Relic is a highly narrative game about angels that have fallen to Earth and are in a struggle to cope with the Gates of Heaven being closed to them as well as how to deal with the fact that the War that caused them to leave heaven hasn’t really kicked off, but the arms races for Relics, sources of angelic power, has started. Another axis the players will have to navigate is the fact that not all angels care about the conflict anymore, once the Gates of Heaven closed, they just lost interest because the cost of their defiance was too high. The setting is quite interesting as it blends a style of mystery and tomb raiding style gameplay with the possibilities of action as intrigue.
The systems for Relic is a derivative of the Fugue system, which is an interesting choice. The Fugue system is powered by drawing from a Tarot deck with different effects taking placed based on what type of Draw that is being made as well as what is drawn. This is appealing in many ways as it provides a break from the more common rolling of dice to determine outcomes. The game does provide guidance for using either a standard set of playing cards as well as just a pair of D6’s, but these are not the intended engine for the game. Another major feature of the game is that fact that while you are playing an angel that has likely been around for countless years, this burden is lessened by having the characters “learn” their past through relevant memories and flashbacks, much like a TV show. This could be a huge positive for some players who like to discover their characters rather than plot out their characters. Over all the system is very intriguing, but very much requires getting used to as it will not be to everyone’s taste.
The art in the game is a simple black and white style, leaning very much into the art style of early World of Darkness games like Vampire and Werewolf 1st edition. This choice works well with the game as it also adopts a rather bleak world where the protagonists are in an uphill struggle with demons and everything else out there that seeks the powers of gods. I’m a huge fan of this style wherever it can fit because it is evocative for me personally. However there are sections where I feel this goes overboard, most notably at the beginning of chapters there is a section of narrative fiction, which is well done I might add, but it is usually white font on a heavy column of black which was a little difficult for me to read on a tablet. Overall, I liked the art of the game, and I thought it did a good job of matching the tone and atmosphere that the supporting text was attempting to portray.
In conclusion, I like the ideas and direction of this game. The setting that it is laying out is intriguing and the system has figured out a way to work around the biggest hurdle of being an “immortal” being that has lived well beyond human reckoning. However, I feel, and even a section in the books agrees, that this game requires a certain style of gaming that isn’t for everyone. I give the game a 4 out of 5 because I believe the game has a lot to say and the design is solid, but it will require a certain group with a certain mindset to reach its full potential.
Disclaimer: I was provided a copy of the pdf for free to review.
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