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M20 The Art of Mage: 20 Years and More
by Charles S. [Verified Purchaser] Date Added: 02/19/2019 01:20:29

I love this book.

It has all the great stuff of the Revised Art of Mage book, but updated. Similar amount of art, though slightly less dense. But that lower density is replaced by words describing the process and discussing the art, which is excellent. Best of all, most of the artists have links to their websites, in case anyone has it in them to commission or even just buy prints of pieces they love.

Also, though the Matt Korteling entry, I learned that Mage Minis exist, which...rather surprised me (WoD never seemed super great at tactical combat stuff that minis are good for) and I just hope that someday, whoever has the rights to them at the moment sells them or the files required to 3d print them.

The discussion of signature characters is excellent, covering characters from the beginning of Mage all the way through new ones created for Mage 20. Particularly nice given the lack of a Mage Who's Who book.

Overall, I recommend it even for people who aren't big into art books, it's also an excellent retrospective on Mage and includes bits of vision for its future.



Rating:
[5 of 5 Stars!]
M20 The Art of Mage: 20 Years and More
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Exalted: Map of Creation Poster
by Michael K. [Verified Purchaser] Date Added: 02/14/2019 22:07:27

Wish it came in a bigger size, but it works for my goal of getting my players to scribble where thier towns are.



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[5 of 5 Stars!]
Exalted: Map of Creation Poster
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Wr20 Handbook for the Recently Deceased
by Björn L. [Verified Purchaser] Date Added: 02/13/2019 15:00:48

Review from Mephisto 69 Online Add-On (https://www.drivethrurpg.com/product/261389/Mephisto-69-Online-AddOn), translated from German (find orignal German review below)

Handbook of the Recently Dead

In addition to the Wraith: The Oblivion Anniversary Edition, the Handbook of the Recently Dead is a small, inexpensive addition aimed at beginners. In three chapters, the book provides useful tips for assuming the roles of psyche, shadow and game leader.

All three chapters are helpful to familiarize yourself with the complex subject matter of Wraith and integrate it piece by piece into the game. While two chapters are really good tools for players, the game master chapter seems a bit out of place, as there are already some tips here that players might not want to read. For a complex role-playing game like Wraith it is a good idea to extend the introduction with such an additional book.

Deutsche Version

Zusätzlich zur Wraith: The Oblivion Anniversary Edition gibt es mit Handbook of the Recently Dead eine kleine, preiswerte Ergänzung, die sich an Einsteiger richtet. In drei Kapiteln vermittelt das Buch nützliche Tipps, um die Rollen von Psyche, Schatten und Spielleiter zu übernehmen.

Alle drei Kapitel sind hilfreich, um sich in die komplexe Thematik von Wraith einzuarbeiten und diese stückweise ins Spiel zu integrieren. Während zwei Kapitel wirklich gute Hilfsmittel für Spieler darstellen, wirkt das Spielleiter-Kapitel etwas deplatziert, da hier auch schon einige Tipps stehen, die Spieler vielleicht nicht lesen sollten. Für ein komplexes Rollenspiel wie Wraith ist es aber eine gute Idee, den Einstieg mit einem solchen Zusatzwerk zu erweitern.

(Björn Lippold)



Rating:
[4 of 5 Stars!]
Wr20 Handbook for the Recently Deceased
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Wraith: The Oblivion 20th Anniversary Edition
by Björn L. [Verified Purchaser] Date Added: 02/13/2019 14:56:21

Review from Mephisto 69 Online Add-On (https://www.drivethrurpg.com/product/261389/Mephisto-69-Online-AddOn), translated from German (find orignal German review below)

Wraith: The Oblivion 20th Anniversary Edition

"You're dead" - these words could be the beginning of character creation at Wraith, because the former fourth system of the World of Darkness, for which the anniversary edition was published somewhat late, revolves around the topic of ghosts.

