While it's not quite perfect, this class is fascinating, a great addition to a homebrew collection. Its greatest strength is also its main weakness- the sheer depth of flavor on display. (As a disclaimer- I am not a balance expert! I have never crunched a number in my life and cannot speak to how this compares mechanically to other classes.)
There's a lot going on here. It's a necromancy class, which is usually what wizards do, but it also has some marital focus. Not enough marital focus to get a fighting style or other things you'd expect from a half caster- in fact, it's not a half caster at all, it's more like a warlock. But also there's some cleric in there with similarities to channel divinity. But that feature is called "death songs", which feels kind of bardish. That's comparisons to 4 other classes before even getting to the subclasses!
That might have seemed bad, but I'm dramatizing- mechanically, it's like how clerics are one of the most martially capable full casters on average, just with even more emphasis on it, and warlock casting instead of normal spell slots. I only say all that to show how many possible angles there are to look at this class at.
And the subclasses, oh, the subclasses! Every single subclass is a game changer- there's nothing simple on the level of say, Champion Fighter or Land Druid. Bonedancer is a fascinating thing where you have a companion, but unlike most never leaves your space in combat, giving you an extra set of hands and not having its own health; Fleshsculptor lets you focus almost entirely on your physical stats like a barbarian and letting you enlarge yourself often; and Wraithwalker is a rogueish, unarmed striker which demands a second mental stat to function at its best.
All of these are incredibly character defining, and can lead to some great potential- I would love a chance to play all 3! However, it does somewhat demand you to play into the subclass- there is no such thing as a "Generic Shade". In addition to the sheer number of angles the class can be seen through, with necromancy itself, swordplay, speaking to the dead, music- Where most classes require you to add things to make a character, it's almost as if you need to REMOVE flavor from this class to make a character, decide which parts to really play into and which to brush off. Maybe your Bonedancer plays into the bardishness, eternally accompanied by and dancing with a dead lover, or maybe you could play it straight as a more conventional necromancer and unusually consistent, clingy thrall.
For all this complexity, any given build of the class seems... not too hard to play! As long as you are familiar with the martial and casting aspects of the game, you should be able to grasp what your Shade is capable of at the table, which is nice!
Is it conventional? Nope. Does it stand alongside the base game classes? Probably not, since the subclasses are so defining in comparison. Is it worth checking out? Absolutely! There are a few little wording issues, but it's nothing that couldn't be solved by talking with your DM, if not a future update.
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