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Asturies Medievalia
by Wolfgang W. [Verified Purchaser] Date Added: 08/04/2020 12:35:43

Please note that this is a module/suppliment for Aquelarre.

The book is wonderfully detailed with lovely original art, and the POD version is at a very high resolution. Worth every cent.



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[5 of 5 Stars!]
Asturies Medievalia
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Aquelarre
by Nicolas L. [Verified Purchaser] Date Added: 07/18/2020 12:25:36

Beautiful hardcover--met and exceeded all my expections for this tome. Highly recommend it for any advance GM/DM's library.



Rating:
[5 of 5 Stars!]
Aquelarre
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Aquelarre
by Justin W. [Verified Purchaser] Date Added: 03/12/2020 20:27:34

This is an exceptional dark historic demi fantastical rpg. Definitely for mature audiences who like games such as Chaosium family or even Harn. If you are intersted in running true medieval setting where the medieval mindset just also happened to be true. Then this one is for you.



Rating:
[5 of 5 Stars!]
Aquelarre: Brevarium
by Luis G. - L. D. S. [Verified Purchaser] Date Added: 02/18/2020 15:44:23

Remember that this is the "player's book" (or the lighter book the DM will take into to game evenings), with all the sets of rules. If you are looking to fully get into the game, go for the Core book that has all the juicy stuff inside. If you're not into PDFs or PODs, wait for the retail book that will hit retail shops in April /// From my MeWe group. Did I tell you to look for AQUELARRE RPG IN ENGLISH there? ///

Today, I received an order of DriveThruRPG print-on-demand Aquelarre books for my collection. They come from the print in the UK, and were received by standard mail with no surprise taxes attached.

Here (there) you have a comparison of the english edition of the Breviarium (print-on-demand) vs Spanish edition. English is supposed to be a language that has shorter words and sentences ... but this yankee breviarium is 20 pages longer than the spanish one, even when it uses the same font and layout ... The book is even thicker because of the heavier paper stock required by PODs. I do very much prefer the darker cover of the spanish edition. This one is only available in "standard color" (while it's greyscale, so it doesn't matter much).

The other item I received today is the Fatum Sperantia adventure that come bundled with the original DM screen not the three panel one that was published with the Kickstarter . They have wisely repurposed this forty pages adventure as an standalone issue. The POD is nice and recycles the full color central panels of that screen as front and back cover (although I would have made the title and Aquelarre logo stand out more). The inside is also printed in full color and looks very nice, in the line of the look of the Core book, while the POD printing is "standard color", so the ink is matte and it looks less appealing.

I'm waiting for my "premium color" copy Asturias Medievalia to hit my mailbox soon, so then I'll be able to compare



Rating:
[5 of 5 Stars!]
Aquelarre: Brevarium
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Fatum Sperantia - Aquelarre Adventure
by Luis G. - L. D. S. [Verified Purchaser] Date Added: 02/18/2020 15:41:27

/// From my MeWe group. Did I tell you to look for AQUELARRE RPG IN ENGLISH there? ///

Today, I received an order of DriveThruRPG print-on-demand Aquelarre books for my collection. They come from the print in the UK, and were received by standard mail with no surprise taxes attached.

Here (there) you have a comparison of the english edition of the Breviarium (print-on-demand) vs Spanish edition. English is supposed to be a language that has shorter words and sentences ... but this yankee breviarium is 20 pages longer than the spanish one, even when it uses the same font and layout ... The book is even thicker because of the heavier paper stock required by PODs. I do very much prefer the darker cover of the spanish edition. This one is only available in "standard color" (while it's greyscale, so it doesn't matter much).

The other item I received today is the Fatum Sperantia adventure that come bundled with the original DM screen not the three panel one that was published with the Kickstarter . They have wisely repurposed this forty pages adventure as an standalone issue. The POD is nice and recycles the full color central panels of that screen as front and back cover (although I would have made the title and Aquelarre logo stand out more). The inside is also printed in full color and looks very nice, in the line of the look of the Core book, while the POD printing is "standard color", so the ink is matte and it looks less appealing.