In Wraith, the player characters have just died and are thrown into a terrible world, because unlike the rest of the world of darkness, the Shadowlands are a very strange place. As long as the ghosts are still young and bound by earthly passions (Passions) and anchors (Fetters), they exist in the Shadowlands, which appear as a dark image of our reality. Here they can see and influence the world of mortals a bit, but this is neither easy nor allowed by the current regime. Beneath the Shadowlands exists the Tempest, a dangerous chaos in which there are few safe islands. And below is the labyrinth, where the forces of complete annihilation lurk.

The realm of the dead of the western world Stygia has a long history and the social order of the dead is complex. There is the Hierarchy, which is divided into eight legions (according to the type of death) and which is the state in Stygia, so to speak - and of course, there are renegades and heretics who oppose the current order. There are also the guilds, which were formed on the basis of the special abilities of the spirits (Arcanoi). What is more important for player characters is the fact that the only raw material in the world of ghosts is souls - i.e. many unfortunate newcomers suffer the fate of ending up as raw materials in the melts of Stygia.

At first glance, Wraith's character creation has many parallels to other games in the World of Darkness. There are the usual attributes and skills, and with the Arcanoi, spirits have supernatural abilities with a broad spectrum. Here, too, ghosts have a dark side, but Wraith takes unusual steps, as ghosts are basically divided into two halves: the psyche represents the personality and the shadow bundles all negative traits. Normally the psyche has the upper hand, but the shadow can manage to wrest this control from it. Unfortunately, the Shadow doesn't want anything else but to destroy the ghost - however, not by a simple suicide action, but by more perfidious plans. In fact, the Shadow of the Psyche can even help out with bonus dice, and the player has to decide whether or not to make this risky pact. The special thing about Wraith is that the role of Shadow is taken over by another player, so each player plays a Psyche and a Shadow. This gives the Dark Side a real role in the game - and of course there are rules mechanisms that allow the Shadow to take control or pull the psyche into a personal nightmare scenario.

The anniversary edition of Wraith goes even further, rounding it off with many pages of earlier sourcebook material on the guilds, spectres, risen, and the other realms of the dead, and even addresses the former spin-off Orpheus.

From my point of view, Wraith is the darkest and most difficult to play system in the World of Darkness, but it offers a lot of innovative ideas and an exciting background - and in the Anniversary Edition it offers the perfect all-inclusive package in one book.

Deutsche Version

"Du bist tot" – mit diesen Wor ten könnte die Charaktererschaffung bei Wraith beginnen, denn das ehemals vierte System der World of Darkness, für das etwas verspätet die Jubiläumsausgabe erschienen ist, dreht sich um das Thema Geister.

Bei Wraith sind die Spielercharaktere frisch verstorben und werden in eine schreckliche Welt geworfen, denn im Gegensatz zur restlichen Welt der Dunkelheit sind die Schattenlande ein sehr fremder Ort. Solange die Geister noch jung sind und durch irdische Leidenschaften (Passions) und Anker (Fetters) gebunden sind, existieren sie in den Schattenlanden, die als dunkles Abbild unserer Realität erscheinen. Hier können sie ein wenig die Welt der Sterblichen sehen und beeinflussen, was aber weder leicht, noch durch die geltende Herrschaftsordnung erlaubt ist. Unter den Schattenlanden existiert der Sturm (Tempest), ein gefährliches Chaos, in dem es nur wenige sichere Inseln gibt. Und darunter liegt das Labyrinth, in dem die Kräfte der kompletten Auslöschung lauern.

Das Totenreich der westlichen Welt Stygia hat eine lange Geschichte und die Gesellschaftsordnung der Toten ist komplex. Hier gibt es die Hierarchy, die sich in acht Legionen (nach Todesart) unterteilt und sozusagen der Staat in Stygia ist – und natürlich gibt es Renegaten und Ketzer, die sich der geltenden Ordnung entgegenstellen. Hinzu kommen die Gilden, die sich anhand der speziellen Fähigkeiten der Geister (Arcanoi) gebildet haben. Was für Spielercharaktere relevanter ist, ist die Tatsache, dass der einzige Rohstoff in der Geisterwelt Seelen sind – d.h. viele unglückliche Neuankömmlinge erleiden das Schicksal, in den Schmelzen von Stygia als Rohstoff zu enden.

