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We played this TCT one-page as light comedy/horror in a one shot and it worked great. We laughed, we were creeped out; all good.
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A very pleasant surprise of solo rules.
Much more useful than I would expect something of 12 pages to be.
It's strangely comfy in use. Succint, and nice.
These rules gives just enough structure for many things one would need for solo:
- generic oracle, scenes(via cards), urban/wilderness/dungeon crawls/more distant things,
- mystery and social interactions even,
- and most favorite of mine - arcane and twist tables
Now I want printed version =D
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one of my favorite rpg´s, extremelly simple set of rules, played a Stranger Things inpired game, introduced people to the rpg genere, compleatly replaced Fate System for me
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I played a full adventure using these rules. I tracked the character, game state, card outcomes, and plots at the top of a document as I narrated the scenes, challenges, rolls, and outcomes. It worked well. It gave me a structure to craft my story around with lots of creativity prompts and plenty of freedom. I will be doing the same in other Tricube Tales mini settings as inspiration strikes. I believe this is a perfect supplement for that little bit of extra structure you need in a solo version of a rules light game.
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Very much on theme. Would recommend if you're looking for a quick pick up and play.
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I've played 2 one shots and a solo session. It's a fast easy flexible system. Money well spent. Author is very active on discord and has responded quickly to questions.
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An amazing ultra-lite RPG system, but with everything that's needed, including gene rules that'd suffice to recreate the feel of mist genres of roleplay—without getting bogged down in recreating the rules.
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Another awesome addition to the Tricube Tales One-Pagers. As with all the other ones, it takes a minimum amount of prep to play. It is also a fantastic resource for inspiration for related plots in any other game system. And even though one can download it for free, it is well worth the price for the adventure generator alone. I fully recommend it.
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Awesome scifi/ space opera RPG! Very thematic and a lot of content and resources crammed into a couple of sides of paper.
Tricubes is probably the best mini-RPG system in general I've come across - the simplicity of the ruleset alongside the very concise and helpful tables really work.
It's very modular too - I haven't used the poker card system so far and I didn't think the little symbols they offer were of much use in terms of helping progress the story either - I think you're meant to drop a dice on them, but that never seems to work so well in my view.
But all in all, a very well presented ruleset that you can literally pick up and play right off the bat. Perfect for newcomers to TTRPGs too - start on this and then see if you want to move onto a more complex scifi RPG like Star Wars or Scum & Villany. That's pretty much how I'm doing it!
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Awesome mini-mech RPG! Very thematic and a lot of content and resources crammed into a couple of sides of paper.
Tricubes is probably the best mini-RPG system in general I've come across - the simplicity of the ruleset alongside the very concise and helpful tables really work.
It's very modular too - I haven't used the poker card system so far and I didn't think the little symbols they offer were of much use in terms of helping progress the story either - I think you're meant to drop a dice on them, but that never seems to work so well in my view.
But all in all, a very well presented ruleset that you can literally pick up and play right off the bat. Perfect for newcomers to TTRPGs too - start on this and then see if you want to move onto a more complex mech RPG like Mecha Hack or Lancer. That's pretty much how I'm doing it!
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Superb cyberpunk mini-RPG! Very thematic and a lot of content and resources crammed into a couple of sides of paper.
It's probably the best mini-RPG system in general I've come across - the simplicity of the ruleset alongside the very concise and helpful tables really work.
It's very modular too - I haven't used the poker card system so far and I didn't think the little symbols they offer were of much use in terms of helping progress the story either - I think you're meant to drop a dice on them, but that never seems to work so well in my view.
But all in all, a very well presented ruleset that you can literally pick up and play right off the bat. Perfect for newcomers to TTRPGs too - start on this and then see if you want to move onto a more complex RPG. That's pretty much how I'm doing it!
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This is a pretty decent rules-light solo ruleset for the Tricube Tales one-page adventures. Bascially, pick up any of the one-page games (which are all self-contained), add these extra solo resources (stretching across 4 or 5 print-outs) and you've all the oracles and tables you need to generate RPG goodness on your own.
It's probably the best mini-RPG system I've come across - the simplicity of the ruleset alongside the very concise and helpful tables really work.
I did feel dedicating so much space to name generation was a little wasted - especially given the variety of themes on offer, several of which would not work with the names they suggest in my view. To be honest, so far I've ignored the mechanism using poker cards. And I didn't think the little symbols they offer were of much use in terms of helping progress the story either - I think you're meant to drop a dice on them, but that never seems to work so well in my view.
But all in all, a very well presented ruleset that you can literally pick up and play right off the bat. Perfect for newcomers to TTRPGs too - start on this and then see if you want to move onto a more complex solo RPG like Ironsworn or something. That's pretty much how I'm doing it!
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Creator Reply: |
Thank you for the review! Solo gaming tends to be quite a personal thing, so I always find it interesting to see which tools different solo gamers use.
Personally, I always struggle to come up with NPC names on the fly. When I'm GMing a regular group game, I often ask the players to name my NPCs for me -- but when I'm playing solo, I have to do it myself, and I found my choices becoming very repetitive. Eventually, I resorted to using random name generators, and that improved things a lot, so I thought I'd include a simple one with the solo rules. I can certainly understand how some people wouldn't find it very useful, but it's something I reference quite often in my solo games.
The Solo Rules can be used with any regular deck of playing cards. The main difference with the Solo Deck is that the rules are printed on the cards, so you don't need to reference them while playing. As with all things solo, individual gamers will pick and choose the parts that work for them -- I know some people very much enjoy the card-based approach, while others ignore it.
Similarly, the story symbols were inspired by tools such as Rory's Story Cubes, which are quite popular among some solo gamers -- while others dislike iconography oracles. But they have the advantage of taking up relatively little space, meaning I can include a tailored set of symbols for each micro-setting. If you're interested in experimenting with that style of solo gaming, I heartily recommend the "Untold: Adventures Await" board game.
Enjoy your solo gaming! |
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As usual, an excellent one-pager that can be used as such or mined for ideas for other games (Tricubes Tales is a splendid little game, try it). Buy it and play it, you will not regret it.
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The scenario is an excellent addition to the Tricube Tales One-Pagers. As with all the other ones, it takes a minimum amount of prep to play. It is also a fantastic resource for inspiration for stone age adventures in any other game system. And even though one can download it for free, it is well worth the price for the adventure generator alone. I strongly recommend it.
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