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The D6 system is just what the doctor ordered when you have that movie or book-inspired
campaign idea, and want to get it off the ground quickly.
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The D6 system is just what the doctor ordered when you have that movie or book-inspired
campaign idea, and want to get it off the ground quickly.
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The D6 system is just what the doctor ordered when you have that movie or book-inspired
campaign idea, and want to get it off the ground quickly.
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Not exactly essential, but a good resource none theless, especially if used creatively.
For example, I used the riverboat map as a luxury space liner in a D6 Space heist-style adventure.
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A good resource for space campaigns. I'd almost call it essential, since it expands on and revises the ship building rules in D6 Space.
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I was looking for some thing more Firefly/Cowboy Bebop, than BraveStarr. Your mileage may vary.
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I find that the game idea is amazing, and most of it is very well written out. But I agree with Gary on the Steel Helix part, and the whole being unable to create characters thing. I'd love to learn more about the universe here, and have some examples of adventuring here. Along with giving character creation.
Please fix this. I want to try and play it.
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This really brings me back to the good old days of D6 Star Wars. Anyone who played that or any of the other WEG products from the early 90s will be able to get right into this. Not much has been removed or changed, and only a few things have been added, most of them good in my opinion. I have always prefered the freedom of the D6 system to most of the others that I have encountered, you just pick a skill and role the dice, and don't worry about feats or bonuses or anything like that. The additions this brings to that simple formula might bring some complexity, but I think they give some good fleshing out to things such as unusual characters and talents. Best of all, its free and plugs pretty much right in with any of the old D6 stuff you still have lying around. What is not to like.
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Bill Coffin's Magnum Opus Septimus is yours for the asking.
Using the D6 system you can now play in this far future setting of a dying empire and a huge Dyson's Sphere.
This book is the ultimate in expression of the D6 system. Everything you need to play for years is here. Like the characters, there is so much to uncover here that it would take a group years to run out of ideas. If you area fan of Dune, Foundation or of the D6 system, then this really is a must have.
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Great role aid !!!
Can give to you a good hand if you have poor ideas
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Nothing turns me off a game faster than a vague, confusing character generation system. You are told you get 18D to divide between your six Attributes, and how many you can put in any one attribute. Ok, clear. But then you are told to "prioritize" your other abilities, like Skills, Modfications, Resources, but not told how many dice this prioritization gives you for each. If I make Skills my top priority, how many D do I have to divide between them? How many skills? How do I determine at chargen how much Resources and nanotech I get? Where I come from? No word that I can find is devoted to these pressing questions. At the very least, the information is unclear. Also, something called "Steel Helix" is repeatedly mentioned as effecting the setting but is never simply explained.
A confusing mess of a game that at first looked really cool.
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Outil indispensable pour tout univers de Science-Fiction
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L'univers est intéressant et permet une très large façon de jouer.
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As per d6 Fantasy Locations, a great section of places for adventure (airports, parks, movie theaters). Great fun.
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Great for any RPG setting if you drop the system. Some locations are the standard (Tavern), some are not (the dump). Extensive section on castles.
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