Auf den ersten Blick hat die Charaktererschaffung von Wraith viele Parallelen zu anderen Spielen der World of Darkness. Es gibt die üblichen Attribute und Fertigkeiten, und mit den Arcanoi haben die Geister übernatürliche Fähigkeiten mit breitem Spektrum. Auch hier haben die Geister eine dunkle Seite, allerdings geht Wraith ungewöhnliche Wege, denn im Grunde teilen sich Geister in zwei Hälften: die Psyche stellt die Persönlichkeit dar und der Schatten (Shadow) bündelt alle negativen Eigenschaften. Normalerweise hat die Psyche die Oberhand, doch es kann dem Schatten gelingen, ihr diese Kontrolle zu entreißen. Leider will der Schatten nichts anderes, als den Geist vernichten – allerdings nicht durch eine einfache Selbstmordaktion, sondern durch perfidere Pläne. Tatsächlich kann der Schatten der Psyche sogar mit Bonuswürfeln aushelfen, und der Spieler muss entscheiden, ob er diesen riskanten Pakt eingeht. Die Besonderheit bei Wraith besteht darin, dass die Rolle des Schattens von einem anderen Spieler übernommen wird, so dass jeder Spieler eine Psyche und einen Schatten spielt. Damit hat die dunkle Seite eine echte Rolle im Spiel – und natürlich gibt es Regelmechanismen, wie der Schatten die Kontrolle übernehmen oder die Psyche in ein persönliches Albtraumszenario ziehen kann.

Die Jubiläumsausgabe von Wraith geht aber noch weiter und rundet das Ganze mit vielen Seiten früherem Quellenbuchmaterial zu den Gilden, Spectres, Risen (Widergängern) und den anderen Totenreichen ab und thematisiert sogar das frühere Spin-off Orpheus.

Aus meiner Sicht ist Wraith das düsterste und am schwierigsten zu spielende System der Welt der Dunkelheit, das aber sehr viele innovative Ansätze und einen spannenden Hintergrund bietet – und in der Anniversary Edition das perfekte Rundumsorglos-Paket in einem Buch bietet.

(Björn Lippold)



Rating:
[5 of 5 Stars!]
Wraith: The Oblivion 20th Anniversary Edition
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Hemdal's Request
by Matthew A. [Verified Purchaser] Date Added: 02/04/2019 21:24:05

This story was a lot of fun to play through... very cool to see it in print and know others can enjoy it as well!



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[5 of 5 Stars!]
Hemdal's Request
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Werewolf: The Apocalypse 20th Anniversary Edition
by Marcie M. [Verified Purchaser] Date Added: 02/03/2019 03:53:40

We have 2 major issues with our experience and received project. We purchased the premium color, hard back edition on 1/22, it was shipped 1/28, arrived on 2/1 in a damaged box. there was hole bigger than a golf ball on the side of the shipping box. The book binding and pages were exposed and damage was noticable. Upon opeining the package to asses the damage and the product, the top corner pages and cover (front and back) were damaged. The book cover corner art covering is peeling away from the book. We have had the book for 1 day and the binding has already broken, 1 DAY! We are book collectors and treat our books with kid gloves. A book of this size should always be swen and not glued, especially for the price paid for the product. The other major issue we have is the fact that only select sections of this book are color. The desciption of this product should be accurate and state that only part of the book is color. Honestly, the book is not worth the price you pay, you are better off to just purchase the PDF and print at your local printing store.



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[1 of 5 Stars!]
Werewolf: The Apocalypse 20th Anniversary Edition
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Mage: The Ascension 20th Anniversary Edition
by William V. [Verified Purchaser] Date Added: 01/26/2019 10:42:23

Book is too big for the cheap binding they use. My group bought 4 books and all for bindings broke. I expected this, so no surprise.



