questions of "Why is this dungeon here?" "Why do the Ethurin have money when they don't seem to trade with anybody or need to trade with anybody"? I appreciate there are several reasons that PCs may end up following this trail and starting this adventure, but when they retrieve the MacGuffin(s) there's no description or reason why. I feel like I have to do a lot more work to do make this adventure workable for it to cost this much. If the author would be up front and say "this is a framework for an adventure" "I made it so you could put the walls, plumbing, lighting, and furniture in." That would have made me feel like I knew what I was getting. That still makes me feel like I got taken.



Rating:
[3 of 5 Stars!]
The Ethurin Hold - A Worlds Without Number Compatible Adventure
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Cyberpunk & Corporate
by Christopher [Verified Purchaser] Date Added: 03/11/2024 12:23:10

Super-cute for a split-second, it's great for the backseat or impromptu evening, especially with kids and non-gamers. GMs can then use the Randoms in other sessions and campaigns, so it's well worth checking out.



Rating:
[4 of 5 Stars!]
Cyberpunk & Corporate
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Easier RPG Publishing [DriveThruRPG Edition 2025]
by Elizabeth [Verified Purchaser] Date Added: 02/27/2024 22:20:32

Solid info in an easy-to-digest package. Thanks for sharing all the good stuff. :)



Rating:
[5 of 5 Stars!]
Easier RPG Publishing [DriveThruRPG Edition 2025]
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Easier RPG Publishing [DriveThruRPG Edition 2025]
by Craig [Verified Purchaser] Date Added: 01/04/2024 00:07:25

A must have book for those who want to get into publishing.



Rating:
[5 of 5 Stars!]
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Easier Solo Game Journals
by Oliver [Verified Purchaser] Date Added: 11/18/2023 17:49:48

This was a quick, fun read that I read in less than an hour. It gave me some really good ideas to try out to journal better in my solo games. There's a variety of options, with pros and cons measured. I was happy to add this to my collection of how-to-solo-game-better zines.



Rating:
[5 of 5 Stars!]
Easier Solo Game Journals
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A Lonely Knave, Solo Roleplay Using Knave
by Mattias [Verified Purchaser] Date Added: 11/07/2023 11:32:19

This is an neat little pamphlet with a straightforward but powerful oracle and improv system. The d20 oracle itself is my favorite part. I've even used it when running non-solo games if I don't know what an answer should be.

One note of correction for the publisher: the d20 oracle result table is slightly off: the "2-5 No" and "6-9 No but..." results each have a 4/20 chance, while the "12-14 Yes but..." result has only a 3/20 chance and the "15-19 Yes" result has a 5/20 chance. I think perhaps you intended the "Yes but..." result to be 12-15 and the "Yes" result to be 16-19? Thought I'd let you know.



Rating:
[5 of 5 Stars!]
A Lonely Knave, Solo Roleplay Using Knave
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Solo Adventures compatible with Stars Without Number
by Bruce R. [Verified Purchaser] Date Added: 09/26/2023 02:25:03

I found this product very helpful. I use the wheels which appear within the book for a lot for a variety of different games to generate ideas/plot complications. Highly recommended.



Rating:
[5 of 5 Stars!]
Solo Adventures compatible with Stars Without Number
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Easier Sci-Fi Play
by Dustin T. [Verified Purchaser] Date Added: 05/16/2023 09:19:58

Moving from fantasy to sc-fi games there are many things I wish I would have known about setting up a campaign that would have made my first 2-3 long term sci-fi game avoid many of the pitfalls that I stumbled with for a while.

No cruch, just great advice.



Rating:
[5 of 5 Stars!]
Easier Sci-Fi Play
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Alone in the Dark Second Edition, Solo Rules for Blades in the Dark
by John T. [Verified Purchaser] Date Added: 05/11/2023 10:45:48

I just realized I posted this as a discussion instead of a comment.

I used this during the pandemic, it worked great. It isn't an adventure, its a set of tools. The randomized symbols for prompts worked so well I've incorporated it into my GM toolkit for times I need to improvise something (for any system) and I am drawing a blank.



Rating:
[4 of 5 Stars!]
Alone in the Dark Second Edition, Solo Rules for Blades in the Dark
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Navigator RPG
by Brian S. [Verified Purchaser] Date Added: 05/08/2023 21:32:26

I purchased this product a week ago, and have had some time to read through and think about it. If you have played Rolemaster and MERP that's a good comparison. This game is to Spacemaster as MERP was to Rolemaster. If you want something lighter than Spacemaster, but a bit more complex than 2d6 based systems, this may be for you. I specifically like the idea of evaluating skill rolls by how much the total exceeds or falls short of the target number. This is also reflected in the combat tables. If you like tinkering, Navigator is easy to modify. Suggestions for creating your own classes and cultures are included. I found it easy to follow, don't be afraid to get your hands dirty.



Rating:
[4 of 5 Stars!]
Navigator RPG
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Easier Solo Game Journals
by David E. [Verified Purchaser] Date Added: 04/18/2023 18:00:14

I've been solo gaming for most of my life since the 1970's. So this isn't the first book I've read on keeping solo gaming journals. But it still surprised me: Despite its small size, it is remarkably wide-ranging & thorough. It doesn't cover everything: E.g. some popular apps for Ironsworn are conspicuously missing in its discussion of how to journal in Ironsworn. But overall, it still covers more methods than I expected. I was able to glean a lot of new tips from it. Recommended.



Rating:
[5 of 5 Stars!]
Easier Solo Game Journals
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