I'm waiting for my "premium color" copy Asturias Medievalia to hit my mailbox soon, so then I'll be able to compare



Rating:
[5 of 5 Stars!]
Fatum Sperantia - Aquelarre Adventure
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Asturies Medievalia
by Luis G. C. G. [Verified Purchaser] Date Added: 02/14/2020 16:51:05

So this came as a surprise. Nocturnal translated and published through DriveTruRPG the first supplement for Aquelarre: Asturies Medievalia!. This was also the first one published in spanish, shortly after the Core and Breviarium of the 3rd edition hit the shelves.

Asturias is my homeland, and when it came out I could not be any happier. It was a little softcover of just hundred pages that preceded the bigger hardcovers that would be published in the years to come. As for today, it is already out of stock.

Below you'll find the translated description of the book that apppears in the publisher website. For most of us, spaniards, it should be more than enough, but for most of you, not that versed in the geography, history and culture of the Iberian peninsula, I'd love to add some words. />

Asturias is a little region located in the northern shores of the Iberian peninsula. A green land wedged between the high and sheer mountains and the rocky shores of the Cantabrian. A lush green of pastures and dark forests, thriving in natural and unnatural life, populated by brave men with poor in riches, but wealthy in customs and lore.

After the muslim invasion of the eigth century, that made the visigothic kingdom of Toledo crumble in just a few years, the northern rim of it gave shelter to those fleeing the muslim rule. It was conquered but far from pacified. It was just a matter of years that a rebellion took place and expelled the muslim from that country. Thus, the chieftain Pelayo, destined to be the first king of the new Asturian kingdom, battled them at Covadonga, and crushed a much stronger muslim army with some Heavenly help. Hard to tell history from legend here, and you have a differente theory for each taste about the man and the battle. Anyway, the cross you see in the front of Asturies Medievalia exists; it's the "Cross of the Victory", guarded in the Cathedral of Oviedo. Its golden body is hollow, and keeps the remains of the cross that Virgin Mary gave Pelayo that day.

Over the centuries, the Asturian kingdom, and then the Kingdom of Leon when it crossed the mountains and could secure the land north of the river Duero and moved the capital, slowly (almost eight hundred years slow) drove south the Reconquista (the retaking of the land), the Court left Asturias behind, and Asturias went back to its mellow and sometimes shadowy day to day.

In the times of Aquelarre, Asturias, once shelter and cradle of the christian kingdoms, is a backwater land, not much different from how it was a millenia before, when the Astures battled the roman invader...



Rating:
[5 of 5 Stars!]
Asturies Medievalia
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Aquelarre
by Rory H. [Verified Purchaser] Date Added: 02/08/2020 02:38:14

The rules are familar enough to anybody who likes RuneQuest style games, although there are a few differences in stats and skills. The setting is reminiscent of Ars Magica in it's 3rd edition - being a very dark, medieval world with a very high level of authenticity based on historical research.

Set specifically in the Spanish Peninsular (this was Spain's No.1 RPG - translated for the first time into English) during the 13/14th Century (High Medieval Period), it's less structured than Ars Magica and there is no default campaign as such. However, the emphasis on demonology, based on the Christian, Jewish and Islamic faiths of the time, as well as the name ('Aquelarre' means 'Coven') suggests that the characters will possibly be dabbling in the dark arts of magic or at least dealing with them. Magic is based upon alchemical lore, again well researched, evocative and with a big spell/ritual list, and there is a comprehensive host of angels and demons involved in the background, as well as a bestiary featuring creatures from Spanish folklore. There is a clever core mechanic where characters are rated on a two-headed scale of Rationality/Irrationality. This serves as a Sanity mechanic, of sorts: The more Irrational you are the more you believe in the supernatural (and the more capable you are to practice magic), but the more Rational you are, the more resistant you are to it.

The time period has the Spanish Peninsular made up of five competing nations, again well researched and presented here with lots of information about the history and medieval society. Supplements will detail each nation seperately - but there is lots here already. Nobody expects the Spanish Inquisition (!) but you could well play in a campaign based around this sort of investigative organisation (or have them as antagonists), along with a lot of other societies you could join (including military orders or fraternities). There are several introductory scenarios included.