Rating:
[3 of 5 Stars!]
Mage: The Ascension 20th Anniversary Edition
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Chronicles of Darkness: Dark Eras
by BRUNO E. G D. [Verified Purchaser] Date Added: 01/23/2019 18:30:47

GREAT! A book to take you back in time and make your game in any season. Very good all the historical references and all the relationships with the RPG scenario.



Rating:
[5 of 5 Stars!]
Chronicles of Darkness: Dark Eras
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Werewolf: The Apocalypse 20th Anniversary Edition
by Stephen S. [Verified Purchaser] Date Added: 01/23/2019 10:16:25

First off, i really like what they've done with the game. This is the Werewolf I remember and love, and they've done away with the mistakes of the Revised system. The systems are so close to the same that I can still use my old books. Other than updating things for the last 20 years, there are no great surprises here.

Given the size of the tome, and the fact that it includes so much, like the other changing breeds, I don't begrudge the price, either for the pdf or the printing. That said, the binding on the Premium book absolutely sucks. I've had it for a bit over a month and the front cover is already separated from the book. Sure, the paper feels nice and it looks beautiful, but the cover shouldn't already be detached. Hell, I've barely used it as I got the pdf at the same time and have been reading that almost exclusively. It pretty well assures I'll never by a printed work by Drivethru in the future.

So, buy the PDF and enjoy, don't pay for printing. Hell, take it to Staples and have them print it in a bound copy that will last longer.



Rating:
[4 of 5 Stars!]
Werewolf: The Apocalypse 20th Anniversary Edition
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V20 Beckett's Jyhad Diary
by Lee T. [Verified Purchaser] Date Added: 01/22/2019 08:55:54

The detail is phenomenal it cleared alot of lore up for me. its making all the differance in my campaign



Rating:
[5 of 5 Stars!]
V20 Beckett's Jyhad Diary
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Tales of the Dark Eras
by Wayne C. [Verified Purchaser] Date Added: 01/18/2019 09:58:06

Love the way they phrase and line up the stories..i like the Berlin story the most..keep it up :D



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[5 of 5 Stars!]
Tales of the Dark Eras
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Changeling: the Lost Second Edition
by Chester C. [Verified Purchaser] Date Added: 01/17/2019 09:09:46

Read the entire book and loved the art. Lots of story ideas to be had given the setting. I'm currently running a campaign of my own based on CtL 2e and so far it is going great and my players love it despite the tragic backstory and prelude. Most of the rules are explained well and we had no problems looking them up. Overall I recommend the book to those looking to play as CtL.



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[5 of 5 Stars!]
Changeling: the Lost Second Edition
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Vampire 20th Anniversary Edition: The Dark Ages
by Katriel P. [Verified Purchaser] Date Added: 01/12/2019 14:50:48

I liked the PDF so much of this, I bought the deluxe hardcover edition later. I was in a game that took place in the 1100s and went on to modern day, and having a lot of the lore and continuity here helped me (even though we ended up homebrewing a lot of it as this book hadn't been available at the time we started). The adjustments to koldunic sorcery are also local, enabling Storytellers to create their own kraina should their games need them, and the flavor of the nights and descriptions of hold of fear in the medieval era are amazing.



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[4 of 5 Stars!]
Vampire 20th Anniversary Edition: The Dark Ages
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Night Horrors: The Tormented
by Michael J. [Verified Purchaser] Date Added: 01/12/2019 10:39:37

As i write this review, i am deployed, wet, desperate for real food and generally grumpy. About as close to the Created mindset as you can get without the stiches. I have adored this game for a very long time and this book is a wonderful addition to an already stacked roster of books. With many terrifing and grusome horrors within its pages, most being outstanding additions to ANY CoD games its easily worth the price of admission. Buy this book.



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[5 of 5 Stars!]
Night Horrors: The Tormented
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Demon: The Descent Quickstart
by Carol H. [Verified Purchaser] Date Added: 01/11/2019 22:22:14

Fine enough for rules. I just didn't like the game world around it and the conceit. It seemed to remove the magic from mythology.



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[3 of 5 Stars!]
Demon: The Descent Quickstart
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