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Other comments left for this publisher: |
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All around an o.k. book. Does provide some useful information and new rules.<br><br><b>LIKED</b>: New feats.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
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I was a little disappointed with this product. It's not that there's anything wrong with it, its just that the information presented isn't anything that couldn't be found out by a quick search on the net. MOstly the book didn't really tell me anything new - There was nothing that I hadn't heard of before, though I read a lot - YMMV. Also, there really wasn't much to tie anything into a game setting or adventure seed.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Disappointed<br>
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Doesn't really have anything to do with gaming, but Dog Soul have seen the opportunity to pass on a fun public domain document and recoup the cost of delivery. Seems fair enough to me. It's a good scan and I agree with the decision to publish as an image rather than OCR'ing the text, keeping the various marginal notes, doodles and typefaces.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
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A series of individual variant rules (rated by the degree to which they bend the combat system and increase its complexity) with an organisation that owes a lot to a certain movie, and a pair of moderately interesting character voices, wrapped around them for flavour. The options are competently done and many campaigns could benefit from more variety by implementing at least one of them.<br><br><b>DISLIKED</b>: Two sisters, never separated from each other by more than fifty feet, one's a smith and acolyte of the gnomish religion, the other a pirate? That must be one strange-looking pirate ship.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Very Satisfied<br>
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This is nice! I discovered the history and working of many items by getting this. Some I had assumed that I understood them. I didn't. Some I had no idea about. I was amazed to discover the things that were available during the period covered.
You can find out about all of these things, of course, by searching your library or the internet, but why bother. It's all here.
It doesn't have any d20 content, and is wonderfully generic. Yes, there are adventure seeds (a few).<br><br><b>LIKED</b>: Generic material is always a plus. Very imformative.<br><br><b>DISLIKED</b>: #1 The d20 license at the end was a waste of space (no d20 conetnt!).
I'd have rather had two more items discussed... the plow and the spur.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Very Satisfied<br>
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This is THE comprehensive guide on building, exploring, and running mazes in a campaign. It may well be true that this means that it has relatively limited applications in a game, but the $4.00 price is well worth it just for the sample maze included and the maze related magic spells. There are also some interesting notes for taking mazes found somewhere else, and converting them.<br><br><b>LIKED</b>: A huge wealth of information.<br><br><b>DISLIKED</b>: Maze borders on page tend to be ink/toner hogs.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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DISCLAIMER: Please note that The Le Games purchased this product for a freelancer as payment. This is technically his review. The Le Games is not affiliated with this product or it's publishers in any way.
REVIEW: This is a very modern type of D20 product and there is nothing wrong with that. Modern in that it selects a single issue (the maze) and then focuses on all aspects of the topic commonly encountered in a game session ? the setting, the character types, the fearsome creatures and the new feats and skills. When this is done well, with an interesting premise, then it can be a thorough and thoroughly useful introduction to a new area or idea ? but it does run the risk of being repetitive and with some other unnamed products frankly tedious. But Todd Crapper does not let us down and, named thus, how could he?
Mazes provides the reader with sufficient information to create whole adventures from mazes, with new a maze-striding class, maze-relevant feats and skills and of course monsters and magic to be found therein. More likely, part of an adventure or a dungeon will focus on the maze rather than a whole campaign, which might be too much of a challenge for a DM with a group of attention-challenged players.
I am not one for huge amounts of artwork, finding it often garish and distracting and so I ma glad to see it is used quite sparingly here, although every page has its geometric Minoan style border. No doubt other readers, who have become accustomed to high-impact graphics on every page will wish there to have been more but tastes vary. Some ideas which appear interesting may be too difficult to execute in practicality ? could you run a party through a spherical mage without a large box of aspirin? Then again, it is clear that thought and creativity has been put into writing the book and the style, while occasionally straying into the inelegant, is clear and generally comprehensible. This is good and well-presented work and I look forward to seeing more from the writer and others involved in its production.
John Walsh, Shinawatra International University, November 2004
<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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Nice idea. I'd like to see the series expanded. This booklet offers several really good takes on D20 combat - you certainly won't use all of ideas, in fact you probably couldn't since some are almost contradictory, but there are a few winnners in here. The best part is the fact that the ideas promote lateral thinking in combat and allow for some real innovation in battle. On the down side it could become very cumbersome with thte wrong group. <br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
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Creator Reply: |
We're currently working on the sequel, Combat Options: Attack, as we speak (or type). Some of the optional/variant rules provided will include combining ability scores to create a new attack bonus, branching out your attack bonus, total attacks, basic combat fatigue, fixed weapon damage, called shots, impaling, weapon breakdown ratings, and new non-proficiency penalties. It is currently slated to release in November.
And thanks for the kind words. |
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Ths product has some interesting ideas, but it could overwhelm a campaign with unnecessary complexity if abused.
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For the most part, I like this product. I love the idea of it, a city built on the ruins of a lost civilization where the main commerce is looting the ancient ruins found underground.
My only quibble with the product is that for a city that?s been around for over a century with 5 factions fighting for both control of the city as well as for treasure from the ruins, it seems like hardly any ruins have been explored (i.e. only 3 smallish levels have been explored and only the first fully. To me your average adventuring party would have what?s shown on the maps cleared out after a few trips in. Unless each room they entered was filled with treasure, there is no way the city above could have survived on what?s been explored below.
Other than this one inconsistency though, I really the product. The city above is fairly well fleshed out, but still leaves plenty of room to make it easy to drop into any campaign you may be running.
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This book is probably about as exhaustive a volume as one will ever want to see on mazes -- with the material in this book, you can probably stat up about any kind of maze or labyrinth you can imagine.
Because of the specialized nature of the material, the classes, feats, etc. in the book are also very specific, and won't have a broad application unless one were to run an entire campaign centered around mazes (an interesting thought exercise, at least).
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