This is a very rich setting, beautifully illustrated in a massive book, which is very much a work of passion. The Kickstarter campaign encountered some tragedy along the way, but both Stewart Weick (RIP) and Lester Smith (the translater) as well as the original writers, Ricard Ibáñez and co. have done the English speaking audience a service for making this great game available for the first time.



Rating:
[5 of 5 Stars!]
Aquelarre
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Aquelarre
by Luis G. C. G. [Verified Purchaser] Date Added: 02/07/2020 16:32:08

If you want to try a true "medieval fantastic" game that stands away from the rest, you should consider trying this one. The senior spanish RPG is one that will put you in the middle of the hard reality of the day to day of Spanish middle ages. This is to Pendragon what "Unforgiven" is to "The house on the prairie".

With a twist of magic and folk tales.

After a succesful Kickstarter that turned into a sad, bumpy road, Nocturnal Games has done a great job translating the colorful, hugue 565 pages "Codex". The almost written from scrap 3rd edition of a game that has been running on tables since 1990 and has more than 40 titles in the different spanish editions.

I really hope you enjoy it.

PS: If you want to know more about the game or to be part of its growing fan-base, please meet us at "AQUELARRE RPG IN ENGLISH" community on MeWe

Luis Gil / Lorenz Das Stift



Rating:
[5 of 5 Stars!]
Aquelarre — Translated Introduction
by Luis G. C. G. [Verified Purchaser] Date Added: 02/07/2020 16:29:29

If you want to try a true "medieval fantastic" game that stands away from the rest, you should consider trying this one. The senior spanish RPG is one that will put you in the middle of the hard reality of the day to day of Spanish middle ages. This is to Pendragon what "Unforgiven" is to "The house on the prairie".

With a twist of magic and folk tales.

After a succesful Kickstarter that turned into a sad, bumy road, Nocturnal Games has done a great job translating the colorful, hugue 565 pages "Codex". The almost written from scrap 3rd edition of a game that has been running on tables since 1990 and has more than 40 titles in the different spanish editions.

I really hope you enjoy it.

PS: If you want to know more about the game or to be part of its growing fan-base, please meet us at "AQUELARRE RPG IN ENGLISH" community on MeWe

Luis Gil / Lorenz Das Stift



Rating:
[5 of 5 Stars!]
Aquelarre — Translated Introduction
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Path of Morality (Storypath Cards)
by David C. [Verified Purchaser] Date Added: 10/20/2019 16:54:46

Awesome gaming device! The cards allow the players some say in how the plot develops and gives players a greater feeling of control. This doesn't mean that the GM gives over control of the game to the PCs. The GM still gets final say on just how the cards influence the game, and can over-rule the players to maske the cards better fit the scenario.

The cards DO make the GM have to be better at "winging it". Sometimes players will play cards that will appear to be difficult to mesh together, but with a little creativity most of the cards can be combined together in ways that work - even if they are not quite was in which the players initially intended for them to work.

My only real complaint with the "Path of Morality" is that it is a very Black/White idea of Morality. It can be difficult, at times, to square with a character's motivations. Perhaps picking up that dropped coinpurse is actually a good thing, if the character is trying to afford medicine to save someone's life. What if overindulging in food is part of your religion? And so forth.

In short - I HIGHLY recommend the Storypath Cards for any and all GMs! They are well worth the money! But pay for the cards - it's too expensive to make your own.



Rating:
[4 of 5 Stars!]
Path of Morality (Storypath Cards)
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Path of Chivalry (Storypath Cards)
by David C. [Verified Purchaser] Date Added: 10/20/2019 16:50:20

Awesome gaming device! The cards allow the players some say in how the plot develops and gives players a greater feeling of control. This doesn't mean that the GM gives over control of the game to the PCs. The GM still gets final say on just how the cards influence the game, and can over-rule the players to maske the cards better fit the scenario.

The cards DO make the GM have to be better at "winging it". Sometimes players will play cards that will appear to be difficult to mesh together, but with a little creativity most of the cards can be combined together in ways that work - even if they are not quite was in which the players initially intended for them to work.

In short - I HIGHLY recommend the Storypath Cards for any and all GMs! They are well worth the money! But pay for the cards - it's too expensive to make your own.



Rating:
[5 of 5 Stars!]
Path of Chivalry (Storypath Cards)
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Path of Shadows (Storypath Cards)
by David C. [Verified Purchaser] Date Added: 10/20/2019 16:49:16

Awesome gaming device! The cards allow the players some say in how the plot develops and gives players a greater feeling of control. This doesn't mean that the GM gives over control of the game to the PCs. The GM still gets final say on just how the cards influence the game, and can over-rule the players to maske the cards better fit the scenario.

The cards DO make the GM have to be better at "winging it". Sometimes players will play cards that will appear to be difficult to mesh together, but with a little creativity most of the cards can be combined together in ways that work - even if they are not quite was in which the players initially intended for them to work.

NOTE: This deck is larger than any of the other decks, but it was also geared more towards the 1920's Capone, gumshoe era. This DOES NOT make it unusable for fantasy or sci-fi! All you have to do is just imagine what the equivilant is in your setting.

In short - I HIGHLY recommend the Storypath Cards for any and all GMs! They are well worth the money! But pay for the cards - it's too expensive to make your own.



Rating:
[5 of 5 Stars!]
Path of Shadows (Storypath Cards)
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Path of Adventure (Storypath Cards)
by David C. [Verified Purchaser] Date Added: 10/20/2019 16:46:49

Awesome gaming device! The cards allow the players some say in how the plot develops and gives players a greater feeling of control. This doesn't mean that the GM gives over control of the game to the PCs. The GM still gets final say on just how the cards influence the game, and can over-rule the players to maske the cards better fit the scenario.

The cards DO make the GM have to be better at "winging it". Sometimes players will play cards that will appear to be difficult to mesh together, but with a little creativity most of the cards can be combined together in ways that work - even if they are not quite was in which the players initially intended for them to work.

In short - I HIGHLY recommend the Storypath Cards for any and all GMs! They are well worth the money! But pay for the cards - it's too expensive to make your own.



Rating:
[5 of 5 Stars!]
Path of Adventure (Storypath Cards)
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Path of Hope (Storypath Cards)
by David C. [Verified Purchaser] Date Added: 10/20/2019 16:46:32

Awesome gaming device! The cards allow the players some say in how the plot develops and gives players a greater feeling of control. This doesn't mean that the GM gives over control of the game to the PCs. The GM still gets final say on just how the cards influence the game, and can over-rule the players to maske the cards better fit the scenario.

The cards DO make the GM have to be better at "winging it". Sometimes players will play cards that will appear to be difficult to mesh together, but with a little creativity most of the cards can be combined together in ways that work - even if they are not quite was in which the players initially intended for them to work.

In short - I HIGHLY recommend the Storypath Cards for any and all GMs! They are well worth the money! But pay for the cards - it's too expensive to make your own.



Rating:
[5 of 5 Stars!]
Path of Hope (Storypath Cards)
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Path of Intrigue (Storypath Cards)
by David C. [Verified Purchaser] Date Added: 10/20/2019 16:46:12

Awesome gaming device! The cards allow the players some say in how the plot develops and gives players a greater feeling of control. This doesn't mean that the GM gives over control of the game to the PCs. The GM still gets final say on just how the cards influence the game, and can over-rule the players to maske the cards better fit the scenario.

The cards DO make the GM have to be better at "winging it". Sometimes players will play cards that will appear to be difficult to mesh together, but with a little creativity most of the cards can be combined together in ways that work - even if they are not quite was in which the players initially intended for them to work.

In short - I HIGHLY recommend the Storypath Cards for any and all GMs! They are well worth the money! But pay for the cards - it's too expensive to make your own.



Rating:
[5 of 5 Stars!]
Path of Intrigue (Storypath Cards)
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